# Guardian Gala sites

**URL:** <https://forums.eveonline.com/t/guardian-gala-sites/57024>\
**Category:** General Discussion\
**Created:** [February 13, 2018, 1:40pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024 "2018-02-13T13:40:26Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [February 17, 2018, 4:24pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/241 "2018-02-17T16:24:55Z")

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I have mixed feelings. On the one side I thought the last event was too easy, on the other this one is too hard.

When I tried it for first time I took pvp stratios and went to plex occupied by Raven with intent to steal the cargo and suspect bait. Rats immediately start focusing me and bs boss spawned and was hitting me, more suprisingly my dual rep with nanites couldn’t withstand it and I had to warp away on structure. Then I tried gnosis with railguns. Found out I won’t hit anything , frigates are too fast and orbit at 4km, cruisers immediately move outside my range. Drones were the only thing that worked and frigates were hitting them hard and I had to pulling them back. Then I tried to swap weapons to missiles as I realized that will be the only way to hit frigates. Well it hit them but for almost no dmg. I used heavies but it did almost no dmg to frigates and cruisers again moved instantly out of missile range so I could again use just drones. I managed to make about 2 sites where bc spawned but whenever bs spawned I had to warp off heavily damaged even with dual rep and passive explosive resists in armor.

So I came here, read about the Gila fit and tried it. Voila, suddenly the site is just as easy as rogue drones were and I could do it afk completely…

Unlike others I am don’t see any strategy or tactic there. It doesn’t matter who you shoot, how fast you shoot and what is the initial spawn. You have to kill certain number of rats to make spawn bc/bs but there is no point clearing all frigates or all cruisers as more will just spawn immediately over and over. So basically you need a ship that can endure all the webs and painters and bs dmg. The npc’s AI is all nice but it doesn’t matter since npc are respawning endlessly.

Imo, generally speaking for any event highsec version should be easy, maybe not as easy as last drone event which i was doing afk in vexor using drones only, but easy enough so even relatively new players can participate. The loot in highsec should be toned down but with a special 100% “good” drop rate on first site per day (or do that via agency mission and redeem items as its now except now you need to make 50+ sites to get the booster).

The only positive I see on the current event is that since it requires pretty specific setup, it adds an incentive on market.

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [February 17, 2018, 4:38pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/242 "2018-02-17T16:38:02Z")

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disagree  
firstly how can you say it takes no strategy when it took you several attempts to find a working fit  
and for loot  
well the value of the loot is determined by the players  
so even if you nerf the loot you just raise the value of the loot  
perhaps so high its not worth buying  
theyre just accelerators with limited expiration  
plus this is an event so let people cash in while its up

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**Author:** ![Chili\_Klaus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chili_klaus/32/246541_2.png) [@Chili\_Klaus](https://forums.eveonline.com/u/Chili_Klaus)\
**Post date:** [February 17, 2018, 4:38pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/243 "2018-02-17T16:38:53Z")

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Alright, I guess I am just lucky or there are fewer target painters on me. Thanks for clarifying though!

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [February 17, 2018, 4:42pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/244 "2018-02-17T16:42:23Z")

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> [@CCP\_Dragon](#):
>
> I checked on their behavior and they don’t start acting until warp is complete. They arrive at different times, not everything arrives at exactly the same second. Combine that with the fact that they have really low lock times and you might get painted before you lock one of them. They also have instant reaction times.

K, thanks. Just my old age and terrible connection then. 😁

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**Author:** ![Samuel\_Champlain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/samuel_champlain/32/54632_2.png) [@Samuel\_Champlain](https://forums.eveonline.com/u/Samuel_Champlain)\
**Post date:** [February 17, 2018, 4:47pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/245 "2018-02-17T16:47:51Z")

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You and I have different experiences. My droprate of boosters is 1 in 2,5 sites, in highsec.

Also, I think this site actually needs a bit of planning and has somewhat of a learning curve, like your own experience proves (trying out multiple ships).

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [February 17, 2018, 7:26pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/246 "2018-02-17T19:26:39Z")

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ok lets consider finding a working ship and fit a strategy

But I meant strategy inside the plex and there is none because of the unlimited reinforcements. That is unlike usual combat sites and missions.

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [February 17, 2018, 7:29pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/247 "2018-02-17T19:29:24Z")

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idk what you are talking about  
i win 90%+ of my sites without breaking a sweat  
because strategy  
if you go suspect and get killed in hisec thats your own problem  
suspects always gonna be killed in highsec  
also you gotta consider that most of the strategy involved isnt about the npcs in the site but other players in the site too

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**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [February 18, 2018, 8:09am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/248 "2018-02-18T08:09:47Z")

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so CCP didn’t add in the fact you could be on grid when the boss is killed and get credit, or if you do damage you get credit, its only if you get the killing blow.

in doing so a group of players have come up in tornadoes that warp in when the boss spawns, alphaing it and warping away. (probably using a cloaky scout on the sites in the area they are bouncing around in)

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 18, 2018, 8:23am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/249 "2018-02-18T08:23:17Z")

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Sounds like much effort for the reward, if they get the loot at all.

Also it’s not the final blow earning you wreck and site, but top damage. I would like to add that, because there was a strange discussion recently in the German help channel where long time players seriously suggested only the final blow earns you a wreck to newbies.

No it’s not, it’s top damage. I will fight the truth till death. 😉

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [February 18, 2018, 11:37am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/250 "2018-02-18T11:37:21Z")

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> [@Karl\_Poljus](#):
>
> Maybe there should be only 1-2 named frigs that can use scrambler

Just stop! You are not getting a free killmail just because.

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [February 18, 2018, 11:42am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/251 "2018-02-18T11:42:29Z")

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0.0100 sec for killing bs is nonsense…

in fact 0.0100 is all you get from site no matter if bc or bs spawns

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 18, 2018, 11:53am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/252 "2018-02-18T11:53:59Z")

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Yeah, a negative point … I used to run the former events also to repair my sec status. It was a nice package, which is a bit out of sync this time.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [February 18, 2018, 2:00pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/253 "2018-02-18T14:00:57Z")

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> [@CCP\_Dragon](#):
>
> I checked on their behavior and they don’t start acting until warp is complete.

Then, you have a bug.  
I made an experiment on the first day : kill a few ships on arrival, then when the frigs warp in, spam ctrl click on them . Start counting the time when their speed increases after warping, until you stop having “invulnerable” on the GUI.  
It took me 10 SECONDS between the moment the frigate started moving and the moment I could START to lock it.

What you should do : let them decelerate like other, and let us lock them the moment they start an action.

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**Author:** ![Mikhem](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mikhem/32/257344_2.png) [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Post date:** [February 18, 2018, 2:17pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/254 "2018-02-18T14:17:12Z")

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> [@CCP\_Dragon](#):
>
> We’re still trying to add a few more things to the Agency to show what damage and resists to expect in a site. How to do this and exactly what info we should share is a very divisive problem. Not all pirates of a single faction use the same damage type but they generally follow the trend. Because of this, it is possible for us to be giving you misinformation if we don’t pull the data directly from the NPC and parse it into readable info. So we’re still having discussions about this…

I wish you didn’t just add damage and resist information to agency window but make them appear when ship scanner is used for NPC ship. This would give functionality for ship scanners and they would not be just decorations. Getting information would have some risk.

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**Author:** ![Nana\_SkaIski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skaiski/32/126779_2.png) [@Nana\_SkaIski](https://forums.eveonline.com/u/Nana_SkaIski)\
**Post date:** [February 18, 2018, 2:23pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/255 "2018-02-18T14:23:26Z")

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Just tested it, seems like there are few seconds when they are invulnerable, overview updated with their speed but could not target them for few seconds. They indeed start accelerating before you are able to target them. Looks like they act under invulnerability. So bug indeed.

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**Author:** ![Iwo\_Sh\_ivah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iwo_sh_ivah/32/32800_2.png) [@Iwo\_Sh\_ivah](https://forums.eveonline.com/u/Iwo_Sh_ivah)\
**Post date:** [February 18, 2018, 2:28pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/256 "2018-02-18T14:28:52Z")

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I’ve also noticed that, while I can’t lock them, my drones have no issues with going after them. Maybe not kill them but definitely they’re moving/orbiting those rats.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 18, 2018, 4:21pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/257 "2018-02-18T16:21:42Z")

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Confirm, after the posts here I was watching the NPCs closely, and they definitely accelerate long before they get lockable. At least they don’t act on you, so it’s not game breaking but annoying.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [February 18, 2018, 5:38pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/258 "2018-02-18T17:38:00Z")

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it is game breaking if you are orbiting something and expect to shoot them from afar. between being able to lock them @20 and being able to lock them @5 makes a

huge difference in your tracking.

> [@Iwo\_Sh\_ivah](#):
>
> Maybe not kill them but definitely they’re moving/orbiting those rats.

The drones should not attack the rats before those make an aggressive action.

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<div class="post-metadata">

**Author:** ![Iwo\_Sh\_ivah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iwo_sh_ivah/32/32800_2.png) [@Iwo\_Sh\_ivah](https://forums.eveonline.com/u/Iwo_Sh_ivah)\
**Post date:** [February 18, 2018, 5:46pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/259 "2018-02-18T17:46:55Z")

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Maybe it’s connected to the bug above, that I can also confirm - gap between rats moving and me being able to lock them is huge.

One more, unrelated thing. In the past you were able to turn on the tractor before you had a wreck locked. Since new ship explosion was introduced (I think) you can’t do that any more as each time I try, I get an information that wreck is being tractored by something else and my tractor falls out of cycle. Thats annoying, especially in fast pace events when you have to get the wreck asap.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 18, 2018, 6:29pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/260 "2018-02-18T18:29:08Z")

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Thought you are using a Loki? I don’t care and sit at 0 all the time until the boss arrives. The tracking is perfectly fine even at orbiting frigs.

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