# How to reach 120M Skill points

**URL:** <https://forums.eveonline.com/t/how-to-reach-120m-skill-points/518520>\
**Category:** Skill Discussion\
**Created:** [September 18, 2026, 8:43am UTC](https://forums.eveonline.com/t/how-to-reach-120m-skill-points/518520 "2026-09-18T08:43:23Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Nicander\_the\_Explorer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicander_the_explorer/32/511425_2.png) [@Nicander\_the\_Explorer](https://forums.eveonline.com/u/Nicander_the_Explorer)\
**Post date:** [September 18, 2026, 8:43am UTC](https://forums.eveonline.com/t/how-to-reach-120m-skill-points/518520/1 "2026-09-18T08:43:23Z")

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I recently bought @Nicander_the_Explorer from the bazaar and wondered if the [skill sheet](https://www.qsna.eu/eve/characters/2119675274/information) was correct on the estimates on the skill injectors and how long it would take to train her going the normal route. So I asked google ai for a breakdown of how EVE Online does the SP thing.

**Training Speed Breakdown**

- **Training Rate:** An optimized attribute remap (27 primary / 21 secondary) combined with +5 implant sets yields **45 skill points per minute** (2,700 SP per hour).

- **Daily Yield:** You accumulate **64,800 skill points per day** under these maximum non-booster conditions.

- **Total Time:**

## **Timelines for all major training variants to reach 120 million skill points**

To achieve the fastest training times in EVE Online, you have to stack multiple mechanics.

Under the absolute best conditions (using perfect remaps, +5 implants, and high-tier cerebral accelerators), you can push training times down from 5 years to **under 4 years** , or bypass the time entirely using injectors.

Here are the timelines for all major training variants to reach **120 million skill points**.

* * *

## **1. Passive Training Variants (No Injectors)**

These variants assume **24/7 continuous training** using perfect attribute remaps (45 SP/min base) but apply different booster and implant setups.

| Variant Setup | Training Speed (SP/min) | Daily SP Yield | Total Time to 120M SP |
| --- | --- | --- | --- |
| **Optimized +5 Implants (Base)**  
• Perfect Remap  
• +5 Attribute Implants | **45.0 SP/min** | 64,800 SP | **5.07 Years**  
(1,852 days) |
| **Optimized +5 + Standard Booster**  
• Perfect Remap  
• +5 Attribute Implants  
• Standard Cerebral Accelerator (+4 to all attributes) | **51.0 SP/min** | 73,440 SP | **4.47 Years**  
(1,634 days) |
| **Optimized +5 + Advanced Booster**  
• Perfect Remap  
• +5 Attribute Implants  
• Advanced Cerebral Accelerator (+6 to all attributes) | **54.0 SP/min** | 77,760 SP | **4.22 Years**  
(1,543 days) |
| **Optimized +5 + Master Booster**  
• Perfect Remap  
• +5 Attribute Implants  
• Master Cerebral Accelerator (+8 to all attributes) | **57.0 SP/min** | 82,080 SP | **4.00 Years**  
(1,462 days) |
| **Optimized +5 + Event Booster**  
• Perfect Remap  
• +5 Attribute Implants  
• Glamourex / Event Booster (+12 to all attributes) | **63.0 SP/min** | 90,720 SP | **3.62 Years**  
(1,323 days) |

_Note: Maintaining 100% uptime on high-tier Cerebral Accelerators requires a constant supply of ISK or PLEX, as they generally have short lifespans._

* * *

## **2. Active Training Variants (Daily Rewards & In-Game Activities)**

You can shave months off your timeline by logging in daily and doing brief activities.

- **Daily Alpha/Omega Challenges:** Completing the daily automated tasks grants **receive-on-demand SP** (usually 2,500 to 10,000 SP per day depending on current events). Shaves roughly **15 to 45 days off per year**.
- **Daily Skill Injectors:** You can consume one Daily Skill Injector every 24 hours for a flat **50,000 SP**.
  - If used _every day_ alongside base +5 optimized training, your daily intake rises to **114,800 SP**.
  - Total time drops to **2.86 Years** (1,045 days).

* * *

## **3. Immediate “Brute Force” Injection (Zero Time)**

If you want 120 million skill points instantly, you must account for **diminishing returns** from Large Skill Injectors. Characters lose injection efficiency as their total SP grows.

To go from a fresh character (approx. 500,000 SP) straight to 120,000,000 SP, you need a total of **119.5 million SP** from injectors:

- **0 to 5M SP:** (100% efficiency = 500k SP per Large Injector) → **9 Injectors**
- **5M to 50M SP:** (80% efficiency = 400k SP per Large Injector) → **113 Injectors**
- **50M to 80M SP:** (60% efficiency = 300k SP per Large Injector) → **100 Injectors**
- **80M to 120M SP:** (30% efficiency = 150k SP per Large Injector) → **267 Injectors**

**Total Required:**  **489 Large Skill Injectors** applied instantly.

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_[View the full topic](https://forums.eveonline.com/t/how-to-reach-120m-skill-points/518520)._
