# Getting bumped in a freight highsec should make the bumper flagged

**URL:** <https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636>\
**Category:** Crime & Punishment\
**Created:** [March 3, 2019, 5:02pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636 "2019-03-03T17:02:06Z")\
**Posts on this page:** 1\
**Showing post:** 493

<div class="post-metadata">

**Author:** ![BIade\_Runner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/biade_runner/32/143170_2.png) [@BIade\_Runner](https://forums.eveonline.com/u/BIade_Runner)\
**Post date:** [May 3, 2019, 8:43am UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/493 "2019-05-03T08:43:00Z")

</div>

Here you can find a more elegant solution for the possibility to exploit bumping mechanic in the case of very slow align ships, like freighters:

> [@Permabumping fix](https://forums.eveonline.com/t/permabumping-fix/156597):
>
> We all know that players experience is very important, and that mechanics who put the players in situations who make them feel that they cannot take any action are very frustrating. For example, the situation of players being jammed and being unable to do anything against it was addressed by a drastic change of the game mechanics. Previously devs also looked for a solution for being perma-bumped in a freighter, and with no other game mechanic available to get out from that situation they tried …

---

_[View the full topic](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636)._
