# How important are skills for pvp?

**URL:** <https://forums.eveonline.com/t/how-important-are-skills-for-pvp/143268>\
**Category:** New Citizens Q&A\
**Created:** [March 1, 2019, 3:37pm UTC](https://forums.eveonline.com/t/how-important-are-skills-for-pvp/143268 "2019-03-01T15:37:02Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Elena\_Laskova](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elena_laskova/32/11436_2.png) [@Elena\_Laskova](https://forums.eveonline.com/u/Elena_Laskova)\
**Post date:** [March 3, 2019, 11:27am UTC](https://forums.eveonline.com/t/how-important-are-skills-for-pvp/143268/15 "2019-03-03T11:27:20Z")

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Jay  
Shah’s advice is all accurate AFAIK, but …

… after one month’s playing, your small T1 ship against a vet in a similar-_looking_ ship will almost certainly lose almost every time because they can fit more/better stuff into the ship.

A “Rule of Thumb” I use for combat in games (not just EVE): if everything else is equal, a 5-10% edge in damage delivered + a 5-10% edge in damage received converts to 90-95% chance of winning.

Knowledge matters too of course, and you have less than a real PvP vets (not compared to “100% gankers” though /lol). But that’s in the “everything else in equal” category.

Later on small-ship combat can become more nearly equal.

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