# High Sec and New Player Experience Are Tied - Make a change CCP

**URL:** <https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922>\
**Category:** General Discussion\
**Created:** [January 13, 2021, 4:28pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922 "2021-01-13T16:28:37Z")\
**Posts on this page:** 1\
**Showing post:** 64

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 14, 2021, 5:38pm UTC](https://forums.eveonline.com/t/high-sec-and-new-player-experience-are-tied-make-a-change-ccp/289922/64 "2021-01-14T17:38:15Z")

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More facts would be fun for us. But CCP are capable of gathering data and steering the game as they see fit based on that information without including us.

This is infact the norm for the gaming industry.

These arguments we have, and of which i am frequently a part of, is a dance that almost exclusively goes like this:

**Carebear** : _Make the game more safe cause pvp is killing the NPE._  
**Everyone else** : _All the evidence suggests otherwise._  
**Carebear** : _literally makes ■■■■ up_.  
**Everyone else** : _links afore mentioned evidence._  
**Carebear** : _the evidence is false/out of date_.  
**Everyone else** : _is there better/more recent evidence?_  
**Carebear** : _why are you trolling my thread_?

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