# High Sec and New Player Experience Are Tied - Make a change CCP

**URL:** <https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922>\
**Category:** General Discussion\
**Created:** [January 13, 2021, 4:28pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922 "2021-01-13T16:28:37Z")\
**Posts on this page:** 1\
**Showing post:** 260

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**Author:** ![Darthmolor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darthmolor/32/247828_2.png) [@Darthmolor](https://forums.eveonline.com/u/Darthmolor)\
**Post date:** [January 21, 2021, 6:09pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/260 "2021-01-21T18:09:33Z")

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> [@Ramona\_McCandless](#):
>
> > [@Darthmolor](#):
> >
> > Because of course every loss of property… creates wealth for them.
> 
> Empty autopiloted Ibises sure do bring in the $$$

and the clueless players continue, as long as plex is turned into isk and then turned into an asset, and assets can be turned into isk and be used to buy plex, losses mean profit. A free ships can’t be turned into isk.

Even CCP calls a ship an asset, be weary of the words CCP itself uses.

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