# High Sec and New Player Experience Are Tied - Make a change CCP

**URL:** <https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922>\
**Category:** General Discussion\
**Created:** [January 13, 2021, 4:28pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922 "2021-01-13T16:28:37Z")\
**Posts on this page:** 20\
**Page:** 15

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**Author:** ![Mister\_Jekyll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mister_jekyll/32/252477_2.png) [@Mister\_Jekyll](https://forums.eveonline.com/u/Mister_Jekyll)\
**Post date:** [January 22, 2021, 2:57pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/295 "2021-01-22T14:57:29Z")

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I’ve been playing EvE on and off since 2013… and I gotta say I don’t understand posts like this.

Are you saying you want the option to opt-out of PVP?

This is the only game in the world I think that is truly open, a real sandbox, with real(ish) stakes

Opting out of PVP makes this game completely different… it’s space ffs, it’s dangerous, it’s lonely, it shouldn’t be a god damned themepark

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**Author:** ![Mister\_Jekyll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mister_jekyll/32/252477_2.png) [@Mister\_Jekyll](https://forums.eveonline.com/u/Mister_Jekyll)\
**Post date:** [January 22, 2021, 3:00pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/296 "2021-01-22T15:00:50Z")

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I do think you’re onto something though, Highsec and the NPE are 100% tied together, whether intentional or not

I’ve found it incredibly hard to break out of highsec… the only option it seems is to join an established corp, which will more often than not just _hand_ you ships and resources… why play if I’m going to be just handed everything?

Like… I remember my first experience with this game was joining a corp, and mining in high sec… I asked about manufacturing, assuming refined goods would get more money, and was met with “no dude you just wanna mine, you get more isk that way”

…and I also sit there staring at a screensaver instead of playing a game about forging your path in the universe

Maybe the problem is us, the player base… we’re too technical, and scare new players off easily

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 22, 2021, 3:10pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/297 "2021-01-22T15:10:46Z")

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> [@Mister\_Jekyll](#):
>
> Maybe the problem is us, the player base… we’re too technical, and scare new players off easily

Too many people, like the corp members you menationabout telling you mining is worth more than other industry, simply believe what they are told by others and never try to find out things for themselves.

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**Author:** ![Mister\_Jekyll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mister_jekyll/32/252477_2.png) [@Mister\_Jekyll](https://forums.eveonline.com/u/Mister_Jekyll)\
**Post date:** [January 22, 2021, 3:16pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/298 "2021-01-22T15:16:53Z")

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Yeah, honestly I don’t think new players _should_ join a corp until they actually meet people and get involved or form their own goal

I’m just looking for a small group, but it seems impossibly hard to find A) Players nearby my location who are B) looking for a wingman and C) aren’t going to just hand me the most expensive equipment to “help”

Sometimes it’s just more fun to fly solo, and that’s sad in a game this big and wide. I’d like to see more “small scale” fleet features, like being able to turn on a “beacon” which indicates you’re looking for a group without having to chat up randos in local. (For all I know, such a feature actually exists and I just haven’t found it yet lol)

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 22, 2021, 3:32pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/299 "2021-01-22T15:32:28Z")

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> [@Mister\_Jekyll](#):
>
> it seems impossibly hard to find A) Players nearby my location

Tbh that iI always found the first issue, you need to be willing to relocate, after all if you were looking for roams for example, youd need to be able to move to the staging point anyway.

> [@Mister\_Jekyll](#):
>
> I’d like to see more “small scale” fleet features, like being able to turn on a “beacon” which indicates you’re looking for a group without having to chat up randos in local.

TBH I used Corp finder and looked for folk that way. But basically chatting to randos, or being friendly is often enough to find a good group before long. No one genuine will ask you for anything if you are wanting to join in on fleets.

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**Author:** ![Qia\_Kare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/qia_kare/32/279281_2.png) [@Qia\_Kare](https://forums.eveonline.com/u/Qia_Kare)\
**Post date:** [January 22, 2021, 3:32pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/300 "2021-01-22T15:32:53Z")

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I wouldn’t say it was the greatest thing since sliced bread, but you can start a public fleet and advertize the location of it, last I looked. I think the fleet can have a comment of some kind to indicate what its for.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [January 22, 2021, 3:43pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/301 "2021-01-22T15:43:24Z")

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Everything in Eve Online is about farming.

The PvP is farming, the PvE is, as well Ganking, Mining, Exploration, etc, farming.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [January 22, 2021, 3:47pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/302 "2021-01-22T15:47:36Z")

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> [@Mister\_Jekyll](#):
>
> I’ve found it incredibly hard to break out of highsec… the only option it seems is to join an established corp, which will more often than not just _hand_ you ships and resources… why play if I’m going to be just handed everything?

Nonsense.

Take the blinders off and use the map to plan a travel route through low and into null.

Or use the Triglavian filaments to jump into Null raid a few ESS then jump into Trig/HSS then another back into High Sec Space.

Using the excuse of needing to be in a corporation as the reason for going deeper into New Eden is exactly why CCP needs to add a “Grow a Pair” skill with Accelerator Plug In.

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**Author:** ![Mister\_Jekyll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mister_jekyll/32/252477_2.png) [@Mister\_Jekyll](https://forums.eveonline.com/u/Mister_Jekyll)\
**Post date:** [January 22, 2021, 4:45pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/303 "2021-01-22T16:45:42Z")

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Solid advice, though I’m not sure you catch my drift. When I say “break out of highsec”, I’m talking about with some sense of permanency (without just joining a megacorp)

I’ve been playing on and off since 2013, I have never exceeded 20,000,000 ISK. It feels like any time I try to do something more than mining, exploring, or light combat, I get wrecked immediately. I’m well aware of “don’t fly what you can 't afford to lose”, the problem is anything I can afford to lose doesn’t stand a chance against most threats I find. I guess the real issue I’m having is I don’t know how to gauge an NPCs strength aside from looking up the name in a database somewhere, which by time I get a result, I’m dead lol

I imagine this feeling is similar among many new players. I’m just a special case cause I’m not new, just probably dumb lol

But maybe that’s the charm of the game, I certainly wouldn’t be so interested if it wasn’t so challenging.

But here I am rambling now

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**Author:** ![hellokittyonline](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hellokittyonline/32/244672_2.png) [@hellokittyonline](https://forums.eveonline.com/u/hellokittyonline)\
**Post date:** [January 22, 2021, 4:55pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/304 "2021-01-22T16:55:51Z")

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.CODE is basically dead.

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [January 22, 2021, 4:56pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/305 "2021-01-22T16:56:12Z")

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> [@Mister\_Jekyll](#):
>
> I’ve been playing on and off since 2013, I have never exceeded 20,000,000 ISK.

Brandnew alpha with 500k sp doing some few hours scanning in WH, without cloak in 1,5Mil Magnate.

You are bad 😅

 ![image](https://global.discourse-cdn.com/eveonline/original/3X/b/c/bcb6f29454d11866d6c90641eb9924e565523412.png)

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 22, 2021, 5:06pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/306 "2021-01-22T17:06:55Z")

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That is sad…

Why is it dead?

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 22, 2021, 5:52pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/307 "2021-01-22T17:52:40Z")

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The Princess broke it by playing with it too virgourously

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 22, 2021, 6:38pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/308 "2021-01-22T18:38:52Z")

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> [@Trakoro\_Tolada](#):
>
> This IS no fun.

Yes it is, fun being subjective. I would probably find your idea of fun to be on a par with having my eyeballs removed with an ice cream scoop.

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**Author:** ![Trakoro\_Tolada](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/trakoro_tolada/32/248953_2.png) [@Trakoro\_Tolada](https://forums.eveonline.com/u/Trakoro_Tolada)\
**Post date:** [January 22, 2021, 7:16pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/309 "2021-01-22T19:16:43Z")

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> [@Jonah\_Gravenstein](#):
>
> Yes it is, fun being subjective.

No it’s not if both parties have a healthy mental mindset which people that find it ‘fun’ having to avoid people whose only goal is to annoy you and make your life miserable HINDER you in having appropiate fun obviously not have.

There are no two opinions about that and no discussion is needed about definitions of fun.  
There is no need to care there only is the need of getting rid of toxic behaviour like that once and for all in this game.

Ban them into the ground is the only language those people understand and this is what ccp should do.

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**Author:** ![Trakoro\_Tolada](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/trakoro_tolada/32/248953_2.png) [@Trakoro\_Tolada](https://forums.eveonline.com/u/Trakoro_Tolada)\
**Post date:** [January 22, 2021, 7:18pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/310 "2021-01-22T19:18:30Z")

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> [@you\_are\_evil](#):
>
> Yes, and how it is because of “a loss must mean something” which is presented in every argument when talking about making everything cheaper. The average PvPler will be happy only if they see fat ZKill entry.

They can have it.

ON THEIR OWN SERVER

No need to bother normal minded people.

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [January 22, 2021, 8:08pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/313 "2021-01-22T20:08:09Z")

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> [@Trakoro\_Tolada](#):
>
> No need to bother normal minded people.

Whatever they are, as I am sure what counts as “normal” differs for everyone.  
From my abnormal viewpoint, “normal” seems to be work an 8 hour day and relax in front of the TV.  
Certainly I’ve always had to detail what EVE is when talking to “normal” people.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 22, 2021, 8:09pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/314 "2021-01-22T20:09:32Z")

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Question!

If EVE players are to nerds …  
… what nerds are to normies …  
… then what is _he_ to normies?

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<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 22, 2021, 8:35pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/315 "2021-01-22T20:35:38Z")

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> [@Trakoro\_Tolada](#):
>
> No it’s not if both parties have a healthy mental mindset which people that find it ‘fun’ having to avoid people whose only goal is to annoy you and make your life miserable HINDER you in having appropiate fun obviously not have.

Have you ever played a team sport? The primary purpose of the other team is to hinder you from winning; yet pretty much everybody who plays team sports considers them to be fun. The same can be said of pretty much any leisure activity that involves people trying to beat each other.

TL;DR you don’t get to dictate what fun is to other people; because it is entirely subjective, not objective.

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 22, 2021, 8:37pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/316 "2021-01-22T20:37:49Z")

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Team sports need to be banned too.

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