# Got blown up outside of Jita

**URL:** <https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273>\
**Category:** PvP Ships & Modules\
**Created:** [November 13, 2022, 9:08am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273 "2022-11-13T09:08:57Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![F3ND1MUS](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/f3nd1mus/32/377706_2.png) [@F3ND1MUS](https://forums.eveonline.com/u/F3ND1MUS)\
**Post date:** [December 13, 2022, 12:35pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/62 "2022-12-13T12:35:18Z")

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You dont need a scout to tell you JITA 4-4 HAS GANKERS , waiting for people AND SCANNERS scanning your ship at the warp gates around jita  
IT ALWAYS HAS THOSE

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [December 13, 2022, 2:29pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/63 "2022-12-13T14:29:04Z")

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> [@F3ND1MUS](#):
>
> You dont need a scout to tell you JITA 4-4 HAS GANKERS

Agreed there is free intel available online for everyone who takes the few seconds to look it up:

> **[Jita IV - Moon 4 - Caldari Navy Assembly Plant | Location](https://zkillboard.com/location/60003760/)**
>
> Jita IV - Moon 4 - Caldari Navy Assembly Plant: 727,012 ships destroyed and 0 ships lost.

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**Author:** ![Maeltstome](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maeltstome/32/515012_2.png) [@Maeltstome](https://forums.eveonline.com/u/Maeltstome)\
**Post date:** [December 13, 2022, 2:59pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/64 "2022-12-13T14:59:34Z")

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> [@Rayit](#):
>
> It’s this stuff that puts people off playing the game. Why aren’t the mechanics changed so “warp to station” warps you to the station rather than a distance away? Why are players expected to make a ton of bookmarks to safely dock? It’s not gameplay or skill, it’s just annoying mechanics. It seems like a relatively easy fix. There shouldn’t have to be a discussion about the mathematics of a sphere when someone simply wants to warp to a station.

“Warp to 0” was one of the worst things they ever added to the game in my opinion. It’s up there with ECM.

Being in a small fast ship used to be a huge advantage because you would land 15km from the gate and crash it with an MWD. You travelled 10’s of times faster than battleships for example.

It also meant people in large slow ships could be caught travelling and it would start fights. The game was just generally more interesting. Especially because it means you could split fleets in half when solo/duo flying because the big slow fleets would fall behind their tacklers.

But there was a problem: An industry was born of people creating “insta” bookmarks. Every object had a corresponding bookmark for each other object in the system that allowed you to warp to it “at 0”. These bookmarks were sold on a region by region basis for tens or hundreds of millions so that people could travel safely around.

Why did they add warp to 0? Great question: not to make gameplay more interesting, but because the volume of bookmarks being generated in players journals was straining their database. So they deleted all bookmarks within about 100KM of any celestial object and then added “warp to 0”.

Standard game developer: When faced with the issues created by shoddy database architecture, instead of fixing the DB, they try and code around it.

Honestly solo PVP died that day and it’s been on life support ever since.

Now we have jump bridges, jump freighters and carriers with huge bays. We wouldn’t need filaments if they just either:

A) Fixed their bookmarking database  
or (and this would be the best option)  
B) Disallowed bookmarks within 150km of stargates or stations and removed warp to 0

I use to roam for hours solo before warp to 0. After it was released it honestly was like over half the game stopped playing eve and the only way to get fights was in gangs with gate camps or logon traps.

It was way worse for eve overall and absolutely should never have been implemented.

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**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [December 14, 2022, 12:07pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/65 "2022-12-14T12:07:49Z")

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> [@Maeltstome](#):
>
> Why did they add warp to 0?

it should have been in-game from the start . in what universe is slow-boating 15 km. every jump fun ? it discouraged travel , unless you had bookmarks , discouraging new players from exploring .

> [@Maeltstome](#):
>
> I use to roam for hours solo before warp to 0. After it was released it honestly was like over half the game stopped playing eve and the only way to get fights was in gangs with gate camps or logon traps.

did you not make and use bookmarks then ? what changed about gate camps was you catch folks on the outbound side instead of sitting on the warp-in . you can still use bubbles , the only thing wtz changed was waiting to see if someone had bookmarks and got through ..

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**Author:** ![Adolfo\_di\_Pasqua](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adolfo_di_pasqua/32/268593_2.png) [@Adolfo\_di\_Pasqua](https://forums.eveonline.com/u/Adolfo_di_Pasqua)\
**Post date:** [December 14, 2022, 1:53pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/66 "2022-12-14T13:53:36Z")

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that’s a known bot hunting ground. use a bookmark and auto-pilot as someone already suggested.

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**Author:** ![Maeltstome](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maeltstome/32/515012_2.png) [@Maeltstome](https://forums.eveonline.com/u/Maeltstome)\
**Post date:** [December 14, 2022, 3:30pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/67 "2022-12-14T15:30:39Z")

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> [@Buggs\_LeRoach](#):
>
> it should have been in-game from the start . in what universe is slow-boating 15 km. every jump fun ? it discouraged travel , unless you had bookmarks , discouraging new players from exploring .

Warp to zero is a convenience that reduces time spent in space. It’s bad for eve. Period.

the reason WoW has tanked so much in recent years is because, in a not-shocking-completely-obvious-to-anyone turn of events… making an MMO more casual friendly and more convenient reduces the player interactions… which burns people out and leaves only people playing a clicker-game and watching their ISK number go up from a station.

People seem to confuse “quality of life” with “making things take less time”. In an MMO the time you spend playing it is the only thing of value.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [December 14, 2022, 5:17pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/68 "2022-12-14T17:17:02Z")

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> [@Maeltstome](#):
>
> “Warp to 0” was one of the worst things they ever added to the game in my opinion. It’s up there with ECM.

I think CCP went the right way with ECM, but I kind of agree with you on warp to 0.

While I was not yet around the days before warp to 0 became a thing, I see how ‘travel’ these days is: you undock, warp to 0 at a gate, jump, warp to 0 at the next gate, jump, warp to 0 at the structure you need to be, dock.

There’s no ‘flying in space’ anymore in travel. It’s all warping from A to B, which means the only possible point of interaction with other players has to happen during those transitions from warp to jump to warp.

If CCP had simply made it impossible to warp to 0 _even with bookmark_ at a gate, the bookmark problem wouldn’t be there anymore either, except now propmods and sub-warp speeds are part of travelling around, as it should be in my opinion.

Sure, you could say that combat, ganks and gatecamps would become too simple if people cannot warp to 0, but that’s with the _current gameplay situation_. The game could have evolved much different if sub-warp gameplay was part of travelling.

It’s a missed opportunity and too late to change now, I fear. People would go crazy if warp to 0 were removed now. 😛

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**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [December 14, 2022, 5:24pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/69 "2022-12-14T17:24:06Z")

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> [@Buggs\_LeRoach](#):
>
> in what universe is slow-boating 15 km. every jump fun ?

In the universe of PvP. Only dummys slow boated 15km every jump, then they whined because too daft or lazy to make bookmarks

> [@Buggs\_LeRoach](#):
>
> you can still use bubbles

Doesn’t work for me in low/highsec. How did you get it working?

One thing warp to 0 encouraged was AFK flying.

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [December 14, 2022, 7:59pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/71 "2022-12-14T19:59:13Z")

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I was writing a post where I was writing about how this cannot work and that I am not sure about that being healthy. However as I was writing why and what would change, guess what? Changed my opinion completely and trashed that post - it would be better and you nicely summed up why. You even came with same solution to bookmark issue that I came in that post.

I like to do distribute missions and I was trying to think how to make that activity a little more active, enjoyable and interactive. Yet I couldn’t think of anything… But if warp to 0 wasn’t the thing, well that changes a lot.

It is not that simple though, it would required complete rebalance of warp speed, EHPs, speed etc. however if that would be done I can see it how it is much more enjoyable experience. The key here would be to make warping faster globally to offset the time “wasted” on slowboating. Here is some theorycrafting how could this work:

- jumping to gate and warping to less than 10 is equal to warp to 10km
- all ships receives 2AU bonus to warp speed
- shuttles should warp to 0 as it is now due to their inability to fit propmod
- freighters needs to have their align time cut considerably or their warp speed needs to be increased even more than 2AU
- all gates like amarr gates ie. they are fat and thus one cannot easily sit at 0 and have all ships arriving from any direction or jumping in within 20km

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<div class="post-metadata">

**Author:** ![Maeltstome](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maeltstome/32/515012_2.png) [@Maeltstome](https://forums.eveonline.com/u/Maeltstome)\
**Post date:** [December 14, 2022, 8:37pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/72 "2022-12-14T20:37:33Z")

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orr… and how about this.

we change none of the stuff you’ve said because you’re trying to speed up the game again.

Stop trying to “save time”. Accept the upside and downside of each ship class and hull.

We don’t need a massive rebalance - and if anything this would allow rigs like hyperspatials to be MORE popular instead of just damage and tank rigs.

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [December 15, 2022, 12:55am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/73 "2022-12-15T00:55:56Z")

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> [@Zaera\_Keena](#):
>
> One thing warp to 0 encouraged was AFK flying.

I fully support Autopilot warping to 15km.

> [@Maeltstome](#):
>
> Stop trying to “save time”. Accept the upside and downside of each ship class and hull.
> 
> We don’t need a massive rebalance - and if anything this would allow rigs like hyperspatials to be MORE popular instead of just damage and tank rigs.

If the in-gate became more dangerous than the out-gate, hyperspatials would tank in popularity.  
Also, smartbombers would have it easy.

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<div class="post-metadata">

**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [December 15, 2022, 12:59am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/74 "2022-12-15T00:59:12Z")

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> [@Maeltstome](#):
>
> Warp to zero is a convenience that reduces time spent in space. It’s bad for eve. Period.

it reduces time spent **traveling** in space . you have no idea how long every player is going to spend in space at their destination .

> [@Maeltstome](#):
>
> In an MMO the time you spend playing it is the only thing of value.

absolutely . some of the time is more enjoyable , and has more value .  
burning 15 km. to gate on every jump , not so much .

> [@Zaera\_Keena](#):
>
> > [@Buggs\_LeRoach](#):
> >
> > in what universe is slow-boating 15 km. every jump fun ?
> 
> In the universe of PvP. Only dummys slow boated 15km every jump, then they whined because too daft or lazy to make bookmarks

so to you , new players without the knowledge and skill to make bookmarks are “dummys” . experienced players traveling to a new area without bookmarks were very limited in ship choice , as well .

> [@Zaera\_Keena](#):
>
> One thing warp to 0 encouraged was AFK flying.

wtz doesn’t work for me while AFK . how did you get it working ? 😃

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<div class="post-metadata">

**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [December 15, 2022, 1:10am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/75 "2022-12-15T01:10:39Z")

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> [@Buggs\_LeRoach](#):
>
> new players without the knowledge and skill to make bookmarks are “dummys”

This is of course the main reason for the change. Player retention. Bookmarking skill would have taken me a long time to learn. I fully support the warp to zero button.

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<div class="post-metadata">

**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [December 15, 2022, 3:45am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/76 "2022-12-15T03:45:43Z")

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the context , for clarity .

> [@Buggs\_LeRoach](#):
>
> > [@Zaera\_Keena](#):
> >
> > > [@Buggs\_LeRoach](#):
> > >
> > > in what universe is slow-boating 15 km. every jump fun ?
> > 
> > In the universe of PvP. Only dummys slow boated 15km every jump, then they whined because too daft or lazy to make bookmarks
> 
> so to you , new players without the knowledge and skill to make bookmarks are “dummys” . experienced players traveling to a new area without bookmarks were very limited in ship choice , as well .

players traveling without bookmarks weren’t dummies , daft , lazy , or whiners . gate camps are alive and well , all throughout new eden . the only whiners are complaining about losing an easy-mode pvp , popping new players , explorers , and sightseers (one of the reasons ccp gave for making the change was to encourage those groups of players) as they approached a gate from 15 km .

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<div class="post-metadata">

**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [December 15, 2022, 3:15pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/77 "2022-12-15T15:15:16Z")

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> [@Nujenif\_Talvanen](#):
>
> I fully support Autopilot warping to 15km

The way it used to work is you engaged autopilot as high sec is safe , right? , You wake up in a pod, then realize that your route included lowsec.

![](https://global.discourse-cdn.com/eveonline/original/4X/1/e/9/1e9a2a9867029d43ecd12f2efe67a30d51599a35.gif)

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<div class="post-metadata">

**Author:** ![Maeltstome](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maeltstome/32/515012_2.png) [@Maeltstome](https://forums.eveonline.com/u/Maeltstome)\
**Post date:** [December 16, 2022, 11:07am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/78 "2022-12-16T11:07:07Z")

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> [@Buggs\_LeRoach](#):
>
> the only whiners are complaining about losing an easy-mode pvp , popping new players , explorers , and sightseers (one of the reasons ccp gave for making the change was to encourage those groups of players) as they approached a gate from 15 km .

Give us a source. Because the stated reason they removed it was due to strain on the servers primarily. When WTZ was added eve had zero issues with player retention - it was growing constantly.

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<div class="post-metadata">

**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [December 16, 2022, 1:47pm UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/79 "2022-12-16T13:47:32Z")

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> [@Maeltstome](#):
>
> Give us a source

Your typical whinebaby doesv not need facts, they just make stuff up.

![](https://global.discourse-cdn.com/eveonline/original/4X/8/3/7/837cc8f04c079f7dd9e9a0b54e7de55e93cf74ba.gif)

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<div class="post-metadata">

**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [December 18, 2022, 12:39am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/80 "2022-12-18T00:39:54Z")

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Because the stated reason they removed it was due to strain on the servers primarily.  
which shows there was more than one reason , as i stated . your source ?

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<div class="post-metadata">

**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [December 18, 2022, 1:01am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/81 "2022-12-18T01:01:01Z")

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> [@Buggs\_LeRoach](#):
>
> > [@Zaera\_Keena](#):
> >
> > One thing warp to 0 encouraged was AFK flying.
> 
> wtz doesn’t work for me while AFK . how did you get it working ?

and you post a dancing baby … I’ll ask an easier question in the future sry … 😃

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [December 18, 2022, 3:35am UTC](https://forums.eveonline.com/t/got-blown-up-outside-of-jita/384273/82 "2022-12-18T03:35:59Z")

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The real talent would be to be blown up inside of Jita.

Has anyone still saved their inside Jita instant docks? No matter what fitting is being used I don’t think it can be blown up while it is dancing around the way it does if you sit idle after warping in and not docking.

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