A few years ago, high sec gankers kill mostly mission runners ships that ranged in price from a couple to several hundred billion, the owners of such ships are usually ready for such a turn of events, because these people are obviously not the first day in the game and have heard about the risks of being ganked in high-sec. In addition, such “losses” were generally useful for the economy of the game.
Now, for a number of reasons, the situation has changed dramatically. High-sec gankers destroy everything, regardless of the cost of the ship, and in most cases, newcomers are their victims. For the newbie who saved up for a cheap battleship for several weeks, such a loss may well turn out to be fatal, and become the reason for leaving the game.
Eve-Online is vast and mechanically unlike any other game, so the path for a beginner to comprehend all the intricacies of the game is quite long. But almost everyone, like me, he went through 4 missions,
despite the meager income. This is one of the less boring and repetitive types of PVE for a beginner. Gives a good foundation for understanding the mechanics, introduces the plot. Rookie having saved up for his first ship has every chance of losing him on a mission, due to lack of experience, weak fit and a small amount of SP. In the current realities, there is also a very big chance of losing your ship by meeting suiciders, after he will have to save up for a couple more weeks for a new ship, having rolled back in development, because of people who enjoy humiliation.
In fact, PVP is almost 100% closed for a beginner, because the chance to meet the same beginner in lowsec / zeros tends to 0. Usually, all sorties end with a meeting of a stronger opponent with a large number advantage after a certain number of jumps on empty systems. Also, high sec gankers will not let you earn money for a new ship.
When I started playing, I knew about suiciders, and I saw PVE fits in an expensive body kit on the killboard, and I was sure that this would not affect me, who needs my Raven in t1 fit? I earned frigates/destroyers on t1 and enjoyed soloing in lowsec, but now farm t4 missions are closed for a beginner. Of course, there are Abysses, but 1 hour of farming the same dungeon, in the same system, just drives you into melancholy and despondency. And actually not an illusory chance to lose your Gila after the output of Abyss about 4-5 destroyers.
Maybe I’m wrong, and this is not such a significant reason why players leave, and in particular newcomers. But perhaps it makes sense to collect statistics, how many of those who were killed by gankers in highsec left game forever. It is hardly difficult and will require a lot of resources.
In any case, it makes sense to slightly close the hole through which online flows.