# How can we best educate new players?

**URL:** <https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109>\
**Category:** Crime & Punishment\
**Created:** [September 15, 2022, 6:55pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109 "2022-09-15T18:55:24Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [September 17, 2022, 12:25pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/93 "2022-09-17T12:25:01Z")

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> [@Sasha\_Nemtsov](#):
>
> If it helps with retention (of both new and older players), why isn’t it more generally available? I’ve certainly seen people claim that ganking in Highsec is driving players away from the game. This would seem to be the ideal solution, as you imply - Win-Win!

> [@Gix\_Firebrand](#):
>
> So making sure the nublets know loss is part of the game, and how shameful is to cry to daddy CCP after getting outplayed is.

I think the crux of the issue for a lot of people is: Eve Online is a game where each player has to figure out _for themselves_ how they are going to engage in a universe where both the game and the devs are aloof and ambivalent to their own needs. How to thrive in it.

Some people walk away, some try to deny the reality as long as possible, others just take the universe as it is today and run with it.

I think a lot of criticisms from eve stem from the first two groups – which are, respectively, player count criticisms, and salt/griefing allegations. I indeed think it is important to teach newbies that neither the universe nor CCP is there to make sure they have a good time. That includes not relying on reimbursement policies nor trying to goad CCP employees/volunteers to do their bidding. Players have to take charge of their own good times for themselves.

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [September 17, 2022, 12:27pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/94 "2022-09-17T12:27:30Z")

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> [@Io\_Koval](#):
>
> Players have to take charge of their own good times for themselves.

Yes, 100 percent to agree.

Especially after they lose a ship.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [September 17, 2022, 12:42pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/96 "2022-09-17T12:42:40Z")

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> [@Gix\_Firebrand](#):
>
> How else would you all educate the nublets?

All those points would be an excellent part of the NPE.

A significant problem is that gamers today have so much choice of what to do with leisure time (not just games but smartphone, streaming video, social media, youtube etc.) that they are less willing to devote time to “learning the ropes” on any new product. If it doesn’t grab them in 30 minutes or less they’re generally off to the next thing.

Rather than ‘change the NPE’ to add more to it (many people already skip it _and_ the career agents, as silly as that seems to most vets), I think the NPE needs to be changed to more of a buffet style. There should be the “intro” NPE that gets things rolling (and I agree that intro should _not_ extol mining as the ‘road to riches’) and then a “Further adventures” NPE section that you choose from an area: Skill Training, Getting Paid, Fitting Ships, Growing Together, Exploring the Galaxy, and Staying Alive - Or Not.

These should be “topic” trainers rather than ‘Career’ oriented since Career has it’s own paths. They should have a short and punchy video watchable in-game explaining the value of this section. Then it would lead them to a set of agents with missions and tasks that essentially walk them through your points 1-7. There should be a couple more (skippable) short, interesting videos along the way.

(As an aside, each faction should also have a “Loyalty to the faction, Death to our enemies” intro that provides some emotional hook to the chosen faction.)

Yes this would require significant work on CCP’s part. They’ve in fact already done that much work and more, and thrown it all away and started over again - simply because none of the decision makers at CCP have even half a clue what their own game needs to be successful.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [September 17, 2022, 4:16pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/97 "2022-09-17T16:16:32Z")

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> [@Githany\_Red](#):
>
> How can we help people like that.

Why would we want to help? Just kill them.

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**Author:** ![Bob\_Mo\_rane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bob_mo_rane/32/333433_2.png) [@Bob\_Mo\_rane](https://forums.eveonline.com/u/Bob_Mo_rane)\
**Post date:** [September 17, 2022, 7:55pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/98 "2022-09-17T19:55:16Z")

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There it is and it’s the best solution I can think of as well.

> [@Aiko\_Danuja](#):
>
> Why would we want to help? Just kill them.

If they can’t handle the game and its rules they ought to quit.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 17, 2022, 8:14pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/99 "2022-09-17T20:14:24Z")

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But…but… Hilmar’s income? Isnt that the most important thing?

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [September 18, 2022, 8:03am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/100 "2022-09-18T08:03:13Z")

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> [@Aiko\_Danuja](#):
>
> Why would we want to help? Just kill them.

He was in local whining, ask why was I killed, I opened up a chat to offer help and it was like I killed him, he didn’t want help he just wanted his isk back.

I got the gankers loot I offered that to him for the kr but no he stormed off, why play a game if you don’t want to play a part of it.

Even he need to learn it can happen and that’s the point of this thread, I know your out look, kill them all and yes sometimes your right

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [September 18, 2022, 8:31am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/101 "2022-09-18T08:31:27Z")

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Educate a new player by showing that you can always disagree and tell them that ganking is good for the game.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [September 18, 2022, 11:57am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/102 "2022-09-18T11:57:35Z")

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Dont recall the exact details, but had a new player bitching about something in rookie help. Several tried to help him, i tried a private chat to help him, he declined and blocked me. Some just dont want help

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**Author:** ![Dr\_Techenstein\_Techsalt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dr_techenstein_techsalt/32/387741_2.png) [@Dr\_Techenstein\_Techsalt](https://forums.eveonline.com/u/Dr_Techenstein_Techsalt)\
**Post date:** [September 18, 2022, 12:22pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/103 "2022-09-18T12:22:29Z")

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The NPE should be they undock, told to make a jump and then smartbombed on a gate before they load in. They receive a crate of fireworks and a launcher.

NPE ends.

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [September 18, 2022, 2:56pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/104 "2022-09-18T14:56:15Z")

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> [@Gix\_Firebrand](#):
>
> How else would you all educate the nublets?

Eve should have something for noobs akin to the old paperclip advice thingy that used to appear on Word documents. Something that would come up with appropriate ’ Did you know that…?’ comments at suitable moments. This feature could cover all sorts of things. It could establish when a noob is mining and offer advice on safety. It could offer fitting advice. And so on.

Obviously this ̶a̶n̶n̶o̶y̶i̶n̶g̶ useful feature could be turned off after a certain point…or even right away in the case of new Alpha or Omega accounts of existing players.

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**Author:** ![Arya\_Yeshe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arya_yeshe/32/397211_2.png) [@Arya\_Yeshe](https://forums.eveonline.com/u/Arya_Yeshe)\
**Post date:** [September 18, 2022, 4:33pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/105 "2022-09-18T16:33:46Z")

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> [@Githany\_Red](#):
>
> He got all funny with me at this point and said not doing anything other than report him
> 
> How can we help people like that.

I am very curious about people like that, even if someone can make way more ISK and get all the ISK back in no time, the person should get revenge regardless… should kill and steal.

Everybody who is not my alt has to die or be robbed, if those victims grow too much they become those arrogant whales talking down on everybody else!

They will only become an arrogant whale if we let them, that will be our fault… they are completely balless and can only become powerful by their compulsive disorder of hoarding.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 18, 2022, 6:04pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/106 "2022-09-18T18:04:12Z")

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Sounds to me like these are exactly the kind of players who are unsuited to the game, and its for the best that they leave.

We only want to play with nice respectable people here, not pottymouths like Scott.

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [September 19, 2022, 12:42am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/107 "2022-09-19T00:42:49Z")

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But I do think it’s ignorance and lack of understanding that creates the anger, aggression and pottymouth effect.  
It’s the same thing that Aiko mines in why was I ganked.

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [September 19, 2022, 12:51am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/108 "2022-09-19T00:51:17Z")

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[Twilight Zone - A Small Talent For War - YouTube](https://www.youtube.com/watch?v=fbT1fCHOjfI)

The NPE should train players to be wolves instead of sheep. A wolf in sheep’s clothing can still mine and survive.

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [September 19, 2022, 1:24am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/109 "2022-09-19T01:24:30Z")

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In reality don’t we need all and every type of player

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<div class="post-metadata">

**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [September 19, 2022, 1:35am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/110 "2022-09-19T01:35:22Z")

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Off players? You mean you don’t want diversity in the game? You don’t want players being prepped for what’s actually out there? 🙄

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 19, 2022, 6:45am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/112 "2022-09-19T06:45:04Z")

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In many cases that could be true.

But I see people all the time do it in RL because they cannot accept they are wrong (or outplayed in this case).

Accepting that you are not the most important person in the world is a skill many people have lost. It can be regained, but not by people who stamp their feet and rage because they didnt auto win a videogame, argument, queue in a store etc etc

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**Author:** ![Bob\_Mo\_rane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bob_mo_rane/32/333433_2.png) [@Bob\_Mo\_rane](https://forums.eveonline.com/u/Bob_Mo_rane)\
**Post date:** [September 19, 2022, 10:20am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/114 "2022-09-19T10:20:21Z")

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> [@Lucas\_Kell](#):
>
> PA inevitably pulling the plug as EVE fails to sustain numbers that are worth keeping the game running.

I have a feeling that you’d love that, so you could point the finger at all those ganker meanies and go “_See?! It’s their fault for griefing players!_”  
I think you’re going to have to wait a long time to rub everyone’s noses in it. The pessimist in me says EVE has at least another 10 years to go.

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [September 19, 2022, 10:23am UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/116 "2022-09-19T10:23:38Z")

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Hm, should we also teach the nublets healthy life balance and that they can walk away from a vidya game any time as a grown adult?

I think its a good lesson 😃

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