# How to fix the bot problem and make people happy

**URL:** <https://forums.eveonline.com/t/how-to-fix-the-bot-problem-and-make-people-happy/98876>\
**Category:** General Discussion\
**Created:** [August 18, 2018, 10:09am UTC](https://forums.eveonline.com/t/how-to-fix-the-bot-problem-and-make-people-happy/98876 "2018-08-18T10:09:03Z")\
**Posts on this page:** 1\
**Showing post:** 126

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [September 4, 2018, 10:14am UTC](https://forums.eveonline.com/t/how-to-fix-the-bot-problem-and-make-people-happy/98876/126 "2018-09-04T10:14:57Z")

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> [@Veryez](#):
>
> For example, lets say when you warp into a site, the commander issues you a challenge. Until you answer the challenge, the NPC’s are frozen and you cannot target them (you can warp off though).

This was addressed in a previous thread.

Bots can be programmed to identify a static popup like that, and click it automatically.

In that thread I proposed a list of random/interactive/dynamic popups which would require expanding a bots programming quadratically, so as to solve a randomly generated/interactive/dynamic mini-game, instead of a static predictable pop-up.

 ![AntibotField](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41304413d7e77ee1528d5b3f5c508cb1e03a4860.jpg)

 ![Dial](https://global.discourse-cdn.com/eveonline/original/3X/c/1/c16ed9b58837a6b37476a5e371b564eb5f0c509e.jpg)

 ![Slidingbars](https://global.discourse-cdn.com/eveonline/original/3X/9/7/9782844894de56ef0b83378f8bb583b2fdc0af60.jpg)

 ![Vortex](https://global.discourse-cdn.com/eveonline/original/3X/1/d/1dfd4a6780f687b04cd5346d4318af7b7bc74904.jpg)

The minigame popups can be designed to include dynamic, random colors, morphing, motion, and other random dynamic parameters. They will be trivial for a human to solve, but a bot program would have to be very complex to be able to solve any of these, as randomly generated, with random elements, in each instance.

Restrictions on the rate/conditions of the minigame pop-up can be set so that they do not endanger/interfere with a present player, but will incapacitate a bot till it solves them.

CCP can cycle in new minigame popups periodically, thus forcing bot programmers to adapt with effort/time, until the next set of new minigame popups.

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