# How to Retain Players in EVE

**URL:** <https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137>\
**Category:** General Discussion\
**Created:** [May 31, 2025, 1:13pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137 "2025-05-31T13:13:48Z")\
**Posts on this page:** 20\
**Page:** 15

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**Author:** ![T\_Elliot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/t_elliot/32/453851_2.png) [@T\_Elliot](https://forums.eveonline.com/u/T_Elliot)\
**Post date:** [June 10, 2025, 2:18pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/283 "2025-06-10T14:18:03Z")

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> [@Bakster\_Kane](#):
>
> I understand you prefer the deterorating economy because you are benefiting of it, or so you think, but what are you going to do when the things you want to buy are sold out or price 100% higher than you expected?

If I can’t find something that I want, or if I find the price unacceptably high, I will try to find a market with a lower price and move the product to other markets for a profit. If I can’t find the product for reasonable prices at all, I would look into producing the item myself.

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**Author:** ![Laubrani](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/laubrani/32/430644_2.png) [@Laubrani](https://forums.eveonline.com/u/Laubrani)\
**Post date:** [June 10, 2025, 2:18pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/284 "2025-06-10T14:18:05Z")

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> [@Gerard\_Amatin](#):
>
> That is short-term thinking.
> 
> In the long run …

In the long run there will be more changes to increase the effect, as the existing monopoly sees fit to dictate to CCP.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [June 10, 2025, 2:18pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/285 "2025-06-10T14:18:07Z")

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I put it as plainly as i can if people still think im wrong its not my problem

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**Author:** ![Aallin\_Gicquet](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aallin_gicquet/32/510703_2.png) [@Aallin\_Gicquet](https://forums.eveonline.com/u/Aallin_Gicquet)\
**Post date:** [June 10, 2025, 2:27pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/286 "2025-06-10T14:27:37Z")

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Your post literally made no sense. There will always be an item being made and sold. The last time there was even a chance of a monopoly. It would have been the casino wars.

> [@Bakster\_Kane](#):
>
> What do you produce? if you dont mind me asking
> 
> The recent economist CCP hired is not for EVE Online
> 
> You are looking like a troll tbh

Right now I produce small things. The usual ships tech one ships Catalysts, Ventures.. A little ammo, missiles that sort of thing. Mine ore and sell either the excess minerals. Right now holding on to a very large supply of trantanium. The market being down as it were on that.. But selling scordite ore rather well. Though it is moderately priced. Have a dozen other BP’s for differing modules. Both for mining, combat, and exploration.

Started playing about a year ago, With my corps recent move. I am having to learn what will sell better here than where we were. A different market with different needs.

I price what I produce in the median range of what that item is going for on the market.

Also It was indicated that the hire would be looking at eve online market as well.

As for trolling.. Just because you do not want to agree with me does not make me troll.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 10, 2025, 2:31pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/287 "2025-06-10T14:31:50Z")

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> [@Aallin\_Gicquet](#):
>
> Your post literally made no sense. There will always be an item being made and sold. The last time there was even a chance of a monopoly. It would have been the casino wars.

Sorry, I went along with Bakster’s hypothetical scenario that producers would stop crafting items, in which I added that another producer could step in and be the only person crafting those items, hence the ‘monopoly’.

Maybe I should have made clearer that I thought it was an unrealistic scenario.

I went along with the thought experiment to show how unlikely it would be for producers to completely stop producing such items: a new producer will happily step in when such an opportunity presents itself.

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**Author:** ![Lydra\_Victor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lydra_victor/32/515931_2.png) [@Lydra\_Victor](https://forums.eveonline.com/u/Lydra_Victor)\
**Post date:** [June 10, 2025, 2:45pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/288 "2025-06-10T14:45:12Z")

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> [@Aallin\_Gicquet](#):
>
> what will sell better

^^ this

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [June 10, 2025, 3:09pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/289 "2025-06-10T15:09:01Z")

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> [@Laubrani](#):
>
> And that is not including all the other changes I already mentioned, and all those others I also didnt mention.

These are all _balancing changes_, they don’t touch the CORE of the tax system: Which is

- you have to pay a BROKER FEE _beforehand_, no matter if the item sells/buys or not
- you have to pay a SALES TAX _on sale_, only if the trade does complete

That system is in place for AGES, it works and Bakster Kane simply does not understand why it works and why his suggestions to change it are simply _stupid_.

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**Author:** ![Swing\_Vote1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/swing_vote1/32/461282_2.png) [@Swing\_Vote1](https://forums.eveonline.com/u/Swing_Vote1)\
**Post date:** [June 10, 2025, 3:10pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/290 "2025-06-10T15:10:15Z")

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> [@T\_Elliot](#):
>
> I would look into producing the item myself.

Production costs are at an all-time high.

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**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [June 10, 2025, 3:21pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/291 "2025-06-10T15:21:44Z")

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the end is near, sacriface your isk into buying my ccp corpses to delay the end

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**Author:** ![T\_Elliot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/t_elliot/32/453851_2.png) [@T\_Elliot](https://forums.eveonline.com/u/T_Elliot)\
**Post date:** [June 10, 2025, 3:28pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/292 "2025-06-10T15:28:01Z")

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> [@Swing\_Vote1](#):
>
> Production costs are at an all-time high.

And so, I would expect a substantial profit. If I can’t make good money on something though, I wouldn’t bother.

(edited to add)

I build ships and rigs, and other misc stuff. I get that prices are up, because I am making good money selling some of the ships that I build. I guess this is annoying to people that buy ships. It may not make you feel better, but overall, the price of ships has been near or below what I could make them at, not even counting how much is costs to buy and research the BPO. If I can’t make a profit I will quit building them. If I can make a profit I will take advantage of it.

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**Author:** ![Swing\_Vote1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/swing_vote1/32/461282_2.png) [@Swing\_Vote1](https://forums.eveonline.com/u/Swing_Vote1)\
**Post date:** [June 10, 2025, 3:31pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/293 "2025-06-10T15:31:02Z")

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> [@T\_Elliot](#):
>
> I would expect a substantial margin of profit.

It has the opposite effect.

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<div class="post-metadata">

**Author:** ![T\_Elliot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/t_elliot/32/453851_2.png) [@T\_Elliot](https://forums.eveonline.com/u/T_Elliot)\
**Post date:** [June 10, 2025, 3:43pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/294 "2025-06-10T15:43:05Z")

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> [@Swing\_Vote1](#):
>
> It has the opposite effect.

Not for me. If it has for you, is it because you don’t produce your own t1 ships, but use them to create more advanced ships? Are your prices not elastic enough to pass on the cost?

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [June 10, 2025, 7:16pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/295 "2025-06-10T19:16:05Z")

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> [@Swing\_Vote1](#):
>
> Production costs are at an all-time high.

Income is too, so what? It was never in history more easy to make lots and lots and lots of ISK in ever shorter intervals. _Especially for new players_, they make money at 20x the rate we did when we started and prices are nowhere near to 20x as high.

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [June 10, 2025, 7:58pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/296 "2025-06-10T19:58:58Z")

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> [@Bakster\_Kane](#):
>
> Price spikes are also caused by a lack of supply. For example demand could stay the same but because stocking the market is disincentivized the market is inclined to run out of items anyway.

This is incredibly simplistic. In reality prices are determined by the _state of equilibrium_ between supply and demand, and also by costs and margins. You can, for example, have prices FALL with a lowering of supply…especially if a newer product becomes available.

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<div class="post-metadata">

**Author:** ![Swing\_Vote1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/swing_vote1/32/461282_2.png) [@Swing\_Vote1](https://forums.eveonline.com/u/Swing_Vote1)\
**Post date:** [June 10, 2025, 9:31pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/297 "2025-06-10T21:31:51Z")

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> [@Syzygium](#):
>
> easy to make lots and lots and lots of ISK

Depending on your source of revenue, but no, you’re wrong.

You’re right about brand new players being able to make ISK quicker, but that flatlines pretty damn fast.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [June 10, 2025, 9:49pm UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/298 "2025-06-10T21:49:54Z")

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> [@Swing\_Vote1](#):
>
> but that flatlines pretty damn fast.

It doesn’t. Find a good corp. I have newbros here, not even a month old, making hundreds of millions a day. By participating in Corp Ops. By running Abyssals in a Povertila. Or being part of a WH ratting fleet.

Staying in HS is the worst mistake anyone can do. Playing solo the second worst. Poor noobs often do both of them at the same time, but thats no reason to “fix” the game.

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<div class="post-metadata">

**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [June 11, 2025, 1:45am UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/299 "2025-06-11T01:45:18Z")

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> [@Gerard\_Amatin](#):
>
> Broker fees and relist fees are the fence that keep most 1-isking market bots out of the game. The existence of broker fee and relist fee is what allows real players to compete on the market.

You know what’s a real shame is I gave away most of my isk to new players in hope of getting some attn in the news somehow. Drunken bitter old vet gives away 5 bil, etc. Should have just started a market bot with that kinda money.

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<div class="post-metadata">

**Author:** ![Laubrani](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/laubrani/32/430644_2.png) [@Laubrani](https://forums.eveonline.com/u/Laubrani)\
**Post date:** [June 11, 2025, 4:30am UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/300 "2025-06-11T04:30:35Z")

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> [@Syzygium](#):
>
> - you have to pay a BROKER FEE _beforehand_, no matter if the item sells/buys or not
> - you have to pay a SALES TAX _on sale_, only if the trade does complete
> 
> That system is in place for AGES

Not really.

There used to be standing impacts, and player structures have a different mechanic.

Also if you actually paid attention to the last 2 posts, the market tax isnt what I talked about at all. Since that in fact impacts the established and newcomers in just the same way.

So trolling off topic and corrected and keep trolling off topic = you.

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<div class="post-metadata">

**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [June 13, 2025, 8:16am UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/301 "2025-06-13T08:16:12Z")

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To retain players, add smoke and fire when ships reach hull damage.

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<div class="post-metadata">

**Author:** ![DeMichelle\_Geniale](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichelle_geniale/32/450875_2.png) [@DeMichelle\_Geniale](https://forums.eveonline.com/u/DeMichelle_Geniale)\
**Post date:** [June 13, 2025, 8:29am UTC](https://forums.eveonline.com/t/how-to-retain-players-in-eve/488137/302 "2025-06-13T08:29:40Z")

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> [@Bakster\_Kane](#):
>
> To retain players, add smoke and fire

You mean smoke and mirrors?

Anyway, fire needs oxygen so there is no fire in space.  
You’re welcome.

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