# Highsec Ganking Dead - Are you happy now?

**URL:** <https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623>\
**Category:** Crime & Punishment\
**Created:** [December 27, 2022, 7:54pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623 "2022-12-27T19:54:35Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [December 31, 2022, 4:56pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/143 "2022-12-31T16:56:15Z")

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> [@Vokan\_Narkar](#):
>
> I have Lucas and his alts blocked.

That is a powerful block you have, I can’t see him either

> [@Vokan\_Narkar](#):
>
> all the kills are achieved by me and only me

![](https://global.discourse-cdn.com/eveonline/original/4X/6/1/d/61d075b82d7bcdee3515212138eb4bdf1eadc6fc.gif)

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**Author:** ![Shilliam\_Watner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shilliam_watner/32/358077_2.png) [@Shilliam\_Watner](https://forums.eveonline.com/u/Shilliam_Watner)\
**Post date:** [December 31, 2022, 5:04pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/144 "2022-12-31T17:04:50Z")

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> [@Jinyo](#):
>
> Ok so highsec ganking is not completely dead and some little pockets of players still operate here and there, but lets face it, to all intents and purposes; ganking is dead.

Doesn’t look dead to me. We’re on track for our third best month of 2022.

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**Author:** ![Abu\_Ahmed\_Al-Kuwaiti](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abu_ahmed_al-kuwaiti/32/510981_2.png) [@Abu\_Ahmed\_Al-Kuwaiti](https://forums.eveonline.com/u/Abu_Ahmed_Al-Kuwaiti)\
**Post date:** [December 31, 2022, 6:20pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/145 "2022-12-31T18:20:09Z")

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The game is literally dominated by income grinding players with no interest in PvP, we don’t need more people who are functionally no different than uninteractable NPCs.

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**Author:** ![Canaith\_Lydian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/canaith_lydian/32/424214_2.png) [@Canaith\_Lydian](https://forums.eveonline.com/u/Canaith_Lydian)\
**Post date:** [December 31, 2022, 6:28pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/146 "2022-12-31T18:28:12Z")

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Yes, we do. PVE is where EVE’s economy comes from.

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**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [December 31, 2022, 6:41pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/147 "2022-12-31T18:41:17Z")

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> [@Canaith\_Lydian](#):
>
> PVE is where EVE’s economy comes from

PvP is where the demand comes from.

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**Author:** ![Elizabet\_Forgrave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elizabet_forgrave/32/457166_2.png) [@Elizabet\_Forgrave](https://forums.eveonline.com/u/Elizabet_Forgrave)\
**Post date:** [December 31, 2022, 6:43pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/148 "2022-12-31T18:43:27Z")

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So both are needed then, which I’m pretty sure everyone knows. I think the problem comes in when people say that ganking should be balanced, as gankers then claim that anyone saying that wants to remove ganking and removing ganking removes all PvP.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 31, 2022, 6:55pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/149 "2022-12-31T18:55:11Z")

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> [@Elizabet\_Forgrave](#):
>
> I think the problem comes in when people say that ganking should be balanced, as gankers then claim that anyone saying that wants to remove ganking and removing ganking removes all PvP.

When people say that, it almost always means nerf it.

Balance is always there and is part of the game design. People complain because they aren’t happy with where the balance sits and want it moved; and every single time, it’s about making it harder to gank and easier for themselves.

They are selfish and lazy.

Instead of just focusing on their own gameplay and using the mechanics already in the game, almost always, they ask for CCP to provide more ways for the game to protect them so they don’t actually have to learn to play, or to play the game as actively as they expect the gankers to.

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [December 31, 2022, 7:21pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/150 "2022-12-31T19:21:05Z")

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> [@Vokan\_Narkar](#):
>
> I have Lucas and his alts blocked.

You will never get them all.

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**Author:** ![Elizabet\_Forgrave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elizabet_forgrave/32/457166_2.png) [@Elizabet\_Forgrave](https://forums.eveonline.com/u/Elizabet_Forgrave)\
**Post date:** [December 31, 2022, 7:25pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/151 "2022-12-31T19:25:51Z")

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> [@Scipio\_Artelius](#):
>
> When people say that, it almost always means nerf it.

Yeah It probably does. That makes sense though since it’s hard to argue that ganking is on the negative side of the balance scale.

I’m not really interested in you trying to bash anyone who doesn’t agree with you by calling them all selfish and lazy.

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [December 31, 2022, 7:28pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/152 "2022-12-31T19:28:19Z")

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> [@Canaith\_Lydian](#):
>
> PVE is where EVE’s economy comes from.

Most of the PvE on Eve could be done without anyone else being online…which makes nonsense of it being a _multiplayer_ game.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 31, 2022, 7:33pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/153 "2022-12-31T19:33:18Z")

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> [@Elizabet\_Forgrave](#):
>
> That makes sense though since it’s hard to argue that ganking is on the negative side of the balance scale.

I think that any view on that comes from the inherent bias we all have.

It would be quite easy to for example look at the number of ships lost in a gank compared to the number of gank target ships lost and it’s very much on the negative side of the balance scale for the gankers as soon as you go above a Venture gank.

Or similarly, to look at the number of accounts/characters needed to gank compared to the number of characters needed to haul around cargo in a freighter; and again it’s very much on the negative side for gankers.

A third would be to compare the amount of coordination, organisation and planning to gank on the high end versus hauling cargo; and again, the balance is far in favour of haulers.

etc.

All depends on which metric you want to compare and there are metrics where the balance sits one way (eg. ISK cost to gank versus ISK cost for a Freighter) and metrics where the balance sits the other way.

In most cases, people only focus on the aspects that help them argue that the balance is too favourable for gankers.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [December 31, 2022, 7:40pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/154 "2022-12-31T19:40:25Z")

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> [@Xeux](#):
>
> You will never get them all.

It’s like reverse pokemon.

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**Author:** ![Elizabet\_Forgrave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elizabet_forgrave/32/457166_2.png) [@Elizabet\_Forgrave](https://forums.eveonline.com/u/Elizabet_Forgrave)\
**Post date:** [December 31, 2022, 7:55pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/155 "2022-12-31T19:55:23Z")

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Yeah there will always be metrics you can pick that will support any conclusion you want. That’s why these conversations are mostly pointless.

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**Author:** ![Aaaarrgg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aaaarrgg/32/395089_2.png) [@Aaaarrgg](https://forums.eveonline.com/u/Aaaarrgg)\
**Post date:** [December 31, 2022, 8:03pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/156 "2022-12-31T20:03:38Z")

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> [@Githany\_Red](#):
>
> We always enjoyed a Aaaarrgg hunt, word would get around that that he was doing his pipe run and we would try and intercept.
> 
> Now in reality it means nothing to him, he just sets off again in a new ship, we didn’t get any isk from it only one time some put a bounty on him. It doesn’t do much for your zkill, just a thrasher with gate gun help.

it does matter to me, i undock to create content, and by the sound of it content was created \o/ everyone had fun and there were explosions.

> [@Githany\_Red](#):
>
> Some said what’s the point but that’s mostly from the isk per hour players who seem to factor out fun from eve play altogether in favour of isk efficiency. Hunting him was good fun and taught our pilots some good skills, scouting, preparing an ambush, getting the right ship ready.

yep sounds like a success, sadly though ccp does seem to be pushing eve towards the players who are in the isk per hour ,making the (isk) numbers bigger crowd these days rather than the ones who will undock for fun… I know undocking for fun in an MMORPG lol

> [@Githany\_Red](#):
>
> Thanks Aaaarrgg hope to see you around

one of your corp mates just did, made me proud to see the explosion 🙂 tell him gf.

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**Author:** ![Elizabet\_Forgrave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elizabet_forgrave/32/457166_2.png) [@Elizabet\_Forgrave](https://forums.eveonline.com/u/Elizabet_Forgrave)\
**Post date:** [December 31, 2022, 8:31pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/157 "2022-12-31T20:31:57Z")

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> [@Aaaarrgg](#):
>
> ccp does seem to be pushing eve towards the players who are in the isk per hour ,making the (isk) numbers bigger crowd these days rather than the ones who will undock for fun…

Or people are also having fun doing these other activities.

I think CCP is just trying to increase enjoyment from activities viable in a smaller playerbase and move away from activities that are one-sided enjoyment.

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**Author:** ![Aaaarrgg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aaaarrgg/32/395089_2.png) [@Aaaarrgg](https://forums.eveonline.com/u/Aaaarrgg)\
**Post date:** [December 31, 2022, 8:51pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/158 "2022-12-31T20:51:32Z")

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> [@Elizabet\_Forgrave](#):
>
> I think CCP is just trying to increase enjoyment from activities viable in a smaller playerbase and move away from activities that are one-sided enjoyment.

i actually was waiting for this reply lol, the difference between me undocking and flying around while many diverse folk form fleets and intell to bring me down involving many people with many more indirectly involved cheering either side on, and the other activities where someone makes isk, usually solo and not involving anyone else is great.

They ,the isk grinders may well have fun making that isk and thats not a bad thing in itself in a sandbox but it does nothing for everyone else it does not expand the EVE experience for anyone else, its just a one sided activity in an isolated silo and may as well be done in a single player game rather than a MMORPG.

And as to the playerbase getting smaller , we all have our theories and mine is every time eve is watered down, simplified, nerfed , made more accessible subs drop and usually ccps response to the latest drop is to nerf ,simplify more. maybe if they went back to their ethos when eve was expanding every year (more than 10 years ago) things would be better 🙂 as ccp back in the day said [Permaband - HTFU - YouTube](https://www.youtube.com/watch?v=VgvM7av1o1Q)

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**Author:** ![New\_Order\_Enforcer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/new_order_enforcer/32/387867_2.png) [@New\_Order\_Enforcer](https://forums.eveonline.com/u/New_Order_Enforcer)\
**Post date:** [December 31, 2022, 8:57pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/159 "2022-12-31T20:57:53Z")

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It is harder now to dunk abyss runners than before. My best dunkations of abyss runners were pre-patch. Now they are way more widespread and takes way more effort to track them. Before patch the lazy blingy abyss runners were in or around Jita… and yes, it is easy to gank them in 1.0 .

Now the lazy Abyss Runners are pumping billions in Highsec like always but forced to hide better by game design.

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**Author:** ![Elizabet\_Forgrave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elizabet_forgrave/32/457166_2.png) [@Elizabet\_Forgrave](https://forums.eveonline.com/u/Elizabet_Forgrave)\
**Post date:** [December 31, 2022, 9:15pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/160 "2022-12-31T21:15:22Z")

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> [@Aaaarrgg](#):
>
> me undocking and flying around while many diverse folk form fleets and intell to bring me down involving many people with many more indirectly involved cheering either side on

This is a fantasy. Most of the time ganking is just a player shooting another player when they are not prepared. It’s one-sided entertainment. People that get ganked rarely find the activity enjoyable in the same way that both sides of a PvP fight often do.

> [@Aaaarrgg](#):
>
> They ,the isk grinders may well have fun making that isk and thats not a bad thing in itself in a sandbox but it does nothing for everyone else it does not expand the EVE experience for anyone else, its just a one sided activity in an isolated silo and may as well be done in a single player game rather than a MMORPG.

It’s not negatively impacting anyone else. Also, in a game with a player run economy the people creating ISK and resources are absolutely vital for the game.

I hate this “It’s PvE therefore it should just be done in a single player game” nonsense. If you think solo play doesn’t belong in MMOs then you don’t understand MMOs.

> [@Aaaarrgg](#):
>
> And as to the playerbase getting smaller , we all have our theories and mine is every time eve is watered down, simplified, nerfed , made more accessible subs drop and usually ccps response to the latest drop is to nerf ,simplify more. maybe if they went back to their ethos when eve was expanding every year (more than 10 years ago) things would be better 🙂 as ccp back in the day said [Permaband - HTFU - YouTube](https://www.youtube.com/watch?v=VgvM7av1o1Q)

We could argue to the end of time about this and never come to an agreement. It’s just not possible to link drops in player numbers to individual changes or even groups of changes among so many other unknown factors.

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**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [December 31, 2022, 9:38pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/161 "2022-12-31T21:38:54Z")

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> [@Elizabet\_Forgrave](#):
>
> both sides of a PvP fight often do

So what is your idea of PvP, a duel? Feather dusters at dawn?

![](https://global.discourse-cdn.com/eveonline/original/4X/e/b/2/eb20733bb4934bb0437f3756bf7805013c8dfad7.webp)

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<div class="post-metadata">

**Author:** ![Elizabet\_Forgrave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elizabet_forgrave/32/457166_2.png) [@Elizabet\_Forgrave](https://forums.eveonline.com/u/Elizabet_Forgrave)\
**Post date:** [December 31, 2022, 9:47pm UTC](https://forums.eveonline.com/t/highsec-ganking-dead-are-you-happy-now/389623/162 "2022-12-31T21:47:15Z")

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I don’t consider PvP to even need a fight, but I consider a “PvP fight” to be combat between two parties where both actively participate in the fight. The experience is often enjoyable whether you win or lose.

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