# How to Fix the Bounty System

**URL:** <https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772>\
**Category:** Player Features & Ideas\
**Created:** [September 24, 2018, 3:59pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772 "2018-09-24T15:59:42Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![zander\_exvirus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zander_exvirus/32/189470_2.png) [@zander\_exvirus](https://forums.eveonline.com/u/zander_exvirus)\
**Post date:** [September 24, 2018, 3:59pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772/1 "2018-09-24T15:59:42Z")

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As all of you may know there are not any bounty hunters really in eve, because the mechanics are broken and quite boring. Here are my ideas to fix it.

When a person wants to place a bounty, they would go to the new icon called the bounty office, and they would set a bounty with a minimum 100million isk into the system. Then it would enter the bounty data base.

A bounty hunter would go find their next target by opening the bounty window. The window would display this info:

Name

Corporation

Alliance

Last Seen

Killboard

Bounty Price

Collateral

Expiration Date

The bounty hunter would accept the contract by paying the collateral to the contract, then the contract will come off of the bounty board. If the target is not killed in the time allowed, the collateral gets accepted by the contract maker and his isk is refunded, and the bounty hunters score is lowered.

To make a successful bounty, they must kill the character in a ship that cost more then the bounty price, then the bounty hunter will get his collateral back and his reward. This mechanic makes it so no one can place a bounty on himself somehow for profit.

Any thoughts?

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [September 24, 2018, 4:12pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772/2 "2018-09-24T16:12:35Z")

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Any “new” bounty system has to address how to prevent alts from cashing in.

-1 No, too easy to exploit.

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**Author:** ![zander\_exvirus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zander_exvirus/32/189470_2.png) [@zander\_exvirus](https://forums.eveonline.com/u/zander_exvirus)\
**Post date:** [September 24, 2018, 4:32pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772/3 "2018-09-24T16:32:27Z")

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> [@zander\_exvirus](#):
>
> To make a successful bounty, they must kill the character in a ship that cost more then the bounty price, then the bounty hunter will get his collateral back and his reward. This mechanic makes it so no one can place a bounty on himself somehow for profit.

Um, did you not read this?

There is no way to make profit if the ship cost more then the bounty

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [September 24, 2018, 4:48pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772/4 "2018-09-24T16:48:00Z")

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> [@zander\_exvirus](#):
>
> When a person wants to place a bounty, they would go to the new icon called the bounty office, and they would set a bounty with a minimum 100million isk into the system. Then it would enter the bounty data base.

> [@zander\_exvirus](#):
>
> Any thoughts?

Killrights for ISK are the most terrible bounty suggestion imaginable.

Furthermore, may I point you to this:

[https://forums.eveonline.com/search?q=bounty%20system](https://forums.eveonline.com/search?q=bounty%20system)

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**Author:** ![Lukett\_MyDabb](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lukett_mydabb/32/14034_2.png) [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Post date:** [September 24, 2018, 7:22pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772/5 "2018-09-24T19:22:39Z")

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HEY I HAD ONE OF THESE THREADS

> [@Bounty Hunting: let's get complicated!](https://forums.eveonline.com/t/bounty-hunting-lets-get-complicated/58022):
>
> So here we go again with another bounty hunting thread, woot woot! So everyone wants to make it a legit system and there’s peaople saying that it can’t be and i’ll touch on their arguements in a moment, for now, I’m gonna start with the basic layout, then as the title says, try to hash out the super complicated inner workings that will go behind making the system balance. The foundation for the system is gonna be based on Chance Ravinne’s car vlog about how he thinks the system should be revam…

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [September 24, 2018, 9:09pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772/6 "2018-09-24T21:09:46Z")

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Insurance.  
Loot drops.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [December 23, 2018, 9:09pm UTC](https://forums.eveonline.com/t/how-to-fix-the-bounty-system/108772/7 "2018-12-23T21:09:46Z")

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