# How to fix the bot problem and make people happy

**URL:** <https://forums.eveonline.com/t/how-to-fix-the-bot-problem-and-make-people-happy/98876>\
**Category:** General Discussion\
**Created:** [August 18, 2018, 10:09am UTC](https://forums.eveonline.com/t/how-to-fix-the-bot-problem-and-make-people-happy/98876 "2018-08-18T10:09:03Z")\
**Posts on this page:** 1\
**Showing post:** 267

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [September 5, 2018, 8:47am UTC](https://forums.eveonline.com/t/how-to-fix-the-bot-problem-and-make-people-happy/98876/267 "2018-09-05T08:47:03Z")

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In retrospect, Ive been too hard on you.

I understand the paradigm shift in how to deal with bots that I am putting forward is new to you, and outside the “box” you are used to thinking within.

Its a three pronged strategy:

1. Institute Delayed Local in Player NS to enable more bot hunting, with less intel to bots. This makes it easier for players to hunt/destroy botting ships.

2. Crunch client sent data in terms of duration/frequency/repetition of activity, so that “inhuman” rates are flagged by a program for CCP staff to review, per instance, and abject clear inhuman botting duration/frequency autobanned pending appeal. This makes it easier for the small security staff to parse data for suspect activity.

3. Institute a system of minigame popups, which occur when activity duratiin/frequency/repetitiin becomes suspicious, in circumstances that they wont paralayze a player, but will stump a bot. This prevents true-afk botting, which is the most harmful to EVE, its balance and economy,

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