# GM Week 2023 Contests - GM and Community vote

**URL:** <https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833>\
**Category:** General Discussion\
**Created:** [October 23, 2023, 1:08pm UTC](https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833 "2023-10-23T13:08:36Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Nicen\_Jehr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicen_jehr/32/388048_2.png) [@Nicen\_Jehr](https://forums.eveonline.com/u/Nicen_Jehr)\
**Post date:** [October 23, 2023, 9:32pm UTC](https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833/3 "2023-10-23T21:32:12Z")

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# Dynamic audio mechanics now in Tranquility

_Not for public release_

Greetings and welcome to the CCP GM team and/or engineering team. This page used to be internal to QA but newbies always have questions how the audio works, so we’ve moved this page here for broader reference.

* * *

## System Overview

Game state in, music out.

## Detailed trigger scenarios

Triggering something specific can be a bit complicated due to the broad capabilities of the system. Here’s some audio triggers that commonly raise questions:

| TriggerID | One-shot? | Repro/Notes |
| --- | --- | --- |
| `serviceModuleOnlined` | ✓ | Use a big system - fails to trigger within 14.3au of a wreck [#2045117](https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833/3) |
| `skinApplied` | | Caution, this predates SKINs and is deprecated in favor of `sanshaInvaderConsumeCorpse`. the loop stops when the NPC dies or the pilot changes systems |
| `SKINApplied` | ✓ | _This_ is the one you’re probably looking for |
| `t3SubsystemSKPLoss` | ✓ | Deprecated. Imagine if the sad trombone “bug/easter egg” [#1976647](https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833/3) had hit TQ |
| `marketOrderUndercut` | | Disabled per Team No Fun’s edict [#1870091](https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833/3) |
| `combatBegins` | | Have an odd number of NPC’s on grid with at least one target lock on pilot |
| `playerCombatBegins` | ✓ | Undock |
| `minmatarFoleyCreaking` | ✓ | Undock Minmatar BC+ with less than 500 hull hp |
| `gallenteFoleyCreaking` | ✓ | Undock Gallente Industrial carrying any of Passengers group and any of Narcotics group |
| `wormholeTravellerC` | | Be in C4-C6. Take exactly two jumps into Thera. Take exactly two jumps more, ending in C1-C3 |
| `PolarisDuel` | ✓ | Duel a Polaris frigate while piloting another Polaris frigate. This trigger was actually added by the devs involved, at @CCP\_Hilmar’s request, as part of disciplinary procedures. Obviously, Hilmar recorded this take personally |
| `smugglerTravellerB` | | Transit Sanctum with a 256+ stack of any item in Narcotics group |
| `hellIfIKnowCap` | ✓ | Filament into a system you have never entered before |
| `deathwish` | | This one’s complicated and we’ve kinda lost track of all trigger methods. The most reliable way is to enter low in a blockade runner without anything fit in your high slots. It currently doesn’t trigger if anyone is on entry grid though [#2088220](https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833/3) |
| `shotsFired` | ✓ | Pilot must be undocked at the moment that ISD hides their forum post for moderation. Thanks Team MetricShotload for confirming that this is fact the least frequently triggered of all audio triggers |

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_[View the full topic](https://forums.eveonline.com/t/gm-week-2023-contests-gm-and-community-vote/424833)._
