# How to get more people to play eve online?

**URL:** <https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve-online/198343>\
**Category:** General Discussion\
**Created:** [October 29, 2019, 8:50pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve-online/198343 "2019-10-29T20:50:41Z")\
**Posts on this page:** 1\
**Showing post:** 226

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [November 9, 2019, 1:30pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve-online/198343/226 "2019-11-09T13:30:10Z")

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> [@Knowledgeminer](#):
>
> What an incredibly silly remark! Why would I lose money doing that?

Just as a small reminder, the thread isn’t about _you_. You’re a 10-year vet with a ton of SP and ISK. What you do with your stuff isn’t relevant. The thread is about attracting players to EVE, keeping them here, and getting them to return. Discussions of the options available to players are about _those_ players, not you. You may think the entire game revolves around your playstyle, but the 24,000 other people online right now are all playing with different skillsets and resources available.

When you talk about game design issues, you talk about what applies to the majority of those players. Not what one guy does with his Loki when he’s bored.

> [@Knowledgeminer](#):
>
> Do you understand CONCORD is basically what differentiates high sec from low sec?

Sure. I also understand that when discussing ways to grow the player base of EVE, something needs to change. Change is apparently something you don’t want even discussed, for whatever reason.

Concord is a mechanic. It is one of the mechanics that differentiate high sec from low, not the only one. (Restrictions on capitals, cynos, resources etc. come to mind.) The _intent_ of that mechanic is to provide a ‘training ground’ where newer players can learn how EVE works with at least some degree of safety from other players.

That doesn’t mean it’s the best mechanic, or the only possible one, or that it can never be changed, or that it isn’t at least worth discussing what could be changed about it to see what other ideas it shakes lose.

You seem to take discussion of possible changes as an attack on EVE, rather than simply a discussion. Not sure why that is, perhaps you’ve lost perspective on the relative importance of discussions and gaming.

> [@Knowledgeminer](#):
>
> Can you provide a link to a post where you’ve suggested anything like that to be sure?

No problem.  
[https://forums.eveonline.com/t/an-old-article-about-ideas-uo-and-crowfall-developer-in-pvp/192925/122?u=kezrai\_charzai](https://forums.eveonline.com/t/an-old-article-about-ideas-uo-and-crowfall-developer-in-pvp/192925/122)

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