# Hard to believe after all these year

**URL:** <https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624>\
**Category:** Warfare & Tactics\
**Created:** [June 4, 2025, 7:48pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624 "2025-06-04T19:48:38Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Spacetramp\_Drago](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacetramp_drago/32/480922_2.png) [@Spacetramp\_Drago](https://forums.eveonline.com/u/Spacetramp_Drago)\
**Post date:** [June 17, 2025, 10:51am UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/41 "2025-06-17T10:51:02Z")

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He has no need to, CCP should have the expertise to sort it out.

But he does have the right to complain.

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**Author:** ![Molea\_Enjoyer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/molea_enjoyer/32/449451_2.png) [@Molea\_Enjoyer](https://forums.eveonline.com/u/Molea_Enjoyer)\
**Post date:** [June 17, 2025, 10:53am UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/42 "2025-06-17T10:53:04Z")

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> [@Dyver\_Phycad](#):
>
> Distribute the load to more systems. If a large battle for a structure is about to happen, the main target is not relevant to the fight any longer. Instead, it spawns nodes in several systems that you need to hold as owner for the timer to get the structure process to go through, or hold as the hostile to prevent the timer from ticking up. We already have this kind of mechanic with opposing timer progression from Insurgencies, FW influence, even Sov Node Warfare.
> 
> No more single point big battles in one system but spread out battles with several fleets in several systems all being useful and actually able to do something. If the tech is not there for big battles, prevent the big battles altogether, without preventing the big fights. Spread it out on several nodes instead. That tech is already there, it has already proven itself successful in distributing unreasonable server loads, and it should be applied to anything that goes beyond practical system loads the server can reasonably handle.

this is the answer

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [June 17, 2025, 10:55am UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/43 "2025-06-17T10:55:10Z")

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Always people bitching about the game developers. CCP could expand everything to heights that aren’t even possible and people would still call them lazy and incompetent.

> [@Dyver\_Phycad](#):
>
> they should not just focus on improving their tech stack and instead focus on better mechanics that can cope with the player behavior. So far, CCP does neither successfully nor in a focused manner.

Yep. Spoken like a new complainer. Can you prove with actual data that CCP has never once focused on mechanics that “can cope with player behavior”? You said they have never done so “in a successful or focused manner”. Can you prove that? They’ve had 22 years so please prove that it’s never happened.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [June 17, 2025, 5:47pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/44 "2025-06-17T17:47:31Z")

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Before I engage with you, you ought to inject and train Reading Comprehension to level 3, at least. We (or I am at the very least) are talking about big structure battles, not any other gameplay feature with big fights. Since you do not understand that and since you rather indulge in misrepresenting talking points of others, there’s no reason to answer your question.

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [June 17, 2025, 5:57pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/45 "2025-06-17T17:57:55Z")

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okay, but that was your claim.

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**Author:** ![Chupi\_fantastika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chupi_fantastika/32/453335_2.png) [@Chupi\_fantastika](https://forums.eveonline.com/u/Chupi_fantastika)\
**Post date:** [July 7, 2025, 9:24pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/46 "2025-07-07T21:24:09Z")

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3,000 players is more than the population of full servers in other MMOs 🤡

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [July 7, 2025, 9:33pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/47 "2025-07-07T21:33:48Z")

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> [@Malak\_Starfire](#):
>
> What are you proposing as an alternative?

A sov and structure-warfare design that requires to take _multiple_ goals at the same time. So not thousands of people are fighting on one grid, doing basically not more than watching a module cycling each 3 minutes or going from full to “oh I will be in my home station in like 10 minutes…” white screen… or worse, facing a 10 minute blackscreen on login just to find out they were already being killed and podded before they could load the grid.

EVE needs _game mechanics_ that _limits_ the benefits from bringing “more and more F1 grunts” or at some point even punishes blobbing by giving ever-decreasing return-of-investment for more pilots but at the same time rewards having a splitted fleet with 3, 5, 10 subsquads fighting for subgoals in different locations but need to coordinate via communications to make sure they synergize. So those fights could be run at different nodes, but count toward a common goal. Defending a single location with 2.000 chars simply wouldn’t help if the opponent takes 4 of 5 other locations with 300 chars each then.  
So you have content for thousands of mobilized players but still doable for the server without significant lagfests.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [July 7, 2025, 9:53pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/48 "2025-07-07T21:53:01Z")

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So what already exists…got it. BTW, I was not asking you. I was asking people who actually do these things.

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**Author:** ![Caldari\_Mine\_ShooterMeme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caldari_mine_shootermeme/32/469967_2.png) [@Caldari\_Mine\_ShooterMeme](https://forums.eveonline.com/u/Caldari_Mine_ShooterMeme)\
**Post date:** [September 23, 2025, 7:53pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/49 "2025-09-23T19:53:16Z")

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World of tanks- they have like 100x more players.

WOW? even more.

ahm…what is that little shooter?

where you can buy and sell things, idk the name, but it is counter strike.

Then you have Fortnite…

Now, you will say that is not the same, and I agree. The games that I listed above are MUCH MORE demanding.

Eve online is spheres in an empty space.

IO games are doing that far better and faster.

NOT TO MENTION CONSTANT PROBLEMS WITH DISCONNECTING…

This is THE ONLY game today, that has so many dropped packages and connections.

So yes, this game is stuck in 2005.

I BET YOU that code that was written in 2005 IS STILL in game.

Just take a look at huge daily updates, every day 300mb download, and why?

They changed a single digit in localization file, and instead of localy overwriting it- they send you whole damn file and they leave the old file on your PC, taking so much space that you need to reinstall the game at least once per year….

Game is old.

Literally.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [September 23, 2025, 8:24pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/50 "2025-09-23T20:24:11Z")

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> [@Caldari\_Mine\_ShooterMeme](#):
>
> World of tanks- they have like 100x more players.

They have at most, what 24 players on a map? that’s not 100x more players.

> [@Caldari\_Mine\_ShooterMeme](#):
>
> WOW? even more.

what’s the most WOW has on a single instance? 100. 200? I genuinely don’t know, but it’s not the 9k EVE can support in a single place).

> [@Caldari\_Mine\_ShooterMeme](#):
>
> Then you have Fortnite…

Again, how many are allowed in a match? Nowhere near 9k.

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**Author:** ![Caldari\_Mine\_ShooterMeme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caldari_mine_shootermeme/32/469967_2.png) [@Caldari\_Mine\_ShooterMeme](https://forums.eveonline.com/u/Caldari_Mine_ShooterMeme)\
**Post date:** [September 24, 2025, 7:34am UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/51 "2025-09-24T07:34:07Z")

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OMG

Firstly, WOT has 30k+ players on a SINGLE SERVER, on regular day, up to 150k on a busy one.

Eve has 10k players to 30k.

What are you blabbering about?

Fortnite and counter strike are FAST PACED FPS games that work FLAWLESSLY for all players.

World of tanks is syncing in real time, 30 PCs times 500 at any given moment, at the lowest- again, without problems.

You are talking here about some eve online game where, yet again, all entities are invisible spheres that require one or two simple mathematical equations per TICK( one second), while ALL MENTIONED GAMES require AT LEAST 15 calculations PER SECOND for EVERY CHARACTER in game.

Use your head before responding, please.

Stop protecting this game, they do not even know you exist.

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**Author:** ![Spacetramp\_Drago](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacetramp_drago/32/480922_2.png) [@Spacetramp\_Drago](https://forums.eveonline.com/u/Spacetramp_Drago)\
**Post date:** [September 24, 2025, 9:57am UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/52 "2025-09-24T09:57:43Z")

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Maybe you need to look at your provider, PC, router or where you live.

I’m in the UK and never get disconnects, dropped packages or anything to complain about on that front.

In over 13 years I’m struggling to remember a single one of them.

Nor have I ever run out of room because of the updates. If you go into the launcher you can remove unused files.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [September 24, 2025, 11:58am UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/53 "2025-09-24T11:58:54Z")

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> [@Caldari\_Mine\_ShooterMeme](#):
>
> WOT has 30k+ players on a SINGLE SERVER, on regular day, up to 150k on a busy one.

But its not one one whole ass server like eve is. Its broken up into different regions. You cant compare it to eve

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**Author:** ![Power\_Armor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/power_armor/32/413178_2.png) [@Power\_Armor](https://forums.eveonline.com/u/Power_Armor)\
**Post date:** [September 24, 2025, 3:26pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/54 "2025-09-24T15:26:54Z")

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> [@Caldari\_Mine\_ShooterMeme](#):
>
> They changed a single digit in localization file, and instead of localy overwriting it- they send you whole damn file and they leave the old file on your PC, taking so much space that you need to reinstall the game at least once per year….

Just a hint that there is a cleaning function for this issue in the launcher. No need to reinstall.  
“Remove unused files”

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**Author:** ![Meridan\_Night](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/meridan_night/32/488304_2.png) [@Meridan\_Night](https://forums.eveonline.com/u/Meridan_Night)\
**Post date:** [September 24, 2025, 4:23pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/55 "2025-09-24T16:23:41Z")

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I am laughing at reading the latest responses here on this thread. Guys comparing the size of a whole WoW _server_ to a _node_ in EVE. Do you honestly not realize these are _different_ things?

Nobody is making excuses for CCP, but they have improved their tech and servers, and are constantly doing so. Baseless accusations need to be overthrown. Just because you claim x doesn’t make x true.

> [@Caldari\_Mine\_ShooterMeme](#):
>
> WOT has 30k+ players on a SINGLE SERVER, on regular day, up to 150k on a busy one.

You can’t compare a WoW server to an EVE node. As I already said above. Equivalent in WoW is a _zone_ or a _dungeon._ Now, I don’t play WoW – but can you have 30k players in a single dungeon/zone in WoW then? That is what you’re actually claiming, in case you missed it.

On a sidenote, EVE players complain why CCP can’t improve their tech to handle more players? WoW players seem to be complaining about why Blizzard can’t improve their tech to handle as many as EVE Online can (granted it’s a 6-year-old thread, but I think it’s funny in the context of this thread):

> **[Reddit - The heart of the internet](https://www.reddit.com/r/classicwow/comments/c3lvnu/so_eve_online_can_handle_over_100k_people_on_one/)**

I don’t think it has anything to do with tech, or CCP, or Blizzard, or player count. Some people just complain because they don’t understand how the tech used to run the game functions, game mechanics, or anything. People just like to whine.

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**Author:** ![FlyingDisk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flyingdisk/32/473076_2.png) [@FlyingDisk](https://forums.eveonline.com/u/FlyingDisk)\
**Post date:** [September 24, 2025, 4:50pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/56 "2025-09-24T16:50:57Z")

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> [@Meridan\_Night](#):
>
> Some people just complain

No one whines louder or longer than an Eve player. I’m convinced half the people in this thread only play Eve to complain about it. It’s the same people with the same gripes every time I come back to this game.

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**Author:** ![Caldari\_Mine\_ShooterMeme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caldari_mine_shootermeme/32/469967_2.png) [@Caldari\_Mine\_ShooterMeme](https://forums.eveonline.com/u/Caldari_Mine_ShooterMeme)\
**Post date:** [September 24, 2025, 5:56pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/57 "2025-09-24T17:56:52Z")

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Eve online IS NOT one single server.

Every single system is, one can say, an server for itself, that is why Jita is struggling and some random system without players is smooth as silk.

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**Author:** ![Caldari\_Mine\_ShooterMeme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caldari_mine_shootermeme/32/469967_2.png) [@Caldari\_Mine\_ShooterMeme](https://forums.eveonline.com/u/Caldari_Mine_ShooterMeme)\
**Post date:** [September 24, 2025, 5:58pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/58 "2025-09-24T17:58:24Z")

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Thank you, but it should be automatic.

Dont you think so?

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [September 24, 2025, 6:02pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/59 "2025-09-24T18:02:57Z")

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And? You can still go to the end of the universe and intervene in an ongoing fight there. You can rally your forces and shift the outcome of a big battle regions away. You can bring down an alliance or corporation that has wronged you years ago. By military force or by undermining them from the inside.

What you can do in most other games (including all the ones you mentioned) is ridiculously meaningless compared to what you can do and achive in EVE. From the levels of cooperation to the timespan your plans can take to fully unfold. And tbh, aside from sometousand people on a single grid, EVE runs pretty smooth. You can do 100 vs 100 fights with literally no connection problems, lag or delay. More than most other games can offer.

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**Author:** ![Caldari\_Mine\_ShooterMeme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caldari_mine_shootermeme/32/469967_2.png) [@Caldari\_Mine\_ShooterMeme](https://forums.eveonline.com/u/Caldari_Mine_ShooterMeme)\
**Post date:** [September 24, 2025, 6:11pm UTC](https://forums.eveonline.com/t/hard-to-believe-after-all-these-year/488624/60 "2025-09-24T18:11:22Z")

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> [@Meridan\_Night](#):
>
> but can you have 30k players in a single dungeon/zone in WoW then? That is what you’re actually claiming, in case you missed it.

They usually keep number of players to max 10k players altho the number can go much higher if needed.

Now, can EVE server do the same? No.

Max that i saw in one instance was 12k players in Jita way back when. And I remember the lag was noticeable(or how they would call it “time dilution”).

On one instance, usually, eve has up to 50 players. Mostly less then 10, even 5.

But again- you think WHOLE EVE UNIVERSE is one single server. And that is just not true.

Like you said- just because YOU want it to be true…and such.

About you having “great time” and “never had any problems”, LITERALLY ONE LOOK AT YOUR PROFILE, brought me to this:

> [@Connection problems again](https://forums.eveonline.com/t/connection-problems-again/248187):
>
> Having connection issues again since last night. Client threw me out a couple of times last night, and today I can’t either connect at all, or I lose connection a few minutes after getting in.

Are you certain that you have ANY knowledge about what you are talking about?

Are you sure?

AGAIN, DO NOT defend this game, CCP do not know nor care that you exist.

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