# How to get more people to play eve

**URL:** <https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040>\
**Category:** General Discussion\
**Tags:** community\
**Created:** [March 5, 2019, 9:00am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040 "2019-03-05T09:00:09Z")\
**Posts on this page:** 20\
**Page:** 67

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [April 21, 2019, 10:59pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1394 "2019-04-21T22:59:21Z")

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> [@Nicolai\_Serkanner](#):
>
> No, if he is too big a dick, the players should do something about it.

We are.

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [April 21, 2019, 11:18pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1395 "2019-04-21T23:18:58Z")

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@Bloody_Larry  
The issue is people fall into the trap of “bigger is better”, don’t know how to use the bigger ship, and feel like they’ve lost everything once it’s blown up.

Which again boils back down to lack of information (something I’ve constantly brought up but naysayers continue insisting it’s only a part of the problem, or not related to the problem at all).

Information needs to be more readily accessable be it in-game or through in-game helpers they can contact directly for questions instead of the massive rookie channel.

Or even have it consolidated out of game that can be directed to, since goons/brave/Eve uni and others all have their own things for that.

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**Author:** ![Bloody\_Larry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bloody_larry/32/151459_2.png) [@Bloody\_Larry](https://forums.eveonline.com/u/Bloody_Larry)\
**Post date:** [April 21, 2019, 11:23pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1396 "2019-04-21T23:23:17Z")

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Saying “get gud” isn’t working though. And to get gud you need to be shot down a few times, which takes us back to Rule 1.

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [April 21, 2019, 11:31pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1397 "2019-04-21T23:31:07Z")

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Probably not feasible but a “training tab” that can be turned on/off that gives far more info in the item/ship/module/etc description window? Links to uses/tactics/advice/etc?

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**Author:** ![Cypr3ss\_Deteis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypr3ss_deteis/32/392947_2.png) [@Cypr3ss\_Deteis](https://forums.eveonline.com/u/Cypr3ss_Deteis)\
**Post date:** [April 21, 2019, 11:33pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1398 "2019-04-21T23:33:07Z")

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> [@Elena\_Laskova](#):
>
> Killboards:  
> This is EVE: if information can be used against you, it will certainly happen. In principle, access to that information should be “opt in” only. I practice I suspect it’s one more old decision that would be quite difficult to reverse.

Um, you mean like how Killboards are “opt in” only now? Because the player/corp/(alliance?) needs to provide info to the kb site in order for it to parse the kills.

So what’s the problem?

> [@Elena\_Laskova](#):
>
> Trust:  
> Even with the best possible advice, dealing with the trust issue adds significant extra complexity and “work” in a game that’s already far too complicated for beginners.

In this I partially agree, it does add more complexity, not sure about ‘work’. But I found that is also one of the things that makes it interesting. And for sure as someone new to the game it can make picking a ‘starter corp’ that much harder, though the introduction of disabling corp friendly fire went some way to helping with this (is my guess).

Regards,  
Cypr3ss.

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [April 21, 2019, 11:33pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1399 "2019-04-21T23:33:41Z")

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To “get gud” you need information.  
You’ll either get that the hard way through experience or the easier way through learning in a controlled environment.

Learning how to fly a ship where drones are the main focus of combat, and controlling range appropriately with your afterburner for one example.

Or learning about the different ships and why their shield, armor, and hull values are different, and how that’ll affect your engagement with enemies and when you need to GTFO.

Things you can do in inexpensive frigates.

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [April 21, 2019, 11:44pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1400 "2019-04-21T23:44:48Z")

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And I don’t think a safe zone will help. People will find a way to screw with new players no matter what. Bumping is just the start…

Also, the arsehats in the game, while not helping the game are a necessary evil if we want to continue to have the freedoms that keep me playing. I don’t like it anymore than anybody else and with a small corp, we cant do anything about it. But I like the player base’s response! 😀

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [April 21, 2019, 11:52pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1401 "2019-04-21T23:52:49Z")

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Is there a way CCP could include in the NPE, some sort of introduction to the existence of gankers, scammers and mercs. At least ship loss is covered, if not in the latest NPE (haven’t done it recently), then in the advanced military tutorial.  
Perhaps a scamming NPC who then ganks you, followed up with suitable advice from Aura.

(Probably a dumb idea, but I felt the need to shiptoast)

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [April 21, 2019, 11:59pm UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1402 "2019-04-21T23:59:55Z")

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> [@MB\_ThePhotographer](#):
>
> And I don’t think a safe zone will help.

It honestly wouldn’t, and it would be because of the game’s mechanics.

Like I mentioned earlier in the thread the way the systems are now provide players a live environment to put what was learned into actual practice for that hands-on experience. If they get blown up, there’s no large loss on part of them. They’ll be less likely to be targeted because they’re flying with others (the whole concept of safety in numbers).

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [April 22, 2019, 12:10am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1403 "2019-04-22T00:10:00Z")

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I cant remember, does the NPE pop your ship and show you the process to replace it?

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [April 22, 2019, 12:16am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1404 "2019-04-22T00:16:31Z")

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There was a time when it did, and you even got podded.

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**Author:** ![Noori\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/noori_naarian/32/261285_2.png) [@Noori\_Naarian](https://forums.eveonline.com/u/Noori_Naarian)\
**Post date:** [April 22, 2019, 12:17am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1405 "2019-04-22T00:17:02Z")

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> [@Scipio\_Artelius](#):
>
> In less than a week for example, he sought donations of 7.25 Billion from a group of new players, to fund further expansion of his scam alliance and for secret projects that involve funding purchases for himself:

 ![](https://global.discourse-cdn.com/eveonline/original/3X/4/6/463d78ddce22176545fbe973cb3e7d7096afb2e1.png)

5 billion isk was the targeted raised amount for a fully rigged, station, with 2 months fuel, ammo, and full combat modules. Rings, are around 3 billion alone (800-900m), Fuel generally costs 200m, depending on what is fitted a month. Though, I think you know this already.

![](https://global.discourse-cdn.com/eveonline/original/3X/f/8/f830f01e9202592422c8dc88fabdda823fc6973d.png)

We were near cap, and were in the process of recruiting two people, i had forgotten about it, and it was 4 days to train, and we had 3 people waiting to join. This isk was for a small injector to resolve the issue at the time.

![](https://global.discourse-cdn.com/eveonline/original/3X/c/7/c725cb34bb6b29b49c26298a5a27ff813e4b27fd.png)

> [@Scipio\_Artelius](#):
>
> A Procurer BPO is 1.4 Billion, not 2 Billion.

Incorrect, Procuerer bpo’s are around 1.8-1.9 billion, unresearched.

> [@Scipio\_Artelius](#):
>
> I have heard he uses excess ISK from his scams to fund PLEX so he can play as an Omega, by continuously asking for donations from his new player corp/alliance members.

![image](https://global.discourse-cdn.com/eveonline/original/3X/d/6/d63212ba78f3ce5651cce0077981b2ecc354e616.png)

> [@Scipio\_Artelius](#):
>
> Instead of fixing up his own security, he instead threatens his new players with 250 million ISK fines for mining into cans:

[https://forums.eveonline.com/uploads/short-url/lZiJ5Flg1aNhOheFkFbEG3nS6vu.png](https://forums.eveonline.com/uploads/short-url/lZiJ5Flg1aNhOheFkFbEG3nS6vu.png)

Our Corporate policies, are none of your business. By the way, no one has taken this role. We have this requirement to disencourage theifs, and it go’s into a wallet that is saved for the case of if something is stolen.

 ![](https://global.discourse-cdn.com/eveonline/original/3X/d/4/d490751cdc354de4eb691f975b0b09a85e90e612.png)

![image](https://global.discourse-cdn.com/eveonline/original/3X/7/4/741cb75a95318da0503992aeb4b4ba2636c50e07.png)

Treason is met with even harsher positions by null alliances. There is no other way of understanding “where we stand” then “leaving”.

> [@Scipio\_Artelius](#):
>
> After promoting new players to move their stuff into his Raitaru (which he didn’t pay for but got through other Corp members)

I paid around 800 million toward the structure.

![](https://global.discourse-cdn.com/eveonline/original/3X/6/d/6dfc7fd7b8ab49b7b34395968120b1b187097704.png)

This was a troll, due to a discord conversation.

![image](https://global.discourse-cdn.com/eveonline/original/3X/f/3/f39f43e829dccfa7ba2244e99cca4dbf19da5e13.png)

> [@Scipio\_Artelius](#):
>
> How do we get more people to play? We get rid of scumbag liars like this.

Since all of what you posted was just proven a lie, the only “Scum bag” is you.

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<div class="post-metadata">

**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [April 22, 2019, 12:20am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1406 "2019-04-22T00:20:34Z")

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🍿

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [April 22, 2019, 12:21am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1407 "2019-04-22T00:21:16Z")

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> [@Noori\_Naarian](#):
>
> Incorrect, Procuerer bpo’s are around 1.8-1.9 billion, unresearched.

They are purchased directly from NPCs for 1.4 Billion ISK.

> [@Noori\_Naarian](#):
>
> I paid around 800 million toward the structure.

The whole thing was gained through others.

The Raitaru, rigs, modules all came from other members of your Alliance, rather than just giving you 5 Billion ISK (which is also more than was needed for what you had planned). Always taking a margin off the top.

> [@Noori\_Naarian](#):
>
> This was a troll, due to a discord conversation.

Tax rates change just at the right time to grab yourself some profit. You change them all the time, and always do well out of it. Total coincidence.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [April 22, 2019, 12:21am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1408 "2019-04-22T00:21:19Z")

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> [@MB\_ThePhotographer](#):
>
> I cant remember, does the NPE pop your ship and show you the process to replace it?

The ‘Inception’ version of the NPE did, even gave you a storyline/background reason for the sacrifice, and some decent rewards when you re-clone. The current NPE does not. The Advanced Military Career Agent still has two ‘go get blown up, then pod back here’ missions.

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<div class="post-metadata">

**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [April 22, 2019, 12:23am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1409 "2019-04-22T00:23:46Z")

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> [@Kezrai\_Charzai](#):
>
> The Advanced Military Career Agent still has two ‘go get blown up, then pod back here’ missions.

Can CCP figure out how many new players actually go that far before setting foot in the real EVE?

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**Author:** ![Renny\_Rennstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/renny_rennstar/32/475293_2.png) [@Renny\_Rennstar](https://forums.eveonline.com/u/Renny_Rennstar)\
**Post date:** [April 22, 2019, 12:24am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1410 "2019-04-22T00:24:26Z")

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> [@MB\_ThePhotographer](#):
>
> I cant remember, does the NPE pop your ship and show you the process to replace it?

Think the Advanced Military career missions has a mission that gives you a ship and the purpose of the mission is to get it blown up in order to complete it, so I guess that’s similar?

Edit: Replied before scrolling further down, seems like there was a reply already.

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<div class="post-metadata">

**Author:** ![Noori\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/noori_naarian/32/261285_2.png) [@Noori\_Naarian](https://forums.eveonline.com/u/Noori_Naarian)\
**Post date:** [April 22, 2019, 12:26am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1411 "2019-04-22T00:26:32Z")

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I think it is merrited, that the abuse demonstrated to my alliance and corp are great examples of why eve does not have population.

The topic of getting people in this game should not even be addressed until we can resolve te major issues of why they are even leaving, For example, the abuse of people like you guys.

I quote ccp when they said

> 50% of destroyed values comes from the same 5 corps responsible for 50% of the wars in eve.  
> Of those 5 corps, they have 105 kills to 1 death, and corporations have 4% of killing 1 ship the entire duration of a war.

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [April 22, 2019, 12:28am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1412 "2019-04-22T00:28:23Z")

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> [@Noori\_Naarian](#):
>
> The topic of getting people in this game should not even be addressed until we can resolve te major issues of why they are even leaving

Bad CEOs. This has been a constant issue for years. It’s just harder to weed you guys out now.

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<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [April 22, 2019, 12:28am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1413 "2019-04-22T00:28:31Z")

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> [@MB\_ThePhotographer](#):
>
> Can CCP figure out how many new players actually go that far before setting foot in the real EVE?

Technically, the previous NPE (the ‘Inception’ one) was sort-of not in ‘the real EVE’, as you are off doing odd things in odd locations. However, the Career Agents are in the school systems, not the starter systems, and are effectively in ‘the real EVE’ (you can get ganked, scammed, encounter other players etc. even though the rules say ‘no ganking’ in Career systems).

I am sure CCP has data on how many players complete whatever the current NPE is, how many do Career agents etc. The problem is that CCP has always had trouble gathering and interpreting player data. They don’t seem to have anybody on board who has had much training in data analysis.

(Note: pulling stats summaries off a daily report isn’t ‘data analysis’)

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