# How to Extract 3D Ship Model and Skins?

**URL:** <https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564>\
**Category:** General Discussion\
**Created:** [August 9, 2017, 4:01pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564 "2017-08-09T16:01:54Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![MrJc\_Brighteast](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mrjc_brighteast/32/28285_2.png) [@MrJc\_Brighteast](https://forums.eveonline.com/u/MrJc_Brighteast)\
**Post date:** [September 29, 2017, 7:24pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/21 "2017-09-29T19:24:38Z")

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was wondering what happened to the link? I simply get a not found now

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**Author:** ![Netan\_MalDoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/netan_maldoran/32/426257_2.png) [@Netan\_MalDoran](https://forums.eveonline.com/u/Netan_MalDoran)\
**Post date:** [October 1, 2017, 5:01am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/22 "2017-10-01T05:01:14Z")

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I reset my github stuff and forgot about this link, i just updated it in my OP along with updated models and citadels!

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**Author:** ![MrJc\_Brighteast](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mrjc_brighteast/32/28285_2.png) [@MrJc\_Brighteast](https://forums.eveonline.com/u/MrJc_Brighteast)\
**Post date:** [October 1, 2017, 3:46pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/23 "2017-10-01T15:46:59Z")

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Thanks a ton for the quick response sir 😃

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**Author:** ![Christ\_Nolen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/christ_nolen/32/29591_2.png) [@Christ\_Nolen](https://forums.eveonline.com/u/Christ_Nolen)\
**Post date:** [October 6, 2017, 9:11am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/24 "2017-10-06T09:11:16Z")

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hey @Neuntausend I’m a dev on a eve online rts mod for sins of a solar empire, and would appreciate it to get my hands on your latest blender plugin as i use the plugin to bake textures for it.

Me and the team would really appreciate it.

anyway hope to get to read this message and i look forward to your reply

Regards Mr Nolen

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**Author:** ![Cora\_Namoor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cora_namoor/32/116921_2.png) [@Cora\_Namoor](https://forums.eveonline.com/u/Cora_Namoor)\
**Post date:** [October 18, 2017, 11:07am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/25 "2017-10-18T11:07:08Z")

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Just wondering if you guys also know how to rip the character models from the game? Was looking to use the Steam Program FaceRig for Streaming on Twitch but need a way to export the characters. [http://store.steampowered.com/app/274920/FaceRig/](http://store.steampowered.com/app/274920/FaceRig/)

Any Ideas what program I would need and where the character 3d’s are kept?

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**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [October 20, 2017, 4:18am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/26 "2017-10-20T04:18:49Z")

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I’d love to hear an official answer. So far I’ve assumed the character models are transmitted from the server on the fly and don’t exist on your computer at all.

In a way I’ve pursued 3D art and animation as a career choice as a result of wanting to interact with my characters more.

CCP if my character models are on my computer I’d love to use them in machinima short movies along with environments and the whole 3D production shebang.

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**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [October 20, 2017, 4:33am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/27 "2017-10-20T04:33:42Z")

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As it is my demo reel will be an adventure involving my characters and some EVE assets like ships. Having character models available would make the process much easier. They will be rigged, animated, and have voice acting.

You know, stay tuned like 2 years from now but still. Character models would be great.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [October 20, 2017, 6:34am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/28 "2017-10-20T06:34:30Z")

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Haha, yes there is Papakura. I used it for few models of anime characters. The hard part is you have to cut these shapes out yourself and glue them together. Its the most labor intensive and the longest part, and i dare say the hardest because you just have to sit there with scissors or some sharp, precise knife like modelers knife and carefully, painstakingly work on every detail, and then glue goes not where you want it to be or parts slip and its hard to bring shapes together. 😆

3D printing is the future, I think you can buy 3d prints from net.  
Like from here: [Upload Your 3D Print Designs to 3D Print - Shapeways](https://www.shapeways.com/create)  
There may be also some local stores like that, I think.

> [@Rain6637](#):
>
> Having character models available would make the process much easier.

I tried to covince them on forums together with some people few years ago, but it turns out its just a generic head that is modified with some kind of coordinates, and those coordinates make you in the game.

Then I just sculpted face in Blender, using the avatar portraits done from many directions.

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**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [October 20, 2017, 7:43am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/29 "2017-10-20T07:43:00Z")

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> [@Nana\_Skalski](#):
>
> I tried to covince them on forums together with some people few years ago, but it turns out its just a generic head that is modified with some kind of coordinates, and those coordinates make you in the game.
> 
> Then I just sculpted face in Blender, using the avatar portraits done from many directions.

yeah I figured. :-/

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**Author:** ![Galletem\_en\_Marland](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galletem_en_marland/32/149596_2.png) [@Galletem\_en\_Marland](https://forums.eveonline.com/u/Galletem_en_Marland)\
**Post date:** [October 23, 2017, 5:10am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/30 "2017-10-23T05:10:48Z")

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I know almost noting about 3d modeling; Can someone give me a step by step guide for @Neuntausend’s shader? I don’t know what the instructions in it’s forum are telling me to do.

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**Author:** ![Galletem\_en\_Marland](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galletem_en_marland/32/149596_2.png) [@Galletem\_en\_Marland](https://forums.eveonline.com/u/Galletem_en_Marland)\
**Post date:** [October 24, 2017, 4:03am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/31 "2017-10-24T04:03:13Z")

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Ah, never mind. I figured it out myself. Another question: How do I know what colors and values to use? Is it somewhere in the files I can access with TriExporter?

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**Author:** ![Bibosikus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bibosikus/32/379586_2.png) [@Bibosikus](https://forums.eveonline.com/u/Bibosikus)\
**Post date:** [November 15, 2017, 9:53pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/32 "2017-11-15T21:53:01Z")

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Can anyone help me get a phantasm file? the one i found natans list is missing all its spikes and is real low polly

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**Author:** ![Netan\_MalDoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/netan_maldoran/32/426257_2.png) [@Netan\_MalDoran](https://forums.eveonline.com/u/Netan_MalDoran)\
**Post date:** [November 18, 2017, 3:15am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/33 "2017-11-18T03:15:53Z")

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Yeahhhh, don’t know what happened there, I re-converted the Phantasm and the Revanant fixing the spike issue, but the models from CCP are still low poly 😕

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**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [November 24, 2017, 11:14pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/34 "2017-11-24T23:14:57Z")

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I’ve noticed a lot of them require some retouching. Are you sure it’s not lowpoly but rather the regular model without the full edge hardening applied

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**Author:** ![Kathern\_Aurilen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kathern_aurilen/32/149798_2.png) [@Kathern\_Aurilen](https://forums.eveonline.com/u/Kathern_Aurilen)\
**Post date:** [November 25, 2017, 12:04am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/35 "2017-11-25T00:04:15Z")

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> [@Rain6637](#):
>
> I’d love to hear an official answer. So far I’ve assumed the character models are transmitted from the server on the fly and don’t exist on your computer at all.

I think the character models are built on the fly to make you profile pic, and not retained when not being used. That’s the way it feels to me.

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**Author:** ![Kathern\_Aurilen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kathern_aurilen/32/149798_2.png) [@Kathern\_Aurilen](https://forums.eveonline.com/u/Kathern_Aurilen)\
**Post date:** [November 25, 2017, 12:18am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/36 "2017-11-25T00:18:01Z")

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I always like the few funny EvE machinima there is out there

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**Author:** ![Galletem\_en\_Marland](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galletem_en_marland/32/149596_2.png) [@Galletem\_en\_Marland](https://forums.eveonline.com/u/Galletem_en_Marland)\
**Post date:** [November 25, 2017, 4:46am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/37 "2017-11-25T04:46:46Z")

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I’ve actually managed to find them in TriExporter. There is a ton of assets located under :  
**graphics \> character \> [files]**

and I found instructions on how to use them here: [http://cargocollective.com/ThomasM/Eve-2-Unreal-UDK-Characters](http://cargocollective.com/ThomasM/Eve-2-Unreal-UDK-Characters)

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**Author:** ![Kathern\_Aurilen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kathern_aurilen/32/149798_2.png) [@Kathern\_Aurilen](https://forums.eveonline.com/u/Kathern_Aurilen)\
**Post date:** [November 25, 2017, 4:29pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/38 "2017-11-25T16:29:51Z")

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That’s awesome. I can’t wait to see what u come up with

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**Author:** ![Cora\_Namoor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cora_namoor/32/116921_2.png) [@Cora\_Namoor](https://forums.eveonline.com/u/Cora_Namoor)\
**Post date:** [November 26, 2017, 2:47pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/39 "2017-11-26T14:47:24Z")

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Ya that was made in HF2 Engine though. And no ingame avatars were used or harmed in the making of this video.

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**Author:** ![Cora\_Namoor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cora_namoor/32/116921_2.png) [@Cora\_Namoor](https://forums.eveonline.com/u/Cora_Namoor)\
**Post date:** [November 26, 2017, 2:54pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/40 "2017-11-26T14:54:51Z")

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Thank-You!!! This is what I was looking for. Alot to learn but thank-you for the links.

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