# Hadaugago - "A Demonstration" Combat Anomaly

**URL:** <https://forums.eveonline.com/t/hadaugago-a-demonstration-combat-anomaly/369090>\
**Category:** Player Features & Ideas\
**Created:** [July 4, 2022, 3:53pm UTC](https://forums.eveonline.com/t/hadaugago-a-demonstration-combat-anomaly/369090 "2022-07-04T15:53:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rail\_J\_kar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rail_j_kar/32/374429_2.png) [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Post date:** [July 4, 2022, 3:53pm UTC](https://forums.eveonline.com/t/hadaugago-a-demonstration-combat-anomaly/369090/1 "2022-07-04T15:53:45Z")

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I’ve been noticing a lot of rookies being killed by this anomaly recently. It’s a level 4 combat anomaly for the Minmatar epic arc, that spawns in a career agent system. I think it would be wise to either move the career agent system elsewhere, or prevent the anomaly from spawning in the system.

Its obviously not a problem for players to die to npcs, but it is a problem to put end game (ish) rats in a rookie system. CCP would have the numbers on this, but it seems possible that people would stop playing after getting ganked by npcs in the starter system.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [October 2, 2022, 3:54pm UTC](https://forums.eveonline.com/t/hadaugago-a-demonstration-combat-anomaly/369090/2 "2022-10-02T15:54:33Z")

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