# How to Extract 3D Ship Model and Skins?

**URL:** <https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564>\
**Category:** General Discussion\
**Created:** [August 9, 2017, 4:01pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564 "2017-08-09T16:01:54Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Jia\_china](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jia_china/32/236831_2.png) [@Jia\_china](https://forums.eveonline.com/u/Jia_china)\
**Post date:** [October 23, 2020, 7:06am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/61 "2020-10-23T07:06:00Z")

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Why is there no new reply for such a long time? Is it that everyone no longer needs 3D model drawing

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [October 23, 2020, 7:40am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/62 "2020-10-23T07:40:11Z")

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Triexporter still works. People still extract models and textures.

Do you want something or you just though it would be nice to be a necromancer? Look at the dates.

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**Author:** ![staruk86](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/staruk86/32/254489_2.png) [@staruk86](https://forums.eveonline.com/u/staruk86)\
**Post date:** [February 3, 2021, 2:42am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/63 "2021-02-03T02:42:06Z")

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Still fully working? Tried like the rifter and no go.  
Alot of Med/low detailed models are working but the main models aren’t showing / crashing

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 3, 2021, 6:58am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/64 "2021-02-03T06:58:02Z")

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I will check when at home. BTW, are you sure the Triexporter was used with proper Granny file?

> **[Dropbox](https://www.dropbox.com/s/n8tqf8iyancwjpy/granny2_2.11.8.0.rar?dl=0)**

TriExporter 0.5.1.1: [https://github.com/evem8/triexporter/releases](https://github.com/evem8/triexporter/releases)  
For possible issues with setting folder: [Unable to Set folder · Issue #2 · evem8/triexporter · GitHub](https://github.com/evem8/triexporter/issues/2)

Here is another thread where it was working.

> [@Anyone know how to get ships model?](https://forums.eveonline.com/t/anyone-know-how-to-get-ships-model/123188/6):
>
> You have to get this granny2 file that is posted by me earlier in first post, and configure triexporter and set “download all” option in client to be on, then there are these options: Then when you have .png files made out of .dds ([SageThumbs addon to windows](https://sourceforge.net/projects/sagethumbs/)) you have to decompose them to extract these different channels and save as roughness, material, glow, etc, like in previous post is quoted. explanation of decomposition [GIMP 2.8.20 tutorials - 28 - Decompose and Compose - YouTu…](https://www.youtube.com/watch?v=pG8OHpVUHdI)

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 3, 2021, 5:01pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/65 "2021-02-03T17:01:07Z")

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I just extracted Reaper and textures, the high detail ones. So it looks like it works. Just have to use the correct software like described above. Imported .obj into Blender as usual. No crash.

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**Author:** ![staruk86](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/staruk86/32/254489_2.png) [@staruk86](https://forums.eveonline.com/u/staruk86)\
**Post date:** [February 3, 2021, 8:27pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/66 "2021-02-03T20:27:22Z")

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Nana,

Think you may of cracked it for me. ‘Download Everything’ within the client may of helped it; that or just looked up the rifter within game to force the download I guess at the time worked.

Guessing that the main part of not having the cache full would of been the problem; so thank you for pointing me in the right direction 🙂

I can get back to doing some designing again after a few years out 🙂

 ![Cyna](https://global.discourse-cdn.com/eveonline/original/3X/3/7/373bc6c1540169ca802f3aa0793f1d3b5735b58a.jpeg)

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 4, 2021, 8:04pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/67 "2021-02-04T20:04:02Z")

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Yes, download all must have fixed it I think, sometimes I am using the stuff I wrote there also if I forget something.

To show what actually can be made, I modified Reaper, corvette. Just because I always wanted it to look symetrical.

 ![](https://global.discourse-cdn.com/eveonline/original/3X/6/3/63b02617643d00e39ffa36396bdad8714e8bd352.jpeg)

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**Author:** ![staruk86](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/staruk86/32/254489_2.png) [@staruk86](https://forums.eveonline.com/u/staruk86)\
**Post date:** [February 7, 2021, 12:54am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/68 "2021-02-07T00:54:22Z")

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Nice work Nana,

Would be interesting if you could spare some time if possible showing some of the ropes with the new exporting/applying way? Or if you know a resource explaining the new process. It appears it’s changed a little since the skin system has been put into place.

I would guess it’s something like the same system but various RGB channels now apply different effect once the material (within the 3D software) is affected?

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 7, 2021, 1:11am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/69 "2021-02-07T01:11:06Z")

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But I dont know, I only assume the materials are somehow described in engine because that PMDG texture is a material layout file inside green channel. With some effects like light streaks shining away from the ship or engine effects its that they are added in engine as separate objects, they are not on models extracted, so I think they need to be created in Blender from scratch.

Some examples of using recolored material texture for coloring:

> [@Anyone know how to get ships model?](https://forums.eveonline.com/t/anyone-know-how-to-get-ships-model/123188/25):
>
> But batlecruiser file have color by choosing color in multiply node (Mix RGB) connected to albedo, that small Color2 field. All ships able to be flown by capsuleers have grayscale albedo. I think CCP uses some diferently colored materials to colorize the ships (back when SKINS were first introduced, the SKINs worked on every ship, just the metalness and colors changed on ships). CCP probably made it so they would have time saving technology when tweaking the materials for every ship at the same…

> [@Anyone know how to get ships model?](https://forums.eveonline.com/t/anyone-know-how-to-get-ships-model/123188/27):
>
> Hi, all! Just finished modifications of Nana’s (who deserves mad props, BTW) Blender file, and I think I got pretty close. I’m still not quite satisfied with the dirt, but other than that it’s working well. The link: [https://drive.google.com/open?id=1Ed8Zb0M1AW3HwWK0KeM3cKpMAvorRa3k](https://drive.google.com/open?id=1Ed8Zb0M1AW3HwWK0KeM3cKpMAvorRa3k) P.S. I got the colors from [eve-nt.uk/designer](http://eve-nt.uk/designer) P.P.S. If anyone can find the colors for SKINS, it would be greatly appriciated.

Now I have found only this but need to test it:

> <https://blender.stackexchange.com/questions/90064/using-an-rgb-map-to-assign-various-shaders-in-a-material>

For using material ID textures in Blender to show separate materials there.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 7, 2021, 11:42am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/70 "2021-02-07T11:42:38Z")

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Ok, so after reading this answer in link above I created a reference file for Blender 2.8 with shaders and textures.

> **[Reaper.zip](https://drive.google.com/file/d/1GFzWrlKsDtJPjMY7c6LeGKk_SaTNiCQ6/view?usp=sharing)**
>
> Google Drive file.

It can be used as example when creating the shaders for other EVE ships. Some Knowledge of Blender is needed.  
It is using recolored Material ID texture extracted from the EVE \_PMDG texture.

[![](https://global.discourse-cdn.com/eveonline/optimized/3X/2/d/2d35bf5bd891f69dcd050c4ba738131ac12e9dbd_2_1035x580.jpeg) ](https://global.discourse-cdn.com/eveonline/optimized/3X/2/d/2d35bf5bd891f69dcd050c4ba738131ac12e9dbd_2_1035x580.jpeg)  
If you are creating new Material texture for Blender, it have to be recolored to RGB in GIMP (select by color tool, then bucket fill tool, pure RGB values) or some other picture editor after extracting from DDS file, because EVE uses greyscale.

[Read here how to extract files and make them usable in Blender](https://forums.eveonline.com/t/anyone-know-how-to-get-ships-model/123188/6).

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**Author:** ![Fale\_Einn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fale_einn/32/477432_2.png) [@Fale\_Einn](https://forums.eveonline.com/u/Fale_Einn)\
**Post date:** [February 7, 2021, 12:16pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/71 "2021-02-07T12:16:20Z")

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This is facinating! Thank you!  
Is it possible to do this with our characters as well?  
Sky boxes would be interesting as well come to think of it…

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 7, 2021, 12:49pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/72 "2021-02-07T12:49:37Z")

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Characters need a lot more work because the meshes and textures are all in pieces with submeshes, have to be extracted as gr2 files then converted in Milkshape software that is not free. Also more extensive knowledge of Blender is needed to assemble character meshes, sculpt face so it looks like your character, add skeleton to make pose or animate, fix textures so they are transparent where needed etc…  
But the albedo is actually colored for characters clothing and body, so no need to build the shaders with materials ID just to show color.

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**Author:** ![Fale\_Einn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fale_einn/32/477432_2.png) [@Fale\_Einn](https://forums.eveonline.com/u/Fale_Einn)\
**Post date:** [February 7, 2021, 1:22pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/73 "2021-02-07T13:22:50Z")

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Wow, thanks!.  
So the features we sculpt on our characters are server side, not client?  
I suppose that would make sense because storing every single character shape would make the client a good bit bigger…  
Most of what you mentioned I can do, I love ZBrush, and use Blender for rigging, though some of this, like gr2 files, MilkShape and even reassembly in Blender are things I know little about.  
On the other hand there’s not much I can’t learn, so maybe I will give it a shot.

Thanks again!

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**Author:** ![Herzog\_Wolfhammer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/herzog_wolfhammer/32/452132_2.png) [@Herzog\_Wolfhammer](https://forums.eveonline.com/u/Herzog_Wolfhammer)\
**Post date:** [February 7, 2021, 11:13pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/74 "2021-02-07T23:13:44Z")

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Holy thread necro, Batman!  
But this is a very useful thread. I finally have a 3D printer and a tabletop CNC too.  
Back in 2017 I wanted to teach my nephew about Unity. And I imported the model of the Minmatar Cyclone into the “world” we built. I was trying to make video games less magical for a kid that seemed so enthralled by them. The idea being, if you are going to spend time on this stuff, do it in a way that gives you knowledge and skills rather than just be an end loser.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 8, 2021, 7:33am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/75 "2021-02-08T07:33:10Z")

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> [@Fale\_Einn](#):
>
> So the features we sculpt on our characters are server side

> **[.:Eve 2 Unreal UDK - Characters:. - Thomas M](http://cargocollective.com/ThomasM/Eve-2-Unreal-UDK-Characters)**

This is about characters, it was posted here before. It gives a rough estimate on what is needed. I used different setup tho, more time consuming and I think non-optimal at all, so I will keep my method to myself.

Here is even different method

> **[Reddit - The heart of the internet](https://www.reddit.com/r/Eve/comments/7trqeo/exporting_3d_character_models/)**

The textures seem to be messed up tho in that method, maybe because some important data about UV maps was lost somewhere there.

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**Author:** ![Netan\_MalDoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/netan_maldoran/32/426257_2.png) [@Netan\_MalDoran](https://forums.eveonline.com/u/Netan_MalDoran)\
**Post date:** [February 11, 2021, 4:15am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/76 "2021-02-11T04:15:18Z")

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Well, since this post has been dug up from the grave, I’ll re-link my repo of most of the extracted models of the game, they are in STL format for you 3D printers.  
Most everything should be updated, unless I’ve missed something.

> [@EvE 3D Model Repository](https://forums.eveonline.com/t/eve-3d-model-repository/40147):
>
> I will be maintaining a repository of game models exported from Triexporter located here –\> [GitHub - Kyle-Cerniglia/EvE-3D-Printing](https://github.com/Kyle-Cerniglia/EvE-3D-Printing) I will keep it updated from time to time as models are modified and added. If you want a specific model that I’m missing, please eve-mail me! Galletem en Marland found resources on how to use the character models under Triexporter\>graphics\>character\> [http://cargocollective.com/ThomasM/Eve-2-Unreal-UDK-Characters](http://cargocollective.com/ThomasM/Eve-2-Unreal-UDK-Characters) Update 3/3/21: Added the Jita tradehub (.obj), P…

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**Author:** ![Katia\_Sae](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katia_sae/32/485772_2.png) [@Katia\_Sae](https://forums.eveonline.com/u/Katia_Sae)\
**Post date:** [February 12, 2021, 11:51pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/77 "2021-02-12T23:51:19Z")

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Request, if it is available, the Katia Sae Memorial?

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**Author:** ![staruk86](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/staruk86/32/254489_2.png) [@staruk86](https://forums.eveonline.com/u/staruk86)\
**Post date:** [February 18, 2021, 8:37pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/78 "2021-02-18T20:37:52Z")

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I couldn’t find it ☹

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**Author:** ![Katia\_Sae](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katia_sae/32/485772_2.png) [@Katia\_Sae](https://forums.eveonline.com/u/Katia_Sae)\
**Post date:** [February 19, 2021, 10:08am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/79 "2021-02-19T10:08:11Z")

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No worries and thanks for looking into it. I’ve looked before as well and didn’t see it, but really wasn’t sure if I was doing it right. Thank for confirming!

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 19, 2021, 11:46am UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/80 "2021-02-19T11:46:00Z")

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You mean the printable files or just extracted model? I think I could get model from the files later today, with textures, for Blender, but I dont know how to make it printable because never done it, dont have 3D printer.

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