# How to get more people to play eve

**URL:** <https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040>\
**Category:** General Discussion\
**Tags:** community\
**Created:** [March 5, 2019, 9:00am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040 "2019-03-05T09:00:09Z")\
**Posts on this page:** 1\
**Showing post:** 1235

<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [April 19, 2019, 11:13am UTC](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040/1235 "2019-04-19T11:13:24Z")

</div>

> [@Black\_Pedro](#):
>
> No, that doesn’t mean making highsec more dangerous or poorer will bring more people either, but it does mean that just limiting or removing interactions isn’t a recipe for increased activity as many carebears will tell you with a straight face. CCP needs to add features and game play to do that, not keep deleting things from their game.

Eh, I would quote what I agree with in your post, but that would end up quoting 90% of the post and skipping about 6 sentences.

Just a few notes:

- People think the ‘demanding, carebear hordes’ have driven these changes to high sec. It seems to me it is driven more by bad design decisions at CCP… of which there have been many, across all sectors.

- Less PvP in high sec won’t bring the people. _More_ PvP in high sec won’t bring the people. _Better and more interesting game design_ will bring the people.

- A point I made, that you didn’t make any reference to _is_ relevant though - you and the other pseudo-PVPers in high sec want a ‘relatively’ safe place to engage in PvP. Otherwise all the PvP you could ask for is a couple jumps away in low, WH and null space. What you want is the ability to do the things you are interested in, safe from being interrupted by people who want to screw with your game. _Exactly what the ‘high sec carebears’ want._ This actually is an important game design element.

Read the link I posted from the Ultima Online Developers Post-Mortem (in another post) - _non-consensual PvP is bad game design_. People get hung up on this ‘high sec is for PvP! No it’s for PvE!’ and miss the fact that a game can be designed to allow both.

- Agreed that in both high sec and null, certain almost entirely safe activities routinely pay out way too well.

> [@Black\_Pedro](#):
>
> I get it, adding new things is hard and takes resources, but you can’t just keep pruning a plant forever and expect it to flourish. At some point you have to invest time and resources to water, fertilize and replant it to give it new energy and paths to growth.

This. So much this. It boggles my mind how much money CCP has thrown away on wasted initiatives, things nobody asked for, ‘fixes’ that break the game… and then they wonder why the player base is declining and Alphas aren’t signing up for subs. **FIX YOUR DAMN GAME AND MAYBE PEOPLE WILL PLAY IT MORE.**

---

_[View the full topic](https://forums.eveonline.com/t/how-to-get-more-people-to-play-eve/144040)._
