# High Sec ganking--Out of Control

**URL:** <https://forums.eveonline.com/t/high-sec-ganking-out-of-control/367632>\
**Category:** Crime & Punishment\
**Created:** [June 20, 2022, 5:37pm UTC](https://forums.eveonline.com/t/high-sec-ganking-out-of-control/367632 "2022-06-20T17:37:20Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [June 20, 2022, 10:00pm UTC](https://forums.eveonline.com/t/high-sec-ganking-out-of-control/367632/17 "2022-06-20T22:00:17Z")

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![Nothing But Tears](https://global.discourse-cdn.com/eveonline/original/4X/3/1/8/31857276714fb6005789f3a8693064e20662c2f1.jpeg)

> [@Nerf Ganking Megathread](https://forums.eveonline.com/t/nerf-ganking-megathread/299004):
>
> Okay. Someone proposes a nerf to suicide ganking (or getting rid of it entirely) about twice a month. Rather than keep saying the same things over and over again, I figured I’d just create a catch all thread. 
> 
> > **Myth: Suicide ganking is unbalanced in favor of the gankers.**
> >
> > False. It is unbalanced, but actually in favor of prey. In fact, game mechanics stack the deck so heavily against suicide ganking, that sustainable ganking is entirely dependent on prey making at least one mistake, if not mor…

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