# How can we best educate new players?

**URL:** <https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109>\
**Category:** Crime & Punishment\
**Created:** [September 15, 2022, 6:55pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109 "2022-09-15T18:55:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [September 15, 2022, 7:00pm UTC](https://forums.eveonline.com/t/how-can-we-best-educate-new-players/377109/2 "2022-09-15T19:00:26Z")

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> [@Gix\_Firebrand](#):
>
> Change the NPE to include ganking, suspect baiting, gate camps and other things that may generally cause your death

> [@Gix\_Firebrand](#):
>
> - Going over in depth of D-scan, local, F10 and how it can be used to keep you alive

While [I am pro these ideas](https://forums.eveonline.com/t/npe-mining-mission-teach-dscan-to-avoid-death/330952), there are players who have taken it upon themselves to make up the NPE’s shortcomings by delivering the antimatter lessons themselves.

EDIT: I am surprised gankers don’t charge CCP an Extended Continuous NPE License Fee.

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