# High Sec War Limitation ideas for a healthy War Declaration System

**URL:** <https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076>\
**Category:** Warfare & Tactics\
**Created:** [July 9, 2018, 8:36pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076 "2018-07-09T20:36:34Z")\
**Posts on this page:** 20\
**Page:** 4

<div class="post-metadata">

**Author:** ![gnshadowninja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gnshadowninja/32/160500_2.png) [@gnshadowninja](https://forums.eveonline.com/u/gnshadowninja)\
**Post date:** [July 12, 2018, 10:16am UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/61 "2018-07-12T10:16:35Z")

</div>

> [@Urien\_Dealien\_Jita](#):
>
> I got the chuckle out of this post. Pure griefing of low skill pvp players that can not make it in null that is all that wardec  
> Was since 2008 at least. You don’t want pvp you want to ■■■■ on people. There are ways to get fights all over in eve.

Posts on alt, obviously scared or one of the people I killed.

I have to say thank you, now we have gone from ‘new players’ to ‘low skilled pvp players’.  
So now before I shoot someone I have to check their character age and check PVP record to make sure they’re competent.

P.s I’m in high, null and recently left WH.

---

<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [July 12, 2018, 10:29am UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/62 "2018-07-12T10:29:18Z")

</div>

> [@Veskin\_Sentinel](#):
>
> Ok I will try to be as neutral as possible here

Totally neutral statements on that poll  
/s

---

<div class="post-metadata">

**Author:** ![Veskin\_Sentinel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/veskin_sentinel/32/506480_2.png) [@Veskin\_Sentinel](https://forums.eveonline.com/u/Veskin_Sentinel)\
**Post date:** [July 12, 2018, 10:47am UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/63 "2018-07-12T10:47:34Z")

</div>

I tried make them funny, to cheer up the topic. No offense intended. 😇

---

<div class="post-metadata">

**Author:** ![Urien\_Dealien\_Jita](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/urien_dealien_jita/32/83648_2.png) [@Urien\_Dealien\_Jita](https://forums.eveonline.com/u/Urien_Dealien_Jita)\
**Post date:** [July 12, 2018, 12:23pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/64 "2018-07-12T12:23:06Z")

</div>

Been playing since 2006 did it all but it always amazes me how someone can consider wardec corps in high sec a challenge or pvp and lol no I am not scared of your kind and never actually met you but I could pay a lot of people to do a lot things to you in game and to your Corp see to have trillions has some advantages

---

<div class="post-metadata">

**Author:** ![gnshadowninja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gnshadowninja/32/160500_2.png) [@gnshadowninja](https://forums.eveonline.com/u/gnshadowninja)\
**Post date:** [July 12, 2018, 12:32pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/65 "2018-07-12T12:32:05Z")

</div>

PVP - Player vs player. Shouldn’t really have to explain how war decs make this happen.

Challenge - depends who you war, one of our wars recently killed one of our machs with 34 players, seems like a good challenge to me.

I don’t personally consider null sec a challenge, just a fleet of guys pushing F1 in a giant blob but then that’s my opinion same as you have yours.

Unfortunately trillions still makes you useless, come on here throwing around claims of challenge and PVP, risk free wars yet need to pay people to “do stuff to me and my corp”.

Please go ahead, would save us a fortune on wars.

---

<div class="post-metadata">

**Author:** ![Nomistrav](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nomistrav/32/278296_2.png) [@Nomistrav](https://forums.eveonline.com/u/Nomistrav)\
**Post date:** [July 12, 2018, 1:47pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/66 "2018-07-12T13:47:16Z")

</div>

> [@Vuhdo\_Rin](#):
>
> If they drop any corp you could attack then its fine for you because you are safe. If you friend got attacked the help them and send a defender request. No exploit . Just simple corp switch. You can do the same.

If the corp the attackers flip to is already at war with the defender, you can’t do this. Requesting to be a formal ally takes 24 hours, so there is nothing you can do. You would literally have to be in every single war that your friend’s corp is in.

---

<div class="post-metadata">

**Author:** ![Nomistrav](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nomistrav/32/278296_2.png) [@Nomistrav](https://forums.eveonline.com/u/Nomistrav)\
**Post date:** [July 12, 2018, 1:51pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/67 "2018-07-12T13:51:27Z")

</div>

> [@gnshadowninja](#):
>
> > [@Nomistrav](#):
> >
> > THAT, to me, is an exploit
> 
> And we have put up with years upon years of cloaky warp trick, corp dropping/flipping and [insert other ways to avoid wars].
> 
> Working as intended.
> 
> We want fights, we just don’t want 30 vs 150 when our 30 is actually only 10 real players, we experienced that ass kicking with pandemic horde.  
> Same way we “dock up and hide” as people would say when they bring a 50 man fleets and there is 2 of us online.

And just like you don’t want 30 vs 150 we don’t want 30 vs 5, so you can cram that argument and shove it, boss.

> [@gnshadowninja](#):
>
> Just as a side note… It’s only any ALLIES that cannot attack people, the defending citadel corporation can. Maybe keep assets in corporation next time? Or assist on any new wars within the 20 hour window you have?

You realize how ridiculous it is to have all allies on field, ready for a timer, and then suddenly your attacker corp-flips and there’s nothing allies can do? Abusing the fact that allies require a timer to join a war when corp-flipping occurs instantly is the baseline of this mentality. That fact that your “fix” for this is for everyone to be part of the same corporation is indicative of the fact you’re not looking for balance, here.

---

<div class="post-metadata">

**Author:** ![gnshadowninja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gnshadowninja/32/160500_2.png) [@gnshadowninja](https://forums.eveonline.com/u/gnshadowninja)\
**Post date:** [July 12, 2018, 1:54pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/68 "2018-07-12T13:54:53Z")

</div>

> [@Nomistrav](#):
>
> If the corp the attackers flip to is already at war with the defender, you can’t do this. Requesting to be a formal ally takes 24 hours, so there is nothing you can do. You would literally have to be in every single war that your friend’s corp is in.

Requesting allies takes 4 hours.

War decs take 24 hours, leaving you 20 hours before a timer to offer assistance against ANY entity that has war decced the structure holding corp/alliance. We know… we have had to do it ourselves when entities have been attacking protection contracts, if you spent less time whining about a mechanic and looked at the solutions you would realise its easy.

Balance and Eve? Best joke of this whole post.

> [@Nomistrav](#):
>
> And just like you don’t want 30 vs 150 we don’t want 30 vs 5, so you can cram that argument and shove it, boss.

I wouldn’t even consider it an argument, just a point of view. I agree I wouldn’t want to fight 30 vs 5 but if your anchoring structures (which you seem to base this all around) then you need to be able to defend them structures.

---

<div class="post-metadata">

**Author:** ![Nomistrav](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nomistrav/32/278296_2.png) [@Nomistrav](https://forums.eveonline.com/u/Nomistrav)\
**Post date:** [July 12, 2018, 2:09pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/69 "2018-07-12T14:09:29Z")

</div>

Excuse me if I don’t make a career out of knowing the ins and outs of a system I loathe.

Four hours still doesn’t change the premise. You shouldn’t be able to just corp-flip and avoid the consequences of allies on field.

Edit: Moreover, it doesn’t change the implicit mentality that high-sec deccers are exploiting that to avoid fights. Again, you’re not looking for good fights, just easy kills.

---

<div class="post-metadata">

**Author:** ![gnshadowninja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gnshadowninja/32/160500_2.png) [@gnshadowninja](https://forums.eveonline.com/u/gnshadowninja)\
**Post date:** [July 12, 2018, 2:14pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/70 "2018-07-12T14:14:28Z")

</div>

> [@Nomistrav](#):
>
> Excuse me if I don’t make a career out of knowing the ins and outs of a system I loathe.
> 
> Four hours still doesn’t change the premise. You shouldn’t be able to just corp-flip and avoid the consequences of allies on field.

I don’t disagree with you, if you look at the original post you quoted I said that corp dropping/flipping is one of our biggest problems as we get whole corps fold up within 10 minutes of a war dec.

Issue is, if people are allowed to do this with no downfall then damn right we will use it to our advantage every chance we can as it may result in CCP putting restrictions on corp flipping/dropping which would help us reduce the amount of wars we have to have.

---

<div class="post-metadata">

**Author:** ![Veskin\_Sentinel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/veskin_sentinel/32/506480_2.png) [@Veskin\_Sentinel](https://forums.eveonline.com/u/Veskin_Sentinel)\
**Post date:** [July 12, 2018, 7:06pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/71 "2018-07-12T19:06:30Z")

</div>

If someone feels offended or uncomfortable with the poll options content, just poke me and I will make another. I doubt many people will vote anyway, but still…

---

<div class="post-metadata">

**Author:** ![Mala\_Zvitorepka](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mala_zvitorepka/32/83676_2.png) [@Mala\_Zvitorepka](https://forums.eveonline.com/u/Mala_Zvitorepka)\
**Post date:** [July 13, 2018, 1:35pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/72 "2018-07-13T13:35:45Z")

</div>

Eh, this corp flipping (on both sides) could be easily fixed by “war follows member for 24 hours after leaving corp”. Possibly even make it for 24 hours after it started in case it hasn’t already.

---

<div class="post-metadata">

**Author:** ![Calcinus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/calcinus/32/50846_2.png) [@Calcinus](https://forums.eveonline.com/u/Calcinus)\
**Post date:** [July 22, 2018, 2:58pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/73 "2018-07-22T14:58:30Z")

</div>

It would be a decent start to make neutral remote reps impossible when repping someone that is in a war. Easy fix.

---

<div class="post-metadata">

**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [July 22, 2018, 3:58pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/74 "2018-07-22T15:58:09Z")

</div>

> [@Calcinus](#):
>
> It would be a decent start to make neutral remote reps impossible when repping someone that is in a war. Easy fix.

As soon as they rep they become suspect, and easy targets for _your_ neutral pals. See [Punishing remote reppers](https://zkillboard.com/system/30005223/)

---

<div class="post-metadata">

**Author:** ![Calcinus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/calcinus/32/50846_2.png) [@Calcinus](https://forums.eveonline.com/u/Calcinus)\
**Post date:** [July 22, 2018, 6:09pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/75 "2018-07-22T18:09:12Z")

</div>

and they don’t even get a timer and just dock/jump whenever they want - which sucks. just remove it totally.

---

<div class="post-metadata">

**Author:** ![gnshadowninja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gnshadowninja/32/160500_2.png) [@gnshadowninja](https://forums.eveonline.com/u/gnshadowninja)\
**Post date:** [July 23, 2018, 7:05am UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/76 "2018-07-23T07:05:24Z")

</div>

Incorrect.

If the target they’re repping has agro so will the logistics.

Also, do you realise how much of the game would break by changing or 'removing the mechanic. Will never happen.

---

<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [July 23, 2018, 9:44pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/77 "2018-07-23T21:44:29Z")

</div>

> [@Dravick\_Afterthought](#):
>
> As soon as they rep they become suspect, and easy targets for _your_ neutral pals.

Just a reminder that then we produce world war alt. The opposite plan of war. Also your link doesn’t work.

> [@gnshadowninja](#):
>
> Also, do you realise how much of the game would break by changing or 'removing the mechanic. Will never happen.

Things can always change. Depending on if you like it or not your view on what is possible will be one end of the extreme or the other.

---

<div class="post-metadata">

**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [July 24, 2018, 6:23am UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/78 "2018-07-24T06:23:07Z")

</div>

> [@MinerArt](#):
>
> > [@Dravick\_Afterthought](#):
> >
> > As soon as they rep they become suspect, and easy targets for _your_ neutral pals.
> 
> Just a reminder that then we produce world war alt. The opposite plan of war.

I thought proxy wars were a fine old tradition ?

> [@MinerArt](#):
>
> Also your link doesn’t work.

That’s odd, it’s just a straightforward zKillboard link that works fine for me. Are you using NoScript or something ?

---

<div class="post-metadata">

**Author:** ![gnshadowninja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gnshadowninja/32/160500_2.png) [@gnshadowninja](https://forums.eveonline.com/u/gnshadowninja)\
**Post date:** [July 24, 2018, 8:27am UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/79 "2018-07-24T08:27:37Z")

</div>

> [@MinerArt](#):
>
> Things can always change. Depending on if you like it or not your view on what is possible will be one end of the extreme or the other.

Not really, it’s been spoke about many times and have been in many discussions, a complete overhaul of the crime system is not something they would look at doing just to stop neutral logistics. Legacy code and all…

Don’t get me wrong it is POSSIBLE but just wouldn’t happen, they’re cutting staff as it is.

---

<div class="post-metadata">

**Author:** ![the-cage\_derp](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the-cage_derp/32/377616_2.png) [@the-cage\_derp](https://forums.eveonline.com/u/the-cage_derp)\
**Post date:** [July 24, 2018, 1:23pm UTC](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076/80 "2018-07-24T13:23:34Z")

</div>

Not likely you will get newbros learning the game on the test server. People want to learn while actually feeling they accomplish something, not being forced off the actual server to simply play and learn the game.

[Previous page](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076.md?page=3)

[Next page](https://forums.eveonline.com/t/high-sec-war-limitation-ideas-for-a-healthy-war-declaration-system/88076.md?page=5)
