# How to Extract 3D Ship Model and Skins?

**URL:** <https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564>\
**Category:** General Discussion\
**Created:** [August 9, 2017, 4:01pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564 "2017-08-09T16:01:54Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Neuntausend](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neuntausend/32/11965_2.png) [@Neuntausend](https://forums.eveonline.com/u/Neuntausend)\
**Post date:** [August 10, 2017, 5:48pm UTC](https://forums.eveonline.com/t/how-to-extract-3d-ship-model-and-skins/15564/10 "2017-08-10T17:48:46Z")

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Open the eve launcher and klick the button with the E at the top right:

![1](https://global.discourse-cdn.com/eveonline/original/2X/4/4c32afe53f05e2fa7fb75e81ab3ec65231062d71.png)

Select “Shared Cache” and a new Window will open:

![2](https://global.discourse-cdn.com/eveonline/original/2X/8/82cecf3bcf68dceb5ed58bf2cf1f7a1e72061f4e.png)

Where it says C:\EVE\SharedCache\ for me, it may say something else for you. That’s where you need to look. In that folder is a folder called tq. Once you have found that, open TriExporter (it needs to be the fork I linked above with support for the shared cache). Go to File -\> Set folder… and point to afforementioned folder.

Once you have done that it will list all the assets in a sort of directory tree. You can find the ships in res:\dx9\model\ship\ \<faction\>\ \<class\>\ \<hull type\>\

I typically export the whole folder as files (right click on it -\> save folder). It contains the textures and some other stuff I don’t know what to do with. Then I double click the ship model itself (that’s the .gr file) and it will show me a preview. Then go to File -\> Export model, and I save it as .obj, as I can easily import it into Blender, but other formats may work for you as well.

Shameless plug: [https://forums-archive.eveonline.com/default.aspx?g=posts&t=435376](https://forums-archive.eveonline.com/default.aspx?g=posts&t=435376)

The shader is a bit wonky at times, but it kind of works nonetheless. I have a better version by now, but I have been too lazy recently to clean it up and release it because :effort:

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