# High Sec and New Player Experience Are Tied - Make a change CCP

**URL:** <https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922>\
**Category:** General Discussion\
**Created:** [January 13, 2021, 4:28pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922 "2021-01-13T16:28:37Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 21, 2021, 3:33pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/255 "2021-01-21T15:33:45Z")

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> [@Darthmolor](#):
>
> Because of course every loss of property… creates wealth for them.

Empty autopiloted Ibises sure do bring in the $$$

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [January 21, 2021, 3:48pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/256 "2021-01-21T15:48:54Z")

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I find the podding of the players by NPCs outside the abyssal space simply moronic and stupid. I have not lost one myself, but it’s just crap to have to look every time with the scouts whether you can get out of the wormhole somewhere in the HS normally through, it just sucks!

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 21, 2021, 5:20pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/257 "2021-01-21T17:20:05Z")

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> [@Buoytender\_Bob](#):
>
> Tongue in cheek idea, but how about keeping everything the same as it is now except have all drops from industrials and mining ships reduced to zero? People can still PvP away, but when doing it against miners and cargo haulers, they have to finance their efforts through activities like either paying money for PLEX ( win for CCP), mining (their turn as a target), market PvP, ratting or mission running( again their turn as potential target).  
> Any warship hull drops loot as normal, so the preference would likely drift toward warship to warship action to help finance further PvP.
> 
> Hey, no stranger than some of the ideas floated in this thread. 😉🤔

Ideas need to be balanced, with a healthy mix of give and take. This idea is all take and no give.

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**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [January 21, 2021, 5:26pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/258 "2021-01-21T17:26:51Z")

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Suicide gang activities not always %100 profit purpose and not always end up with profit. They are taking risk too… or sometimes they do it for fun.

There will be alwyas people does that for fun… or just accept the cost of damage and make it cheaper than recieveing ends damage .

That is fun… and some people love it … your sugestion wont change anything from that perspective… makes gankers heroes, pleasure kingpins …

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**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [January 21, 2021, 5:28pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/259 "2021-01-21T17:28:48Z")

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High sec and new player experience is not tied… you and ccp s incompetence cause that hallucination

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**Author:** ![Darthmolor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darthmolor/32/247828_2.png) [@Darthmolor](https://forums.eveonline.com/u/Darthmolor)\
**Post date:** [January 21, 2021, 6:09pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/260 "2021-01-21T18:09:33Z")

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> [@Ramona\_McCandless](#):
>
> > [@Darthmolor](#):
> >
> > Because of course every loss of property… creates wealth for them.
> 
> Empty autopiloted Ibises sure do bring in the $$$

and the clueless players continue, as long as plex is turned into isk and then turned into an asset, and assets can be turned into isk and be used to buy plex, losses mean profit. A free ships can’t be turned into isk.

Even CCP calls a ship an asset, be weary of the words CCP itself uses.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 21, 2021, 7:30pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/261 "2021-01-21T19:30:23Z")

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> [@Darthmolor](#):
>
> free ships can’t be turned into isk.

Yes, they can.

Check market value of Ibis in Jita.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [January 21, 2021, 7:30pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/262 "2021-01-21T19:30:32Z")

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> [@Ramona\_McCandless](#):
>
> In the same way Id like CCP to put a stop to these arguments by stating the nature of the game clearly and in public.

this  
CCP need to put more **you will die** on the promotion material  
there are infinite carebear friendly games and somehow they end in EVE asking to change what make eve unique … 🤔

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 21, 2021, 7:40pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/263 "2021-01-21T19:40:44Z")

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![](https://global.discourse-cdn.com/eveonline/original/3X/6/3/6300c51c1cb4543408a8a289c0c7792bb008ee46.jpg)

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 21, 2021, 7:49pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/264 "2021-01-21T19:49:55Z")

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It’s because of m0o …  
… who disco’d at a gate …  
… for a long ■■■■■■■ time …  
… killing everyone, including CONCORD.

That’s when CCP tightened and strengthened CONCORD.  
Not sure they did it again afterwards.

There’s a video showing that one specifically, iirc.

m0o is directly responsible for a lot of things in this game.  
There’s even a system dedicated to them!

They were the _original_ antagonists.  
Basically my role models and inspiration for this game.

You need to brush up on your EVE history!

I don’t actually remember watching these…  
[https://www.youtube.com/results?search\_query=m0o+eve+online+chapter](https://www.youtube.com/results?search_query=m0o+eve+online+chapter)

Gathering more and posting it here:

> **[M0o corp (Player corporation) - Backstage Lore Wiki](http://wiki.eve-inspiracy.com/index.php?title=M0o_corp_%28Player_corporation%29)**

A thread with tons of info about m0o. They’re literally legends.

> **[EVE Online | EVE Insider | Forums](https://oldforums.eveonline.com/?a=topic&threadID=468795)**

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [January 21, 2021, 8:05pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/265 "2021-01-21T20:05:33Z")

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Nice videos! EVE looked so much different back then, yet also the same.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 21, 2021, 8:06pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/266 "2021-01-21T20:06:29Z")

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There’s tons to learn about them.  
Like, for example, that we all literally suck in comparison.

No ■■■■■■■ kidding.  
Compared to those guys we’re a bunch of stupid, lovely puppies.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 21, 2021, 8:13pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/267 "2021-01-21T20:13:05Z")

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Can you imagine the response to @Helicity_Boson randomly appearing, speaking to the former cohost, and resurrecting the Hulkageddon experience for today’s average hisec dweller.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 21, 2021, 8:16pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/268 "2021-01-21T20:16:10Z")

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No …

…

… i can’t …

…

… but … why?

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 21, 2021, 8:18pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/269 "2021-01-21T20:18:23Z")

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[![](https://images.immediate.co.uk/production/volatile/sites/4/2019/05/GettyImages-183804593-c-864606f.jpg?webp=true&quality=90&crop=4px,23px,933px,401px&resize=933,396) ](https://images.immediate.co.uk/production/volatile/sites/4/2019/05/GettyImages-183804593-c-864606f.jpg?webp=true&quality=90&crop=4px,23px,933px,401px&resize=933,396)

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**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [January 21, 2021, 8:25pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/270 "2021-01-21T20:25:56Z")

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> [@Ramona\_McCandless](#):
>
> > [@Darthmolor](#):
> >
> > free ships can’t be turned into isk.
> 
> Yes, they can.
> 
> Check

I bought 80 last week for our velator fleet

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<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 21, 2021, 9:55pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/271 "2021-01-21T21:55:36Z")

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That image. 😃

Well … trying to approach this somehow, I gotta say …  
… that Hulkaggeddon isn’t repeatable in the current environment.

There aren’t many Hulks out there.  
CODE. are providing a permanent threat.  
Mining ships are therefore better tanked.  
Which ups the cost.  
CODE. pays for the catalysts … I believe.

We already have a permanent Hulkaggeddon.

What’s the difference?

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<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 21, 2021, 10:05pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/272 "2021-01-21T22:05:17Z")

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Ah gothcha.

I meant in spirit, not literally; CODE. are indeed predators but Hulkageddon had a magnificence to its scale.

The regular Burning of Jita was also magnificent, and proved that some people are terminally stupid.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 21, 2021, 10:09pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/273 "2021-01-21T22:09:39Z")

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You’re right. I get it.  
Burn Jita came immediately to mind too.

All the great things eventually turn mediocre.  
The cherrishing, the feeling of adventure and freshness are gone.

…

I feel old now.  
Like an old tire.  
Tired.

haha tire/tired. what a stupid joke. 🙂

…

You know … the best part about this …  
… and by best i mean a mixture of ironical and sad … lol …  
… is that an _anti-ganker_ is highsec’s best hope for interesting content.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 21, 2021, 10:19pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/274 "2021-01-21T22:19:55Z")

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> [@Solstice\_Projekt](#):
>
> an _anti-ganker_ is highsec’s best hope for interesting content

I mean no disrespect to anti gankers, some of them are good guys; but that’s a depressing thought.

Half the fun I’ve had has been outplaying those who like to prey on people like me, sadly there are so few hisec predators left that I know many of them by name, and they know everybody else.

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