# High sec lvl4 mission ship advice

**URL:** <https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657>\
**Category:** PvE Ships & Modules\
**Created:** [May 11, 2018, 11:42am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657 "2018-05-11T11:42:02Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Cathablia\_Sarain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cathablia_sarain/32/453896_2.png) [@Cathablia\_Sarain](https://forums.eveonline.com/u/Cathablia_Sarain)\
**Post date:** [December 23, 2018, 2:03am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/62 "2018-12-23T02:03:18Z")

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Well if you train a wee bit into minmatar, a cruise typhoon with sentry drones works very well with a armor fit 🥰

Add me ingame if you need a cheap lvl 4 ttyphoon fit that can offer +900 dps with great application vs even cruisers

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 7, 2019, 8:51am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/63 "2019-01-07T08:51:56Z")

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> [@elitatwo](#):
>
> @Arthur_Aihaken, after some weeks, how does the Leshak feel? Is it worth it?

Not really. It’s fun, but after a while the novelty wears thin. At this point I’m holding out the faint hope that they release a Triglavian Marauder.

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**Author:** ![HugoRich](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hugorich/32/234774_2.png) [@HugoRich](https://forums.eveonline.com/u/HugoRich)\
**Post date:** [January 7, 2019, 10:50am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/64 "2019-01-07T10:50:15Z")

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I found that a navy scorp can be an osom ship if u like missiles.

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**Author:** ![JrLUK](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jrluk/32/425055_2.png) [@JrLUK](https://forums.eveonline.com/u/JrLUK)\
**Post date:** [January 7, 2019, 11:26am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/65 "2019-01-07T11:26:40Z")

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I’ve been away for a long time but aren’t the Marauder’s literally made for this? Saying that Rattlesnakes with Gecko’s was super efficient for me.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 8, 2019, 10:04pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/66 "2019-01-08T22:04:08Z")

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Yes, Marauders excel in mission clearing, snagging objectives and salvaging. You can omni-tank them quite easily with a mostly T2 fit. The only downside is the hull cost, but if you’re at the point where a Marauder would gain you 20m ISK/hour in additional income - it’s quite easy to justify and offset the additional expense.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [January 10, 2019, 10:31am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/67 "2019-01-10T10:31:20Z")

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> [@Arthur\_Aihaken](#):
>
> Not really. It’s fun, but after a while the novelty wears thin. At this point I’m holding out the faint hope that they release a Triglavian Marauder.

I was testing out triple RR Leshaks for a few months (on and off, not constant mishing, mostly in a WH right now), but since I finished Cal BS 5 on my toons, been doing 2 Golems now. 4th and final marauder type… unlocked.

I have to say I think I prefer Kronos for close range missions like Damsel, Vargur and Paladin for the ones with rats a bit further out, Golems and Rattlesnakes if I want to not think about tracking at all, and Leshaks are just fun for the variety/novelty.

I used to run missions in 2 Ishtars, that was pretty fun, too (Guristas Assault just can’t even scratch Ishtars like it can punish BSes… t2 resist profile perfect for serp/guri and smaller sigs).

when I was new, I took a break from Domi/Rattlesnake (solo boxing) during my Ishtar training to try out Raven, CNR (Navy Raven), and Machariel, but with meta 4s since I wasn’t that trained up back then. At some point I’d like to give dual Machs a try.

And I’d also like to possibly try triple Barghests but I’ve yet to hop into even one (which is just super EZ mode for both L4 missions and VG incursions, as I’ve heard from peops who’ve done it).

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 10, 2019, 11:16am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/68 "2019-01-10T11:16:03Z")

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Triple Barghests get boring after a while. It’s akin to F1 monkeying. Not to mention that with all the changes running 3 clients isn’t a smooth or as stable as it once was. You can earn enough with Burners or Abyssal space now to match the income of 3x clients anyway without the hassle of PLEX’ing the other 2.

I agree, the Kronos is probably hands down the most exciting Marauder of the group.

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**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [January 10, 2019, 10:35pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/69 "2019-01-10T22:35:08Z")

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can double box burners (each account in their own mission) or triple box abyssal frigate sites (all 3 in one filament). The extra income from each account should easily offset the price of extra plex.

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**Author:** ![HugoRich](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hugorich/32/234774_2.png) [@HugoRich](https://forums.eveonline.com/u/HugoRich)\
**Post date:** [January 11, 2019, 11:42am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/70 "2019-01-11T11:42:51Z")

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[Scorpion Navy Issue, _1k\_dps_]  
Ballistic Control System II  
Ballistic Control System II  
Ballistic Control System II  
Signal Amplifier II  
Damage Control II

Adaptive Invulnerability Field II  
Adaptive Invulnerability Field II  
Missile Guidance Computer II  
Missile Guidance Computer II  
Republic Fleet Target Painter  
Caldari Navy Large Shield Booster  
Large Micro Jump Drive  
500MN Microwarpdrive II

Cruise Missile Launcher II  
Cruise Missile Launcher II  
Cruise Missile Launcher II  
Cruise Missile Launcher II  
Cruise Missile Launcher II  
Cruise Missile Launcher II  
Drone Link Augmentor II

Large Warhead Rigor Catalyst II  
Large Warhead Rigor Catalyst II  
Large Anti-EM Screen Reinforcer II

Hobgoblin II x10

Missile Range Script x2  
Missile Precision Script x2  
Inferno Fury Cruise Missile x324

1k dps, 100k ehp, aprox 850m price, can aplly any type of dmg

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 11, 2019, 11:48am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/71 "2019-01-11T11:48:11Z")

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If you’re going to go with a Navy scorpion you might as well just go with a Rattlesnake. It’s cheaper, just as tanky and you actually do more missile damage per volley. Plus you get the drone bonuses.

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**Author:** ![HugoRich](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hugorich/32/234774_2.png) [@HugoRich](https://forums.eveonline.com/u/HugoRich)\
**Post date:** [January 11, 2019, 1:31pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/72 "2019-01-11T13:31:58Z")

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Rattle has bonuses only for 2 types of dmg, navy scorp is like barghest, but for 850m u can buy only ship and here u get same ship fitted with modules just use 1 guidance comp for missile range when u need it.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 11, 2019, 1:58pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/73 "2019-01-11T13:58:43Z")

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No, the Navy Scorpion is definitely not like the Barghest. I’m not even going to begin to point out the obvious diffrences…

Two types of damage bonuses doesn’t really matter since kinetic and thermal are the primary or secondary damage types against almost every NPC. You can skip Angel missions and easily run EM drones for any Blood or Sansha missions.

I get it - you like your Navy Scorpion and it looks cool. And while it gets the job done it’s not the cheapest or the most efficient.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 11, 2019, 4:54pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/74 "2019-01-11T16:54:40Z")

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> [@Arthur\_Aihaken](#):
>
> You can skip Angel missions and easily run EM drones for any Blood or Sansha missions.

Why ? scourge+warden is good vs angels.

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**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [January 11, 2019, 5:46pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/75 "2019-01-11T17:46:54Z")

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> [@HugoRich](#):
>
> [Scorpion Navy Issue, _1k\_dps_]

put that fit on a navy raven and get better application and get damage on target faster with the missile velocity bonus.

or a barghest where you lose a little application but gain base damage, and don’t even have to volley count as the missiles are fast enough to hit anything inside something like 120km before the next one launches.

> [@Anderson\_Geten](#):
>
> Why ? scourge+warden is good vs angels.

and yea kin is the angel secondary hole so scourge missiles are fine and can use whatever drones you like, bouncers/berserkers, or gecko/wardens, probably all going to work pretty well.

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**Author:** ![havock06](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/havock06/32/321543_2.png) [@havock06](https://forums.eveonline.com/u/havock06)\
**Post date:** [January 18, 2019, 12:30am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/76 "2019-01-18T00:30:05Z")

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Is the risk of getting ganked in hi sec high enough to not run a Marauder?

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<div class="post-metadata">

**Author:** ![Braccas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/braccas/32/168275_2.png) [@Braccas](https://forums.eveonline.com/u/Braccas)\
**Post date:** [January 18, 2019, 11:28am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/77 "2019-01-18T11:28:22Z")

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If you cannot fit T2 missile launchers it’s not worth sporting a Rattlesnake.  
Go for the Nightmare instead. It does any L4 mission without breaking a sweat and you get sweet mobility from the AB bonus without crippling your capacitor.

[Nightmare, Warlock]  
Heat Sink II  
Heat Sink II  
Heat Sink II  
Heat Sink II  
Tracking Enhancer II  
Capacitor Flux Coil II

100MN Monopropellant Enduring Afterburner  
Large Shield Booster II  
Adaptive Invulnerability Field II  
Adaptive Invulnerability Field II  
EM Ward Field II  
Thermal Dissipation Amplifier II  
Large Cap Battery II

Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II  
Drone Link Augmentor II  
Small Tractor Beam II

Large Capacitor Control Circuit I  
Large Capacitor Control Circuit I  
Large Capacitor Control Circuit I

Hobgoblin II x5  
Hammerhead II x5  
Scorch L x4

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<div class="post-metadata">

**Author:** ![Quor\_Dresden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quor_dresden/32/277545_2.png) [@Quor\_Dresden](https://forums.eveonline.com/u/Quor_Dresden)\
**Post date:** [January 18, 2019, 2:37pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/78 "2019-01-18T14:37:19Z")

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I think the gank risk is more about the mods and/ or cargo with a battleship.

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**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [March 2, 2019, 9:01pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/79 "2019-03-02T21:01:38Z")

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Sometimes it’s not worth using T2 weapon systems, sometimes you get better results with the Faction ones, sure you can’t mount the T2 ammo/missiles.

If you have better ROF, Range and tracking, plus better fitting requirements from Faction (not talking Officer or Deadspace), that little extra damage you get from the T2 ammo isn’t really at important.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [March 2, 2019, 9:32pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/80 "2019-03-02T21:32:19Z")

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“little” damage ?

T2 short-range turret have high-dps, lower tracking and lower range ammos, as well as low DPS, higher range, lower tracking ammos.  
T2 long-range turrets have ultra long range small DPS ridiculouslysmall tracking, or higher damage short range somewhat correct tracking.

When is T2 short-range turret short-range ammo useful ?  
Only when you already can shoot the target correctly with faction ammo. That is, either against webbed down targets (grappler+web+paint prettyplease), or vs targets bigger than you.  
In that case, the T2 turret+T2 ammo is 20% more damage than T1M4+faction ammo.

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<div class="post-metadata">

**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [March 2, 2019, 9:33pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/81 "2019-03-02T21:33:36Z")

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That’s the risk no matter what you’re doing.

But most Gankers try for the easy target, ones that they know don’t have the skills to defend themselves or in ships known not to be good combat ships against larger or high tech ships. All you need to look at some ganker kill-boards, 95% of the kills at frigate or below in size or indy ships.

eg. [https://zkillboard.com/character/96811141/](https://zkillboard.com/character/96811141/)

1520 ship kills, 4 ship looses. Most kills Pods and in Amarr 1.0 noobe system.

Funny thing is most gankers will run from someone with the skill and right fit, and if challenged they tend to not reply or call. Also tend to be the most vocal in local chat and most aggressive in chat too, but challenge them and they go quiet.

Sadly these are the play types that have killed the massive player base EVE had years ago, and cause a lot of noobes to give up on the game very early on without getting to know how good EVE is. But that’s another topic in itself.

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