# Guardian Gala sites

**URL:** <https://forums.eveonline.com/t/guardian-gala-sites/57024>\
**Category:** General Discussion\
**Created:** [February 13, 2018, 1:40pm UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024 "2018-02-13T13:40:26Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [February 14, 2018, 9:10am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/61 "2018-02-14T09:10:34Z")

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The main problem with the new AI tactics is it makes it even more of a time sink, most missions are already heavy with that aspect.

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**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [February 14, 2018, 9:23am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/62 "2018-02-14T09:23:29Z")

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I ended up finding a bunch of sites, all in 0.5 space (I’m guessing the toughness of the rats has to do with the security of the space you are in). I tried light, medium and heavy drones. Perhaps counter-intuitively, I found that the easiest time I had by far was with using heavy drones, bonused for hit points, tracking, damage, etc. They actually blap the frigates really easily (which I wasn’t expecting), they kill everything else, and they take little damage and don’t die.

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [February 14, 2018, 9:41am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/63 "2018-02-14T09:41:18Z")

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> [@DeMichael\_Crimson](#):
>
> The main problem with the new AI tactics is it makes it even more of a time sink, most missions are already heavy with that aspect.

True, but if they reduced the sheer numbers of npc’s and then gave them the abilities of these … ?

But we already know CCP do not want / will not make new missions, of any kind.

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [February 14, 2018, 9:43am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/64 "2018-02-14T09:43:57Z")

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> [@Agondray](#):
>
> im doing the event in a \*\*\*\*\*\*\*\*\*\* and \*\*\*\*\*\*\*\*\* missiles

SHHHhhhhhhhhh

_Don’t tell everyone!_

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**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [February 14, 2018, 9:53am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/65 "2018-02-14T09:53:23Z")

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Yesterday found 1 in our WH system, jumped 0.0-sec space and of 10 systems we passed roaming there was like 5-6 Gala sites, regular and VIP ones.

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**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [February 14, 2018, 9:54am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/66 "2018-02-14T09:54:08Z")

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How can you tell the regular from the VIP?

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**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [February 14, 2018, 10:05am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/67 "2018-02-14T10:05:16Z")

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Names. “Gala _something_” and “Gala _something_ VIP”

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**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [February 14, 2018, 10:10am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/68 "2018-02-14T10:10:16Z")

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> [@Rivr\_Luzade](#):
>
> If you can lock the carrier in the first place.

The carrier is a bit larger and the spawning system isn’t equipped to handle it very well. In all our testing we didn’t see this even once, but random is random. Still haven’t seen it, but we are moving it’s spawn location about 4km to make sure it doesn’t bump the terrain.

> [@Nevyn\_Auscent](#):
>
> The fact it doesn’t display the weapon it’s using to engage you makes it a bit tricky to analyse the combat logs easily, but so far standard angels Kin/Exp seems roughly accurate for the sites.

We’re still trying to add a few more things to the Agency to show what damage and resists to expect in a site. How to do this and exactly what info we should share is a very divisive problem. Not all pirates of a single faction use the same damage type but they generally follow the trend. Because of this, it is possible for us to be giving you misinformation if we don’t pull the data directly from the NPC and parse it into readable info. So we’re still having discussions about this…

> [@Rexxar\_Santaro](#):
>
> GG CCP!

> [@Rick\_Mackling](#):
>
> Kudos to CCP!

![Did%20I%20break%20it](https://global.discourse-cdn.com/eveonline/original/3X/d/b/db622906f9e1083efa8832f3eea97748b7be33c5.gif)

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**Author:** ![Algarion\_Getz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algarion_getz/32/356396_2.png) [@Algarion\_Getz](https://forums.eveonline.com/u/Algarion_Getz)\
**Post date:** [February 14, 2018, 10:12am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/69 "2018-02-14T10:12:01Z")

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> [@Beast\_of\_Revelations](#):
>
> Well how common are they? I’ve traveled all over the place but haven’t seen one. Are they just rare random spawns that could occur anywhere?

It seems in highsec, there can only be 1 site per system.  
Respawn rate seems to be  
10s  
15-20min  
10s  
15-20min  
…

So the most efficient way would be to complete 2 sites and then move to next system.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [February 14, 2018, 10:13am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/70 "2018-02-14T10:13:06Z")

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> [@CCP\_Dragon](#):
>
> The carrier is a bit larger and the spawning system isn’t equipped to handle it very well. In all our testing we didn’t see this even once, but random is random. Still haven’t seen it, but we are moving it’s spawn location about 4km to make sure it doesn’t bump the terrain.

The problem in my case was that the carrier never stopped warping. I tried to run this VIP site with a carrier and I could not lock or Look At on the carrier.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 14, 2018, 10:27am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/71 "2018-02-14T10:27:45Z")

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> [@CCP\_Dragon](#):
>
> We’re still trying to add a few more things to the Agency to show what damage and resists to expect in a site. How to do this and exactly what info we should share is a very divisive problem. Not all pirates of a single faction use the same damage type but they generally follow the trend. Because of this, it is possible for us to be giving you misinformation if we don’t pull the data directly from the NPC and parse it into readable info. So we’re still having discussions about this…

Is it possible to give it to us in the weapon section of the combat log?

For an example of what I’d want to see.  
Site info  
“These sites have some of the Angels elite crews guarding them, expect high damage near capsuleer levels and E-war support. Angels typically use Kinetic and Explosive damage, and are weak to xxxx, but don’t rely on this for all of them”

Then in the combat log  
“Angels frigate - 200mm autocannon - EMP ammo”

So we have to actually go into the sites and get shot at to find out the information about the exact weapons used, but we can use the tools already provided to us in game to analyse the combat and prepare for it better next time.  
As long as we have a vague idea of what to expect we can then do the leg work to get details, if there is somewhere those details are available. But right now even with the combat log showing weapon all I get is this

> [@](#):
>
> 63 Guardian Angels Jehoel - Glances Off

While my attacks give

> [@](#):
>
> 829 Guardian Angels Jeremael - Valkyrie II - Hits  
> 402 Guardian Angels Hanael - Inferno Heavy Missile - Hits

So it doesn’t provide us with the tools to actually break it down using inside game things.

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**Author:** ![Sugar\_Smacks](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sugar_smacks/32/430124_2.png) [@Sugar\_Smacks](https://forums.eveonline.com/u/Sugar_Smacks)\
**Post date:** [February 14, 2018, 10:29am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/72 "2018-02-14T10:29:07Z")

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I think CCP should reconsider putting these sites in new player systems. Every time I do a site in one of those systems there is a player wreck.

Don’t know if this would stop them from dying but maybe. This event is going to have a lot of new player death.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 14, 2018, 10:32am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/73 "2018-02-14T10:32:35Z")

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> [@Sugar\_Smacks](#):
>
> I think CCP should reconsider putting these sites in new player systems. Every time I do a site in one of those systems there is a player wreck.

New players don’t have a lot to lose with a T1 frigate which may not even be fully fit.  
The NPE gives them a number of free ships and does teach them about loss.  
I don’t think it’s bad for them to realise that not every site they see is for them and that they should research what they can handle, or decide if they are ready to take a risk if they don’t have the information.  
In saying that some kind of message could help them realise what is going on as some may not have all the controls figured out yet even. But hand holding too much can be just as bad a thing as letting people fly free too much.

As for new player death, you should see the Guardian Angel’s KB and how many experienced ships they have killed, like 500 Mil T3C’s. It’s kinda great.

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**Author:** ![Algarion\_Getz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algarion_getz/32/356396_2.png) [@Algarion\_Getz](https://forums.eveonline.com/u/Algarion_Getz)\
**Post date:** [February 14, 2018, 10:46am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/74 "2018-02-14T10:46:55Z")

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> [@Rivr\_Luzade](#):
>
> The problem in my case was that the carrier never stopped warping. I tried to run this VIP site with a carrier and I could not lock or Look At on the carrier.

Sometimes you also have that problem with frigates. They just warp in, out, in, out, …  
I had a site where i couldnt lock anything for 1-2 min because the rats just kept warping in and out. Thats not really fun … It makes the sites time consuming.

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**Author:** ![Phrynohyas\_Tig-Rah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/phrynohyas_tig-rah/32/420039_2.png) [@Phrynohyas\_Tig-Rah](https://forums.eveonline.com/u/Phrynohyas_Tig-Rah)\
**Post date:** [February 14, 2018, 10:49am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/75 "2018-02-14T10:49:03Z")

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Did you try to kite them? They to seem to try to ping and to warp on top of you

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**Author:** ![Algarion\_Getz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algarion_getz/32/356396_2.png) [@Algarion\_Getz](https://forums.eveonline.com/u/Algarion_Getz)\
**Post date:** [February 14, 2018, 10:52am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/76 "2018-02-14T10:52:53Z")

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Of course. If you dont speed tank, the incoming DPS is pretty high. Im in a 20km orbit @ 650m/s (if not webbed).

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**Author:** ![Kalpel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalpel/32/186678_2.png) [@Kalpel](https://forums.eveonline.com/u/Kalpel)\
**Post date:** [February 14, 2018, 11:04am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/77 "2018-02-14T11:04:34Z")

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> [@Chan\_aar](#):
>
> Not every event has to cater to everyone. Some are suitable for rookies, some for vets. As long as @CCP_Dragon keeps mixing them up it should all work out.
> 
> Personally I prefer having to work for my loot, rather than the _push button receive bacon_ events like Alpha Strike.

LOL … no no “push button receive bacon” is good! it’s always good lol

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<div class="post-metadata">

**Author:** ![Sugar\_Smacks](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sugar_smacks/32/430124_2.png) [@Sugar\_Smacks](https://forums.eveonline.com/u/Sugar_Smacks)\
**Post date:** [February 14, 2018, 11:30am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/78 "2018-02-14T11:30:19Z")

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I just don’t see CCP explaining or being able to explain what is going on to new people.

That’s why I said just remove them from new player systems, it just seems like a easier solution.

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**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [February 14, 2018, 11:30am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/79 "2018-02-14T11:30:52Z")

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> [@Kalpel](#):
>
> LOL … no no “push button receive bacon” is good! it’s always good lol

I know right? It’s like… who doesn’t love bacon? Was that guy just trolling or what?

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**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [February 14, 2018, 11:33am UTC](https://forums.eveonline.com/t/guardian-gala-sites/57024/80 "2018-02-14T11:33:23Z")

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> [@Rivr\_Luzade](#):
>
> The problem in my case was that the carrier never stopped warping.

Correct. There were a few other things to this that I didn’t mention:

- The type of spawning system we were using tried to warp it, even when it was already at the spawn location.
- Bumping while it was spawning and “warping to the location it was already at” is most likely the cause of this, so moving the spawn location should help alleviate this.
- We also gave the carrier the ability to move around and agility so it could turn, because it needs to be able to correct where it is located. This wasn’t originally part of the design, since it was basically supposed to sit still over the terrain, but we’re willing to let it move if that means it doesn’t run into further issues with this.

> [@Algarion\_Getz](#):
>
> Sometimes you also have that problem with frigates. They just warp in, out, in, out, …

This is a bit different. They have behavior that allows them to warp based on certain conditions. I’ll probably avoid this in the future, but we’ll leave it in this event for now.

> [@Sugar\_Smacks](#):
>
> That’s why I said just remove them from new player systems, it just seems like a easier solution.

It’s time consuming, not difficult. Do it once and we won’t have to do that work again for future events. I’ll consider where we might be able to fit this work in between the next few events.

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