# High sec lvl4 mission ship advice

**URL:** <https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657>\
**Category:** PvE Ships & Modules\
**Created:** [May 11, 2018, 11:42am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657 "2018-05-11T11:42:02Z")\
**Posts on this page:** 20\
**Page:** 5

<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [March 3, 2019, 1:22am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/82 "2019-03-03T01:22:11Z")

</div>

I get a lot better damage with T2 Cruise than I do with CN cruise. Not to mention helluva cheaper too.

---

<div class="post-metadata">

**Author:** ![Freedom\_Stryker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/freedom_stryker/32/207914_2.png) [@Freedom\_Stryker](https://forums.eveonline.com/u/Freedom_Stryker)\
**Post date:** [April 5, 2019, 1:54am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/83 "2019-04-05T01:54:01Z")

</div>

> [@havock06](#):
>
> Is the risk of getting ganked in hi sec high enough to not run a Marauder?

That depends on the skill level of the marauder pilot along with the fit of the ship. I personally use a full mastery Kronos that utilizes a passive omni-tank armor fit with self armor repair and a 100MN AB. I tend to take my time running L4 Security Missions in Gallente Space so I don’t care about the bonus reward most of the time only because I can walk away from a mission with more than 3mil in kills, loot and salvage. the bulk of my fit is faction or deadspace with t2 and one storyline mod (my Drone Link Augmenter) the fit I use brings the cost to 6Bil but I only need to change up a few high power slots and I can run bastion vanguard sites

---

<div class="post-metadata">

**Author:** ![Nix\_Axer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nix_axer/32/474481_2.png) [@Nix\_Axer](https://forums.eveonline.com/u/Nix_Axer)\
**Post date:** [May 7, 2019, 7:52am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/84 "2019-05-07T07:52:22Z")

</div>

Open game \> Channels \> Player channels \> Fits for L4 missions

---

<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [May 14, 2019, 2:23pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/85 "2019-05-14T14:23:11Z")

</div>

> [@dewk](#):
>
> Sometimes it’s not worth using T2 weapon systems, sometimes you get better results with the Faction ones, sure you can’t mount the T2 ammo/missiles.

14 days from today, you can.

---

<div class="post-metadata">

**Author:** ![marie\_blueprint](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marie_blueprint/32/183231_2.png) [@marie\_blueprint](https://forums.eveonline.com/u/marie_blueprint)\
**Post date:** [May 14, 2019, 2:35pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/86 "2019-05-14T14:35:02Z")

</div>

tell me more about passive armour i did not know there was such a thing

---

<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 14, 2019, 2:37pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/87 "2019-05-14T14:37:05Z")

</div>

that’s a one-mission fit.

---

<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [May 14, 2019, 2:47pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/88 "2019-05-14T14:47:07Z")

</div>

I strongly advise against using passive armor tanks if you don’t quite know what you are doing.  
Armor doesn’t regenerate without local or remote reps, shields however do regenerate all by themselves without doing anything.

---

<div class="post-metadata">

**Author:** ![Sobaan\_Tali](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sobaan_tali/32/109176_2.png) [@Sobaan\_Tali](https://forums.eveonline.com/u/Sobaan_Tali)\
**Post date:** [May 15, 2019, 11:25am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/89 "2019-05-15T11:25:54Z")

</div>

So that is on it’s way then? Good.

---

<div class="post-metadata">

**Author:** ![Sobaan\_Tali](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sobaan_tali/32/109176_2.png) [@Sobaan\_Tali](https://forums.eveonline.com/u/Sobaan_Tali)\
**Post date:** [May 15, 2019, 11:30am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/90 "2019-05-15T11:30:06Z")

</div>

I’d stick with active tanking unless you’re talking shields. Passive armor has no regen making it less forgiving than passive shield fits and isn’t something you want to be relying on completely if you’re new to it.

---

<div class="post-metadata">

**Author:** ![marie\_blueprint](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marie_blueprint/32/183231_2.png) [@marie\_blueprint](https://forums.eveonline.com/u/marie_blueprint)\
**Post date:** [May 15, 2019, 2:25pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/91 "2019-05-15T14:25:45Z")

</div>

i use a passive rattle atm 80,000 eph 1500 dps rocks the angel bonus room no sweat

---

<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [May 15, 2019, 2:52pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/92 "2019-05-15T14:52:45Z")

</div>

> [@Sobaan\_Tali](#):
>
> So that is on it’s way then? Good.

Oh yes, you can read all about it in the “Upcoming Features” section for “Invasion” and I saw on Hoboleaks that our faction guns now have the entry for scorch, aurora, void, null, conflagration and all the other nice tech 2 ammo types as possible ammo types to load.

---

<div class="post-metadata">

**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [May 15, 2019, 4:24pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/93 "2019-05-15T16:24:41Z")

</div>

I think when many people say passive armor tank, they may try to mean passive resists with a local rep, as opposed to active armor tanking with hardeners and local rep. IMHO, the only real definition of a truly passive armor tank would be buffer armor with no local reps, and even then it has niche usefulness.

Passive armor resists become more viable with higher skills and makes it easier to make cap stable fits for lazy missioning, and in case of disconnects, and maybe frees up some mid slots for damage application for those that really want cap stability. Also, with fewer hardeners draining cap, it’s easier to fit a Reactive Armor Hardener, which has great utility in a lot of fits and situations.

---

<div class="post-metadata">

**Author:** ![darkestkhan\_Eriker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkestkhan_eriker/32/390091_2.png) [@darkestkhan\_Eriker](https://forums.eveonline.com/u/darkestkhan_Eriker)\
**Post date:** [May 15, 2019, 5:09pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/94 "2019-05-15T17:09:09Z")

</div>

> [@M\_Cincinnatus](#):
>
> Passive armor resists become more viable with higher skills and makes it easier to make cap stable fits for lazy missioning, and in case of disconnects, and maybe frees up some mid slots for damage application for those that really want cap stability. Also, with fewer hardeners draining cap, it’s easier to fit a Reactive Armor Hardener, which has great utility in a lot of fits and situations.

A fun fact about hardeners - republic fleet armor hardeners use only a third of cap 😃

---

<div class="post-metadata">

**Author:** ![Marcus\_Gideon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marcus_gideon/32/141713_2.png) [@Marcus\_Gideon](https://forums.eveonline.com/u/Marcus_Gideon)\
**Post date:** [May 15, 2019, 7:07pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/95 "2019-05-15T19:07:12Z")

</div>

> [@M\_Cincinnatus](#):
>
> Also, with fewer hardeners draining cap, it’s easier to fit a Reactive Armor Hardener, which has great utility in a lot of fits and situations.

Pretty much ever since they came out with the Reactive, I stopped bothering to use flavored Hardeners. There’s no sense in carting around 4-8 of them, and having to refit every mission.

---

<div class="post-metadata">

**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [May 15, 2019, 8:30pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/96 "2019-05-15T20:30:46Z")

</div>

> [@darkestkhan\_Eriker](#):
>
> > [@M\_Cincinnatus](#):
> >
> > Passive armor resists become more viable with higher skills and makes it easier to make cap stable fits for lazy missioning, and in case of disconnects, and maybe frees up some mid slots for damage application for those that really want cap stability. Also, with fewer hardeners draining cap, it’s easier to fit a Reactive Armor Hardener, which has great utility in a lot of fits and situations.
> 
> A fun fact about hardeners - republic fleet armor hardeners use only a third of cap 😃

Indeed, there are few cap friendly gems like that. I was pleasantly surprised when I finally came across shadow serpentis MWD’s, as another example.

This also leads us into isk tanking (yet another fascinating part of EVE is all the different types of tanking). As example, for my Kronos, I fit a single deadspace repper as it’s only bling, everything else is T2, causing its total ship+fit value to hover around 1.6-1.8 bil isk, depending on current market, with 90% of value being hull, often costing less than many blinged out faction ships. So my Kronos will be less likely of a target as it’s not really worth the 100-200mil isk in possible drops, compared to the 1-2bil isk possible for a really blingy faction hull.

Kinda reminds me of the old saying, you don’t have to outrun the bear, you just have to outrun the guy next to you. But in this case, you just have to be less appetizing… 😬

---

<div class="post-metadata">

**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [May 15, 2019, 8:31pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/97 "2019-05-15T20:31:54Z")

</div>

> [@Marcus\_Gideon](#):
>
> > [@M\_Cincinnatus](#):
> >
> > Also, with fewer hardeners draining cap, it’s easier to fit a Reactive Armor Hardener, which has great utility in a lot of fits and situations.
> 
> Pretty much ever since they came out with the Reactive, I stopped bothering to use flavored Hardeners. There’s no sense in carting around 4-8 of them, and having to refit every mission.

+1 for laziness… \* _cough_ \*… efficiency… 🕶🤣

---

<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [May 16, 2019, 1:05am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/98 "2019-05-16T01:05:02Z")

</div>

> [@M\_Cincinnatus](#):
>
> a really blingy faction hull.

Well putting meta or t2 modules that are not guns on a pirate ship is a travesty.

---

<div class="post-metadata">

**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [May 16, 2019, 1:09am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/99 "2019-05-16T01:09:35Z")

</div>

> [@elitatwo](#):
>
> > [@M\_Cincinnatus](#):
> >
> > a really blingy faction hull.
> 
> Well putting meta or t2 modules that are not guns on a pirate ship is a travesty.

🤣

That made lol for reals.

And I agree 100%!

---

<div class="post-metadata">

**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [May 25, 2019, 12:22pm UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/100 "2019-05-25T12:22:52Z")

</div>

I know can’t wait, though i imagine everyone will bring out of storage all they faction weapons to use instead of using the T2 versions.

Though it will generate a new indy in storyline/faction missions for loot and manufaction of 3 run BPC faction/storyline items

---

<div class="post-metadata">

**Author:** ![anon29945599](https://imageserver.eveonline.com/Character/1_512.jpg) [@anon29945599](https://forums.eveonline.com/u/anon29945599)\
**Post date:** [June 1, 2019, 8:21am UTC](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657/101 "2019-06-01T08:21:48Z")

</div>

> [@havock06](#):
>
> Is the risk of getting ganked in hi sec high enough to not run a Marauder?

The risk of getting Ganked in highsec is determined more by Where and When you run missions, not the Cost of the fit.

I use the Golem all the time for the best clearing, looting and salvaging. I used to use a HAM Tengu for blitzing, but very recently got a Barghest to do that instead in time for the Invasion release. It’s a wonderful ship. I’m a happy boy :parrotwave4:

[Previous page](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657.md?page=4)

[Next page](https://forums.eveonline.com/t/high-sec-lvl4-mission-ship-advice/75657.md?page=6)
