I have four JF pilots: my main (this character), and three alts. I do logistics for myself currently, and, a year ago, for a fairly large alliance. Requiring either a station or a second, unaligned citadel for neutral logistics wouldn’t kill the game for anybody. On the contrary, hostile-territory structures would only be stockable by militiamen, and that’s perfectly fine. It’d lead to some interesting challenges, which is not a bad thing.
Spoiler
I also feel hostile-territory FW structures should drop full loot, like in wormholes, but I don’t see that happening, unfortunately.
You would have to imagine that a fw structure would at least require that the party anchoring it should be IN faction warfare as a prerequisite.
It’s naive to assume anyone with citadel-anchoring capabilities wouldn’t be capable of rolling a fw alt. Especially given that alpha clones exist and that citadels are handled at a corp level, it would be a trivial matter.
Anyone willing to waste the resources to anchor a citadel that is poorly defended and crewed should be welcome to make that mistake.
It’s not always a mistake to deny strategic assets to your enemies. Also, as per your own suggestion, the system would have to be vulnerable to begin with, and it’d only be vulnerable to your own side. That is significant.
There is no other way…
yes there is
…to apply the benefits of system upgrades that benefit those respective citadels and corporations quite like this. It makes things simpler and easier, while at the same time applying the same target restrictions against third party intervention when the hybrid ihub citadel becomes vulnerable, keeping this special content within fw entities. Does that have no appeal?
You’re suggesting that one and only one player corporation gets benefits for owning a certain structure in a system. It’d be locked out from neutral interference, and “allies” cannot attack it, because it’s on the same militia and the system has to be vulnerable to begin with. Nobody except who’s on the ‘allowed’ list can dock, much less manage modules or implement changes to the structure. On the contrary, other people who might make legitimate use out of it are now locked out, with no counterplay except to lose the system, re-capture the system, and try to win the anchor race again. That does, in fact, have no appeal.
Also, we don’t need player-structure “target restrictions against third party intervention”…