# How will pirates that hunt you down affect PVE?

**URL:** <https://forums.eveonline.com/t/how-will-pirates-that-hunt-you-down-affect-pve/30894>\
**Category:** General Discussion\
**Created:** [October 11, 2017, 3:34pm UTC](https://forums.eveonline.com/t/how-will-pirates-that-hunt-you-down-affect-pve/30894 "2017-10-11T15:34:46Z")\
**Posts on this page:** 1\
**Showing post:** 69

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**Author:** ![Yiole\_Gionglao](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yiole_gionglao/32/374866_2.png) [@Yiole\_Gionglao](https://forums.eveonline.com/u/Yiole_Gionglao)\
**Post date:** [October 12, 2017, 9:30am UTC](https://forums.eveonline.com/t/how-will-pirates-that-hunt-you-down-affect-pve/30894/69 "2017-10-12T09:30:54Z")

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Quoting myself:

> [@Introducing The Winter Expansion - EVE Online: Lifeblood](https://forums.eveonline.com/t/introducing-the-winter-expansion-eve-online-lifeblood/21284/57):
>
> (…)
> 
> Highsec content must be:
> 
> 1. doable in less than an hour login to logout
> 2. dependable (you’re rewarded each time you do it)
> 3. rewarding (in any sense: isk OR fun OR chitchatting OR doing other things while you EVE)
> 4. allow suboptimal tactics, aka reward creativity (say, run Level 4s in T2 frigates for the lulz)
> 5. must be expanded regularly to avoid staleness
> 
> (…)

FOB fail to accomplish 1, 2, 4 and 5… and probably 3 too.

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