# Had a DirectX 12 crash?

**URL:** <https://forums.eveonline.com/t/had-a-directx-12-crash/370081>\
**Category:** General Issues\
**Created:** [July 14, 2022, 2:01pm UTC](https://forums.eveonline.com/t/had-a-directx-12-crash/370081 "2022-07-14T14:01:17Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![CCP\_Caffeine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_caffeine/32/387016_2.png) [@CCP\_Caffeine](https://forums.eveonline.com/u/CCP_Caffeine)\
**Post date:** [July 15, 2022, 3:26pm UTC](https://forums.eveonline.com/t/had-a-directx-12-crash/370081/3 "2022-07-15T15:26:43Z")

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Hi there

We are aware of the Vsync / sync issues in general. I made a post about it here: [Version 20.06 - Known Issues - #134 by CCP\_Caffeine](https://forums.eveonline.com/t/version-20-06-known-issues/368324/134)  
This is something we’ll be taking a closer look at with our partners, as it’s a combination of software and hardware causing this problem. You may have some success restoring it to how it previously worked by toggling vsync / VRR / Freesync settings until we can get to the bottom of the problem.

> Issue 2: However dx12 causes a hard crash of game if my ship explodes or something more intensive happens quickly. This doesn’t happen with dx11 ever.

Thanks for this. I know the nature of crashing means it might be difficult to replicate on demand, but can you think of a specific scenario where this has happened? It would be useful to know some rough information so we can try to replicate it 🙂  
Can I also check that your drivers are up to date? We’ve seen issues with older ones for sure which are no longer present on the latest ones.

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