# How to counter Abyssal hunters/gankers and move your stuff in high-sec safely

**URL:** <https://forums.eveonline.com/t/how-to-counter-abyssal-hunters-gankers-and-move-your-stuff-in-high-sec-safely/266943>\
**Category:** General Discussion\
**Created:** [September 14, 2020, 6:06pm UTC](https://forums.eveonline.com/t/how-to-counter-abyssal-hunters-gankers-and-move-your-stuff-in-high-sec-safely/266943 "2020-09-14T18:06:41Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Sp3NgL3R\_GipsyDanger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sp3ngl3r_gipsydanger/32/198068_2.png) [@Sp3NgL3R\_GipsyDanger](https://forums.eveonline.com/u/Sp3NgL3R_GipsyDanger)\
**Post date:** [September 14, 2020, 6:33pm UTC](https://forums.eveonline.com/t/how-to-counter-abyssal-hunters-gankers-and-move-your-stuff-in-high-sec-safely/266943/8 "2020-09-14T18:33:01Z")

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I already had some idea to somehow prevent ganking in my post

> [@Abyssal Dead Space Suggestion | Add This](https://forums.eveonline.com/t/abyssal-dead-space-suggestion-add-this/263013):
>
> Hello Abyssal runners and CCP, I have some idea that would be nice to add upon exiting abyssal space. We all know when you enter the abyss and when you clear the room and click to activate the gate to jump into another room your ship starts moving to the another gate into that room. So what i am proposing is that when you clear all 3 rooms and in final room when you need to exit the abyss your ship should still move like it does when u are in abyss space. I think it should be the same when u …

But i dont think CCP will add something like that.

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