# Give projectile weapons travel time and trajectory? Sound cool to anyone else? No? Look, can I just have my own thread, please?

**URL:** <https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461>\
**Category:** General Discussion\
**Created:** [July 6, 2026, 6:46pm UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461 "2026-07-06T18:46:03Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Anabella\_Rella](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anabella_rella/32/515671_2.png) [@Anabella\_Rella](https://forums.eveonline.com/u/Anabella_Rella)\
**Post date:** [July 7, 2026, 5:16am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/21 "2026-07-07T05:16:23Z")

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You obviously never saw Sean Connery’s speech in The Untouchables.

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**Author:** ![Christine\_Creed](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/christine_creed/32/510186_2.png) [@Christine\_Creed](https://forums.eveonline.com/u/Christine_Creed)\
**Post date:** [July 7, 2026, 9:10am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/22 "2026-07-07T09:10:17Z")

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Its the Chicago way.

( That was a great movie btw )

🌹

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**Author:** ![Eloken\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eloken_toralen/32/401714_2.png) [@Eloken\_Toralen](https://forums.eveonline.com/u/Eloken_Toralen)\
**Post date:** [July 7, 2026, 9:28am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/23 "2026-07-07T09:28:08Z")

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If I recall, projectile weapons used to be implemented as a ‘cone’ type effect with damage depending on where in the cone the target was and how much overlap the cone had. I think this was dropped as the ‘cone’ was AoE and like torpedoes, CCP got allergic to AoE and removed a lot of it.

> [@Arthur\_Aihaken](#):
>
> Ask yourself why

CCP wanted to mitigate server load spikes from AoE. There is an entire line of ships that only run two drones because it effectively '2/5’ths server lag.

Meanwhile people who dock in a citadel will hear the wooshing sound as their 5090 hits max TDP and that is somehow ok.

> [@Christine\_Creed](#):
>
> miner ganker.

Pretty sure they were only deployable outside of High Security space. Ganking only takes place in high security space and is simply ‘combat’ everywhere else.

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**Author:** ![Christine\_Creed](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/christine_creed/32/510186_2.png) [@Christine\_Creed](https://forums.eveonline.com/u/Christine_Creed)\
**Post date:** [July 7, 2026, 9:35am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/24 "2026-07-07T09:35:50Z")

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> [@Eloken\_Toralen](#):
>
> Pretty sure they were only deployable outside of High Security space

Understood. Like i said, i wasnt here back when they were in the game.

Either way, it would still be a game changer. It would certainly make mining in even more dangerous areas more inviting…for me that is.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [July 7, 2026, 10:21am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/25 "2026-07-07T10:21:45Z")

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> [@James\_Fuchs](#):
>
> You’re thinking of G-force that fighter pilots on earth experience when turning with their jets at high speeds. However, in space you don’t experience G-force the same way, because there is no gravity automatically pulling you into a specific direction.

Any acceleration or ‘turn into another direction’ no matter how small the direction change will cause G-force on the crew.

The ship does not need to be near a large celestial for that G-force to apply. It’s because of the change in speed and/or direction that the crew experiences G-force, not just because of gravity.

After all, if the ship does not apply any force to the crew the crew would simply keep moving straight ahead.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [July 7, 2026, 10:31am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/26 "2026-07-07T10:31:54Z")

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> [@Eloken\_Toralen](#):
>
> Meanwhile people who dock in a citadel will hear the wooshing sound as their 5090 hits max TDP and that is somehow ok.

It seems EVE devs in the past were more considerate of performance optimization than nowadays. Or perhaps they care about server optimization more than they care about clients and expect people to upgrade their PCs just to be able to render sites with clouds or station interiors well.

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**Author:** ![Malcoy\_Tweedhouse](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malcoy_tweedhouse/32/515656_2.png) [@Malcoy\_Tweedhouse](https://forums.eveonline.com/u/Malcoy_Tweedhouse)\
**Post date:** [July 7, 2026, 2:20pm UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/27 "2026-07-07T14:20:45Z")

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> [@James\_Fuchs](#):
>
> it would be a cool idea that projectiles in EVE would behave like actual projectiles, and that includes having a trajectory and travel time

You sound a lot like a team mate of mine in CS2. They were going on about organ damage like this;  
If I shoot you in the leg, you should limp and make it hard to move. If I shot you in the lung, then your beathing is labored, making your performance suffer. There was more but to the point…

We told him, yes it would be cool to have a game that detailed, but then you would need a whole dedicated server just for tracking wounds.  
😏

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [July 7, 2026, 4:50pm UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/28 "2026-07-07T16:50:29Z")

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I was thinking just now, muzzle velocity is inferred by optimal range. Lower caliber weapons have a shorter range precisely because the shell travels slowly, whereas we can assume longer range weapons have a higher velocity. These guns all have access to the same basic computer and tracking systems, so velocity of the shell is the primary determinant of optimal range.

A good way to look at this is to conclude that each gun fires a shell at a velocity which reaches optimal range within 1 second. So the Railgun I has a base muzzle velocity of 9000m/s, whereas the massive Compact Dual 1000mm Railgun fires a 40" shell at an astonishing rate of 120000m/s. Meanwhile, the 125mm Autocannon fires at a more modest 800m/s.

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**Author:** ![James\_Fuchs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_fuchs/32/504955_2.png) [@James\_Fuchs](https://forums.eveonline.com/u/James_Fuchs)\
**Post date:** [July 7, 2026, 7:53pm UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/29 "2026-07-07T19:53:03Z")

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> [@Aiko\_Danuja](#):
>
> > [@James\_Fuchs](#):
> >
> > As long as you don’t directly accelerate into the opposite of your initial direction, you should experience minimal G-force.
> 
> This is definitely not correct.

Alright, I oversimplified. But I got a cool example for you. Ever boarded a train? If you stand up from your seat mid transit and take a step to your side, what happens? You’re perfectly fine, right? That’s because G-force is essentially the strength of your acceleration, not your current speed, and you can move around the train freely, without blowing up.

Same thing with the spacecraft. If you’re rocking 10.000 m/s and slightly shift to your left or right, the only thing that happens is that the G-force of that sideways acceleration is added to a miniscule degree to your existing G-Force (if you are still accelerating) and the direction of the force that presses you into the seat shifts slightly to the side. Your body and spacecraft will remain perfectly fine.

That is the boring, scientifically sound explanation. I have however discovered a way more fun and devestating argument, that owns you completely: the LORE itself!

Take it away, imaginators! Let’s start with the article about the Capsule! →

> **[The Capsule](https://universe.eveonline.com/scientific-articles/the-capsule)**
>
> The Capsule A little over 120 years ago, the elusive and radically advanced Jovian Directorate gifted a small Caldari megacorporation with the blueprint and designs for a piece of technology that was to radically change the fate of the human race....

Here is the relevant part:

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/6/4/0/640a1967cc97b2548c7332d08a8bb0e22b6afb02.png)

See also the article about interceptors specifically:

> **[Interceptors](https://universe.eveonline.com/lore/interceptors)**
>
> Interceptors are a class of frigate designed for pursuit and tackling. They utilize advanced alloys and electronics to reduce their effective signature radius and mass, making them capable of high-speed maneuvering. Highly popular amongst capsuleers,...

Here is the good part:

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/b/0/d/b0d58bf013b25381201dd9548e2eec98a64833ad.png)

See also the article about ship technology:

> **[Ship Technology](https://universe.eveonline.com/lore/ship-technology)**
>
> Ship technology includes some of the most amazing scientific breakthroughs of modern times, which is no small matter considering what else has been invented in the world of New Eden. General Capsules are the core of modern capsuleer technology. Rigs...

Here is what it at says about propulsion and travel:

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/1/e/f/1ef380de12078013a2a0201225430e15c4aefef9.png)

In summary, the speed you experience in EVE is REAL, the G-force that is applied to ships during intense acceleration or breaking is FULLY ACCOUNTED FOR AND RECOGNIZED in the lore, with multiple measures being described to counteract this, some of which I have listed above. THEREFORE, it is completely realistic that projectiles are completely subject to travel time and trajectory. Let’s see you explain away THAT!

> [@Aiko\_Danuja](#):
>
> Germany lost the war.

😘 that is an unconstructive comment that is not contributing to the current discussion and has no bearing on the legitimacy of implementing trajectory and traveltime for projectiles.

> [@Aiko\_Danuja](#):
>
> It is documented via such words as “artillery” and “explosive” and “thermal”.

High explosive ammunition exists, but it doesn’t work by exploding near a target. The usual application is to shoot it at a heavily armored target, like a TANK for example. The projectile strikes the tank and burrows itself into the steel. Then it detonates, delivering the force to the inner parts of the armor layer. There is a cool graphic on the canadian tank museum website, that shows the various rounds in action:

> **[Modern Anti-Tank Ammunition – The Canadian Tank Museum](https://tankmuseum.ca/blog-post/modern-anti-tank-ammunition/)**
>
> (Note: There are a large number of different types of tank ammunition. This article focuses only on Anti Tank ammuntion. Anti Infantry (Canister, HE) and anti bunker/material (HE, MPATs, ARM) are not covered in this article.) During and after the...

 ![Penetration](https://global.discourse-cdn.com/eveonline/original/4X/9/2/3/92368c55b039d603a716fb68b535e8e02339b7e9.jpeg)

> [@Aiko\_Danuja](#):
>
> Adding expected travel time to shells would change what exactly? A brief delay before the damage occurs? I don’t see how it would substantially change the game, and since time is already abstracted, it doesn’t really matter when it occurs. I wouldn’t object to this, but it wouldn’t really change anything or have meaningful impact. It’s easier to conclude that the damage is not truly instantaneous, but it appears instantaneously to the player due to abstraction and time dilation, although in the reality of the game there is some brief delay of a few seconds.
> 
> A Railgun I may well be firing at 10,000m/s!

I think the impact it would have is more far reaching than anyone here truly realizes. You having the ability to dodge projectiles by sheer skill in maneuvering will start a completely new era of PvP combat in EVE Online. The way how fleets fight each other will have to be COMPLETELY reinvented, all previous fleet compositions are practically thrown out of the window, previously unremarkable ships are now brimming with potential and waiting for players to draw it all out. It is by no means just a neat visual addition, but a groundbreaking change that will forever shape the combat in New Eden. So it’s kinda a big deal.

Also, a railgun fired from 100km would still need 10 seconds to hit a target, and that is manageable for virtually every fighter pilot out there. So that’s not a very convincing example.

With expertly regards  
-James Fuchs

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**Author:** ![Sara\_Seraph](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sara_seraph/32/495525_2.png) [@Sara\_Seraph](https://forums.eveonline.com/u/Sara_Seraph)\
**Post date:** [July 7, 2026, 8:05pm UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/30 "2026-07-07T20:05:56Z")

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I think the unintended consequence is folks would stop using projectile weapon systems.

It would be interesting to have a turret system with travel time drawback.

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [July 7, 2026, 9:55pm UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/31 "2026-07-07T21:55:22Z")

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So would the shells be vunerable to e.g. Smartbomb damage while enroute?

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**Author:** ![James\_Fuchs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_fuchs/32/504955_2.png) [@James\_Fuchs](https://forums.eveonline.com/u/James_Fuchs)\
**Post date:** [July 7, 2026, 10:29pm UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/32 "2026-07-07T22:29:26Z")

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While I think the concept is mega cool, I wouldn’t experiment with that just yet. I can foresee massive issues with counterplay and all those chaotic and fresh fleet compositions would be dumbed down to mass smartbombing ships, that protect the entire fleet from projectiles. In the current state of the game, I think that’s just too much. But point defense in general is very much unexplored in EVE Online, and I wouldn’t mind if we see it more expanded on in the game.

With smart regards  
-James Fuchs

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 8, 2026, 12:08am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/33 "2026-07-08T00:08:08Z")

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> [@James\_Fuchs](#):
>
> because there is no gravity automatically pulling you into a specific direction

gravity has zero impact on gforce.. whether you’re underwater or in space… acceleration determines gforce… you spin a leviathan with people at either end of the ship and they are gonna go flying compared those near the axis..

and projectiles have zero gforce until impact.

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**Author:** ![James\_Fuchs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_fuchs/32/504955_2.png) [@James\_Fuchs](https://forums.eveonline.com/u/James_Fuchs)\
**Post date:** [July 8, 2026, 5:09am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/34 "2026-07-08T05:09:30Z")

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> [@Geo\_Eclipse\_Oksaras](#):
>
> > [@James\_Fuchs](#):
> >
> > because there is no gravity automatically pulling you into a specific direction
> 
> gravity has zero impact on gforce.. whether you’re underwater or in space… acceleration determines gforce… you spin a leviathan with people at either end of the ship and they are gonna go flying compared those near the axis..
> 
> and projectiles have zero gforce until impact

Yes, I know. I clarified that in my other post:

> [@James\_Fuchs](#):
>
> Alright, I oversimplified. But I got a cool example for you. Ever boarded a train? If you stand up from your seat mid transit and take a step to your side, what happens? You’re perfectly fine, right? That’s because G-force is essentially the strength of your acceleration, not your current speed, and you can move around the train freely, without blowing up.
> 
> Same thing with the spacecraft. If you’re rocking 10.000 m/s and slightly shift to your left or right, the only thing that happens is that the G-force of that sideways acceleration is added to a miniscule degree to your existing G-Force (if you are still accelerating) and the direction of the force that presses you into the seat shifts slightly to the side. Your body and spacecraft will remain perfectly fine.

With gravitating regards  
-James Fuchs

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [July 8, 2026, 7:16am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/35 "2026-07-08T07:16:55Z")

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> [@Lucy\_Alfrir](#):
>
> So would the shells be vunerable to e.g. Smartbomb damage while enroute?

I would expect so.

It would be very inconsistent with any other vulnerable small fast moving things that already exist in the game like missiles, drones and bombs if these new objects were invulnerable.

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**Author:** ![Innocent\_Mind](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/innocent_mind/32/480932_2.png) [@Innocent\_Mind](https://forums.eveonline.com/u/Innocent_Mind)\
**Post date:** [July 8, 2026, 9:09am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/36 "2026-07-08T09:09:51Z")

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> [@James\_Fuchs](#):
>
> because projectile turrets work like a hitscan

I would like a small clarification on how literal this statement is meant to be.  
Because hit scan is a very specific term in fps games and I don’t feel it applies to Eve one to one.

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<div class="post-metadata">

**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [July 8, 2026, 10:10am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/37 "2026-07-08T10:10:42Z")

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It’s as hitscan as hitscan can be in a 1Hz universe.

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<div class="post-metadata">

**Author:** ![James\_Fuchs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_fuchs/32/504955_2.png) [@James\_Fuchs](https://forums.eveonline.com/u/James_Fuchs)\
**Post date:** [July 8, 2026, 11:17am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/38 "2026-07-08T11:17:09Z")

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> [@Innocent\_Mind](#):
>
> > [@James\_Fuchs](#):
> >
> 
> I would like a small clarification on how literal this statement is meant to be.  
> Because hit scan is a very specific term in fps games and I don’t feel it applies to Eve one to one.

Completely literal. When you activate the turrets, the game runs a small calculation if the turret would hit the target at this precise moment. If yes → Instant damage. This happens regardless of distance. Sounds like an hitscan to me. Why, what’s bothering you about me using that term?

With scanned regards  
-James Fuchs

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [July 8, 2026, 11:38am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/39 "2026-07-08T11:38:42Z")

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To me the name hitscan implies scanning the outline of the target and calculating if the aimed bullet hits within that target.

As EVE has no aiming mechanics but uses RNG rolls calling it ‘hitscan’ feels a bit off to me.

But I understand the distinction of ‘hitscan’ as non-projectile weapon to set it apart from projectile weapons which also exist in both FPS games and EVE.

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<div class="post-metadata">

**Author:** ![Innocent\_Mind](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/innocent_mind/32/480932_2.png) [@Innocent\_Mind](https://forums.eveonline.com/u/Innocent_Mind)\
**Post date:** [July 8, 2026, 11:43am UTC](https://forums.eveonline.com/t/give-projectile-weapons-travel-time-and-trajectory-sound-cool-to-anyone-else-no-look-can-i-just-have-my-own-thread-please/514461/40 "2026-07-08T11:43:32Z")

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The part where the game **calculates** if the turret hits based on variables (Eve Method) instead of drawing the projectile path from the muzzle and **scanning** collisions (FPS Method) 🙂

I thought that you meant an instant calculation, but just wanted to make sure.

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