# How to fix combat interceptors

**URL:** <https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257>\
**Category:** Player Features & Ideas\
**Created:** [November 4, 2018, 7:27pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257 "2018-11-04T19:27:18Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![Markus\_Reinhart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/markus_reinhart/32/133706_2.png) [@Markus\_Reinhart](https://forums.eveonline.com/u/Markus_Reinhart)\
**Post date:** [November 6, 2018, 12:34am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/188 "2018-11-06T00:34:19Z")

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CCP fcks up balancing all the time, to then have to change it again later on.

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**Author:** ![Markus\_Reinhart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/markus_reinhart/32/133706_2.png) [@Markus\_Reinhart](https://forums.eveonline.com/u/Markus_Reinhart)\
**Post date:** [November 6, 2018, 12:34am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/189 "2018-11-06T00:34:50Z")

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> [@PI\_farmer1](#):
>
> Well, assuming that a stiletto could fit a 50mn compact mwd, it would be able to hit roughly 9km/s cold, but can last for like 2 cycles. They could be the super fast tackle ships.

which isn’t a combat intie.

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**Author:** ![PI\_farmer1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pi_farmer1/32/133289_2.png) [@PI\_farmer1](https://forums.eveonline.com/u/PI_farmer1)\
**Post date:** [November 6, 2018, 12:35am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/190 "2018-11-06T00:35:18Z")

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Why not? Tackling is still combat, it’s just not dps

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**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [November 6, 2018, 12:35am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/191 "2018-11-06T00:35:19Z")

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I agree with this. Combat inties should be the less tanky higher damage tech ii frigate.

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**Author:** ![Markus\_Reinhart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/markus_reinhart/32/133706_2.png) [@Markus\_Reinhart](https://forums.eveonline.com/u/Markus_Reinhart)\
**Post date:** [November 6, 2018, 12:35am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/192 "2018-11-06T00:35:57Z")

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> [@PI\_farmer1](#):
>
> Why not? Tackling is still combat, it’s just not dps

…

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:36am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/193 "2018-11-06T00:36:17Z")

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turning makes it unviable except in a straight line where a command destroyer is probably the best idea.

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**Author:** ![PI\_farmer1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pi_farmer1/32/133289_2.png) [@PI\_farmer1](https://forums.eveonline.com/u/PI_farmer1)\
**Post date:** [November 6, 2018, 12:37am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/194 "2018-11-06T00:37:33Z")

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True, but that’s one of the drawbacks to overpropping. If it was a straight up speed increase that could work, but i thought that would be too strong for intys considering how fast they go already

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:40am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/195 "2018-11-06T00:40:01Z")

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without having a fit to look up and play with i cant really comment from the correct pov but from what i can think of i dont think it would be all that useful or more to the point wouldnt simply be used to buff other areas of the ship instead.

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**Author:** ![Herzog\_Wolfhammer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/herzog_wolfhammer/32/452132_2.png) [@Herzog\_Wolfhammer](https://forums.eveonline.com/u/Herzog_Wolfhammer)\
**Post date:** [November 6, 2018, 12:40am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/196 "2018-11-06T00:40:17Z")

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I’m a big fan of ships having “one special ability” so long as it does not go overboard and every ship has one. That can become tedious.  
Logically the combat ceptor is not going to get any buff to replace its lost bubble immunity. But also consider that the bubble-immune ceptor is just a “capture ship” to get you into the fight. A combat ceptor keeps you there from having more staying power. It seems to fit.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:41am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/197 "2018-11-06T00:41:51Z")

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Ive mostly been using mine for cover for other [fleet] ceptors in fleet and for solo stuff, playing around with gangs and slingshotting tackle etc. As well as an additional scout.

Without the nullification i cant really think of a good way to use them.

Oh and many ships have that one good thing they are good at, almost all of them in fact. Its what seperates them and makes the game so varied and interesting - though it is less so now.

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**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [November 6, 2018, 12:45am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/198 "2018-11-06T00:45:45Z")

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Would you guys think combat inties would be OP if they did 350 DPS hot within 5km with their current tanks? One damage mod. Could make the bonus only for blasters AC and Pulse.

Would that make them have a thing?

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:46am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/199 "2018-11-06T00:46:36Z")

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taranis can already do that.

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<div class="post-metadata">

**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [November 6, 2018, 12:47am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/200 "2018-11-06T00:47:17Z")

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With only one stab? Hmm then what about the others and pump the taranis slightly over the raptor?

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:48am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/201 "2018-11-06T00:48:05Z")

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> **[Taranis | El Geo | Killmail](https://zkillboard.com/kill/73196024/)**
>
> El Geo (Warcrows) lost their Taranis in N-8YET (Delve). Final Blow by Jarus Udan (KarmaFleet) flying in a Retribution. Total Value: 28,030,612.84 ISK

having it do more dps or have more tank wouldnt balance it. tbh its a bit of a beast… but you can do the same with a comet.

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<div class="post-metadata">

**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [November 6, 2018, 12:48am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/202 "2018-11-06T00:48:58Z")

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That’s a tech ii aerator though. I mean with just one damage low. If their thing isn’t catching people or tanking then what about making it the high dps tech ii?

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:50am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/203 "2018-11-06T00:50:23Z")

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its a somewhat specialised fit that needs level 5 skills, if it dosnt have the t2 damage rig then it will also have more tank because youd fit another transverse rig?

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<div class="post-metadata">

**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [November 6, 2018, 12:51am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/204 "2018-11-06T00:51:04Z")

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Yeah I get that they can already fit to do those numbers what I’m saying is let’s pump those numbers up those are rookie numbers

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:52am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/205 "2018-11-06T00:52:08Z")

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> [@Lugburz](#):
>
> having it do more dps or have more tank wouldnt balance it

i would not recommend. It would push the dps too far i think

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<div class="post-metadata">

**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [November 6, 2018, 12:53am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/206 "2018-11-06T00:53:02Z")

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That’s the only way I can see them being worth. Right now AF is better period. And for tackle the tackle inty is better.

Imagine the polarized 550 taranis fits kek

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 6, 2018, 12:55am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/207 "2018-11-06T00:55:47Z")

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yeh, your getting the picture; 550dps on a frig roaming through lowsec in gangs… not good.

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