# How to fix combat interceptors

**URL:** <https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257>\
**Category:** Player Features & Ideas\
**Created:** [November 4, 2018, 7:27pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257 "2018-11-04T19:27:18Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![Herzog\_Wolfhammer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/herzog_wolfhammer/32/452132_2.png) [@Herzog\_Wolfhammer](https://forums.eveonline.com/u/Herzog_Wolfhammer)\
**Post date:** [November 7, 2018, 3:11am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/228 "2018-11-07T03:11:04Z")

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Top Kek

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**Author:** ![Markus\_Reinhart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/markus_reinhart/32/133706_2.png) [@Markus\_Reinhart](https://forums.eveonline.com/u/Markus_Reinhart)\
**Post date:** [November 7, 2018, 7:22am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/229 "2018-11-07T07:22:29Z")

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> [@PI\_farmer1](#):
>
> Unfortunately, a vast number of people don’t realize this and believe that tackle is not combat.  
> What i’m trying to say is: it is. Fleet interceptors are usually slower than combat interceptors, and for good reason. They have nullification, and therefore should not be as useful in combat. However, a combat interceptor could have higher speed bonuses that allow it to tackle targets easier, which helps solidify their role in combat as the primary tacklers

You made a thread about how since the loss of bubble immunity Combat interceptors now have an issue. That means that you recognise that there are two different types of interceptors, fleet and combat. Furthermore, if you wouldn’t make that distinction why call them “combat interceptors”, and not just “interceptors”.

So you realise that fleet and combat inties are different and you understand that fleet inties (with their nullification) have an advantage over combat inties (which now don’t) but then you say that Stilletto’s (fleet intie) need to be speed buffed because tackling is also combat…

Holy ■■■■.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 7, 2018, 8:47am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/230 "2018-11-07T08:47:07Z")

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> [@PI\_farmer1](#):
>
> Fleet interceptors are usually slower than combat interceptors,

other way around.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 7, 2018, 8:54am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/231 "2018-11-07T08:54:15Z")

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> [@Old\_Pervert](#):
>
> On one side you’ve got the slower tackle cepters, on the other side you’ve got the WAY tankier AFs that can hold tackle even if they start getting hit. Doesn’t feel like it’s worth an entire class of ships tbh. Even if logically it fits.

It would fit if combat ceptors were immune therefore allowing them to ‘wing’ with tackle ceptors.  
And whilst fozzieclaws may be an issue their simply not THAT big of an issue if people arent so lazy all they can think of doing is sit on the gate.

When fossisov went live i was in the mix fighting up n etherium, not the group i was with or TRIUMVIRATE capitalised on how ceptors could be used then, and not for a long time after - the fc’s at the time struggled with non standard blob warfare, failed to split fleets accordingly, consistently bubbled for interceptors… and a lot of the groups out there are the same today.

Sigils and nereus being used to toast, prophecies, rapiers and mallers all being used to solo entosis nodes; course they gonna get rekt by claws, thats exactly the intended use of such ships.  
stick a couple of jackdaws or cerbs with them, at range; its just silly the countermeasures of competent FC’s, and yet the rest of us are left with less gear because…

And yeh sure 200 claws are annoying, but so are 200 of anything.

In summary what we have is a nerf that has been applied due to post-truth politik.

AND DONT BLOODY FORGET  
the nerfed svipul because people couldnt cope with getting ‘instalocked’ on gates…  
circle jerk bs

Oh and AF’s with adc are more than likely a good escort for entosiers too.

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**Author:** ![Khadur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khadur/32/485963_2.png) [@Khadur](https://forums.eveonline.com/u/Khadur)\
**Post date:** [November 7, 2018, 9:02am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/232 "2018-11-07T09:02:00Z")

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Wow thats silly

Made one for science, got 14 k/ms 😐

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**Author:** ![Markus\_Reinhart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/markus_reinhart/32/133706_2.png) [@Markus\_Reinhart](https://forums.eveonline.com/u/Markus_Reinhart)\
**Post date:** [November 7, 2018, 10:15am UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/233 "2018-11-07T10:15:04Z")

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Yes clearly the Svipul was well and truly balanced…

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 7, 2018, 1:38pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/234 "2018-11-07T13:38:24Z")

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> **[Svipul | Zack1023 | Killmail](https://zkillboard.com/kill/52133982/)**
>
> Zack1023 (EXPCS Corp) lost their Svipul in E-Z2ZX (Pure Blind) Total Value: 70,306,370.73 ISK

was a bit weak if you ask me…

> **[Svipul | Flying Kiwi Sertan | Killmail](https://zkillboard.com/kill/52122465/)**
>
> Flying Kiwi Sertan (KarmaFleet) lost their Svipul in P-2TTL (Pure Blind) Total Value: 68,105,326.38 ISK

clown kills i guess…

> **[Svipul | Lurch Aldent | Killmail](https://zkillboard.com/kill/52145253/)**
>
> Lurch Aldent (Internet Terrorists) lost their Svipul in P-2TTL (Pure Blind) Total Value: 66,907,433.53 ISK

i mean its not like i have any of these on other toons… or that any other people i know dont have them…

But yes defo overpowered and not at all easy to kill if you know how…

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**Author:** ![ArmyOfMe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/armyofme/32/514222_2.png) [@ArmyOfMe](https://forums.eveonline.com/u/ArmyOfMe)\
**Post date:** [November 7, 2018, 1:57pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/235 "2018-11-07T13:57:59Z")

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> [@Markus\_Reinhart](#):
>
> Combat inties are fine. Just because they don’t fit in the null blob/clown doctrine and most people have no clue about other types of pvp doesn’t mean they suck.

Show me how the four combat intys are good please.  
Taranis is okish, but might as well just use an AF or Faction frig.  
Claw still works with artys, now tell me how the two others perform

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**Author:** ![ArmyOfMe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/armyofme/32/514222_2.png) [@ArmyOfMe](https://forums.eveonline.com/u/ArmyOfMe)\
**Post date:** [November 7, 2018, 2:00pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/236 "2018-11-07T14:00:55Z")

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> [@Markus\_Reinhart](#):
>
> And by “they suck” you mean “they’re no longer OP”. Because if something isn’t OP, it’s clearly ■■■■.

When were they ever OP?  
And please, dont say they were OP cause someone flew around in 50 man gangs with them.  
A 50 man titan gang is also OP, same with pretty much anything but shuttles if you put enough numbers in the gang

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**Author:** ![ArmyOfMe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/armyofme/32/514222_2.png) [@ArmyOfMe](https://forums.eveonline.com/u/ArmyOfMe)\
**Post date:** [November 7, 2018, 2:02pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/237 "2018-11-07T14:02:58Z")

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> [@Markus\_Reinhart](#):
>
> Yes, that is what the OP is whining about. AS they lost bubble immunity they are now “■■■■”. They’re not, they’re just rebalanced, they should have never gotten that bubble immunity in the first place. it was a dumb decision by CCP.

Its also dumb that you can put more then one bubble around a gate.  
Change that and they can remove the bubble immunity

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**Author:** ![Rexxar\_Santaro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rexxar_santaro/32/420075_2.png) [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Post date:** [November 7, 2018, 2:03pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/238 "2018-11-07T14:03:14Z")

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> [@PI\_farmer1](#):
>
> I feel like the problem stems from the name ‘combat interceptors’. A lot of people are under the misunderstanding that combat interceptors need to be the dps. However, tackling is also combat.

Maybe you misunderstood me. I stated that Combat Interceptors should take a new special role in combat warfare. They don’t need to be more combat or dps just because we already have ships for that like: T1/T3 Destroyers, Assault Frigates, Assault Cruisers, Bombers. Their dps and tank must be enough only to counter other Interceptors and Interdictors, Interdiction Spheres and to tackle other big ships for a while, especially logistical. I think the current combat/assault fleets should not switch their dps to scare away tacklers and also it’s not a good option to use Bombers or Heavy Assault Cruiser fleets to clear the Bubbles, while escaping. Look at Interdictors, they a kind squishy, but at the same time they have nice tackling mechanics and ‘teeth’ to encounter many types of ships.

To catch an Interceptor, they must be faster and more agile. Therefore, I mentioned two main ideas referred to Combat Interceptors rebalance:

- Personally, I’d like to see a Combat Interceptor with frigate-MJD or frigate-Interdiction Spheres - a Frigate class variant of a T2 Destroyer.

- anti-tackling combat.

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**Author:** ![ArmyOfMe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/armyofme/32/514222_2.png) [@ArmyOfMe](https://forums.eveonline.com/u/ArmyOfMe)\
**Post date:** [November 7, 2018, 2:06pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/239 "2018-11-07T14:06:32Z")

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> [@Markus\_Reinhart](#):
>
> Fact remains, they got rebalanced for a REASON. Back when bubble immunity got introduced pretty much everyone was already getting his lolz on waiting for the second CCP was dumb enough to actually bring it to TQ.

Im always impressed when a man with 2, yes two kills try to tell others whats OP or not.

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**Author:** ![PI\_farmer1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pi_farmer1/32/133289_2.png) [@PI\_farmer1](https://forums.eveonline.com/u/PI_farmer1)\
**Post date:** [November 7, 2018, 2:13pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/240 "2018-11-07T14:13:03Z")

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> [@Markus\_Reinhart](#):
>
> You made a thread about how since the loss of bubble immunity Combat interceptors now have an issue. That means that you recognise that there are two different types of interceptors, fleet and combat. Furthermore, if you wouldn’t make that distinction why call them “combat interceptors”, and not just “interceptors”.
> 
> So you realise that fleet and combat inties are different and you understand that fleet inties (with their nullification) have an advantage over combat inties (which now don’t) but then you say that Stilletto’s (fleet intie) need to be speed buffed because tackling is also combat…
> 
> Holy ■■■■.

First of all, you need to learn how to read. I never said fleet interceptors needed a buff, if you can find wherever I said that tell me because it should have said combat interceptors.

> [@Lugburz](#):
>
> > Fleet interceptors are usually slower than combat interceptors,
> 
> other way around.

Actually, if you compare the claw and stiletto the claw has a base speed of 480m/s while the stiletto has a base speed of 435 m/s

Combat interceptors have higher base speeds than fleet interceptors, so combat interceptors should be given some way for a higher velocity while fleet interceptors can keep their current stats and nullification

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**Author:** ![PI\_farmer1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pi_farmer1/32/133289_2.png) [@PI\_farmer1](https://forums.eveonline.com/u/PI_farmer1)\
**Post date:** [November 7, 2018, 2:14pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/241 "2018-11-07T14:14:58Z")

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> [@PI\_farmer1](#):
>
> Fleet interceptors are usually slower than combat interceptors, and for good reason. They have nullification, and therefore should not be as useful in combat. However, a combat interceptor could have higher speed bonuses that allow it to tackle targets easier, which helps solidify their role in combat as the primary tacklers

In fact, I even spent the time to find this quote just for you. I explicitly stated that

> [@PI\_farmer1](#):
>
> a combat interceptor could have higher speed bonuses that allow it to tackle targets easier

No idea where you read fleet interceptors need a buff, but you need to check over your ideas more carefully next time before calling someone out

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**Author:** ![Markus\_Reinhart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/markus_reinhart/32/133706_2.png) [@Markus\_Reinhart](https://forums.eveonline.com/u/Markus_Reinhart)\
**Post date:** [November 7, 2018, 2:50pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/242 "2018-11-07T14:50:04Z")

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SMA and GS, lets not try and somehow create a narrative that they have capable pilots, on average.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 7, 2018, 3:16pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/243 "2018-11-07T15:16:28Z")

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exactly what i thought you would say lmfao

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 7, 2018, 3:25pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/244 "2018-11-07T15:25:49Z")

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But in essence, what are you trying to say? that a ship is only OP when someone knows how to use it?

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**Author:** ![Turgun](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/turgun/32/485606_2.png) [@Turgun](https://forums.eveonline.com/u/Turgun)\
**Post date:** [November 7, 2018, 3:29pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/245 "2018-11-07T15:29:57Z")

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how bout these guys?

> **[Svipul | Alan Traz | Killmail](https://zkillboard.com/kill/69739395/)**
>
> Alan Traz (Teutate raiders) lost their Svipul in 7RM-N0 (Pure Blind) Total Value: 48,804,376.80 ISK

i suppose theyre not capable on average either… ?

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<div class="post-metadata">

**Author:** ![Markus\_Reinhart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/markus_reinhart/32/133706_2.png) [@Markus\_Reinhart](https://forums.eveonline.com/u/Markus_Reinhart)\
**Post date:** [November 7, 2018, 3:35pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/246 "2018-11-07T15:35:25Z")

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No very specific ship even though it’s very good can still be killed, especially if the pilots are probably mediocre. Just because overpowered ships get killed or countered, doean’t mean they’re not overpowered.

It’s fairly obvious so far that you cling to OP stuff: something being overpowered or remarkably good is the new normal, it seems.

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [November 7, 2018, 3:39pm UTC](https://forums.eveonline.com/t/how-to-fix-combat-interceptors/118257/247 "2018-11-07T15:39:58Z")

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a 40mil crusader is OP?

LMFAO

Your narrative is clear.

Everything i fly is obviously OP, i must be ■■■■ at the game (as well as many MANY others) and that everyone that has lost to me is even shitter… whilst you… you must think your self as incredibly awesome at everything and the only people you have ever beat were obviously far superior to everyone else - except for you becuse your the best.

You seem to have a hard time accepting the truth.

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