# HUD Feedback Thread!

**URL:** <https://forums.eveonline.com/t/hud-feedback-thread/517102>\
**Category:** Dev Blogs\
**Tags:** devblog\
**Created:** [August 26, 2026, 2:00pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102 "2026-08-26T14:00:01Z")\
**Posts on this page:** 20\
**Page:** 29

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**Author:** ![Afriles\_Jasmone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/afriles_jasmone/32/505494_2.png) [@Afriles\_Jasmone](https://forums.eveonline.com/u/Afriles_Jasmone)\
**Post date:** [November 3, 2026, 8:34pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/582 "2026-11-03T20:34:56Z")

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> [@Afriles\_Jasmone](#):
>
> I imagine mistakes can easily be made if you sometimes fly a shield tank, and at other times an armour tank…

I think this statement was pretty clear.

If anyone professes to be unable to understand how someone swapping frequently between ships could somehow forget whether they are flying a shield tank or an armour tank in the heat of an attack, then I really don’t think any amount of words would help.

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**Author:** ![Drosera\_Binata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drosera_binata/32/516991_2.png) [@Drosera\_Binata](https://forums.eveonline.com/u/Drosera_Binata)\
**Post date:** [November 3, 2026, 9:39pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/583 "2026-11-03T21:39:43Z")

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if you ruin the hud bring back the jukebox music, i found it yesterday and it is really something, i mean, who wouldnt like this!: [Eve Online - Caldari Rock](https://www.youtube.com/watch?v=XGpnCSb2CF4)

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [November 3, 2026, 10:40pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/584 "2026-11-03T22:40:05Z")

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> [@MILINT\_ARC\_Trooper](#):
>
> The current ring health system…could have easily been rotated 90 degrees to the left…and had that little overhead section…and TADA…off to the races we go.

I thought this, and if you wanted a thickness indicator, then the thickness of the rings could be adjusted so the thicker sections of tank were thicker.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [November 4, 2026, 5:01am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/585 "2026-11-04T05:01:11Z")

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The numbers are not only visible when you hover over the HUD. They are also visible as readout to the side of it. This option just needs to be active by default.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [November 4, 2026, 5:09am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/586 "2026-11-04T05:09:04Z")

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> [@Srima\_Darkstar](#):
>
> 1. You buy a ship.
> 2. You design a fit/build using the game fit simulation.
> 3. You buy modules.
> 4. You toss modules on it.
> 5. You name the ship.

May I remind you of this gem:

> No need to master the fitting system or train extra skills first. Just pick a ship, undock, and discover what you enjoy as you learn by playing. No ISK spent, no risk taken.
> 
> Lost your ship or want to try something different? Swap to another Academy Ship for free at any Exordium station. Each one you fly teaches you a little more about which modules, fits, and skills suit the way you want to play.
> 
> Fly now. Fit later.

> **[Fractured Skies In Focus | EVE Online](https://www.eveonline.com/news/view/fractured-skies-in-focus)**
>
> Military Campaigns, new battlecruisers, rigs, HUD, and more.

These steps and personal skills are being TAKEN AWAY from new players.

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**Author:** ![Ploing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ploing/32/466885_2.png) [@Ploing](https://forums.eveonline.com/u/Ploing)\
**Post date:** [November 4, 2026, 10:05am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/587 "2026-11-04T10:05:42Z")

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they’re trying to make Eve as simple as a stone. How interesting and challenging.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [November 4, 2026, 12:39pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/588 "2026-11-04T12:39:02Z")

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> [@Afriles\_Jasmone](#):
>
> If anyone professes to be unable to understand how someone swapping frequently between ships could somehow forget whether they are flying a shield tank or an armour tank in the heat of an attack, then I really don’t think any amount of words would help.

If you can’t explain something properly, chances are high that you are _simply wrong_. As in this case: I absolutly fail to see how someone could _not know_ which tank layer his current ship has, _especially_ in a fight, where one is usually part of a gang/fleet that uses some kind of concept/doctrine.

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**Author:** ![MILINT\_ARC\_Trooper](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/milint_arc_trooper/32/475857_2.png) [@MILINT\_ARC\_Trooper](https://forums.eveonline.com/u/MILINT_ARC_Trooper)\
**Post date:** [November 4, 2026, 6:40pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/589 "2026-11-04T18:40:26Z")

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Considering what I know of the newer gaming population.

Trying to hook players who are used to button mashing or screen poking…it is a completely different mindset.

Also to point this out clearly, most of EVEs playerbase core…grew up in the 1990s-2000s. When games were more about story and you had to figure out mechanics. Being an RTS/RTT/TBS/TBT/4X player of a long time. Alot of the post 2010 players, didn’t have that experience, especially with the psychological/imagination perspective of gaming.

I know that Exordium was needed. (To an extent)  
But I feel like Tutorials on each factions strengths and capacities would have been better served. People get overwhelmed with information, then the character creation menu, then they drop into XYZ faction space…when they wanted to drop in with their friends. [One reason there has been an unhealthy concentration of players in Caldari Space for years.]

And I feel Exordium is undermining the concept of player agency/story in EVE.

I would be fine if

1. you created a character first…
2. then after completing a capsuleer selection tutorial (which you could skip from the start menu after character creation) [if you skip go to number 3] (Completing this would give you certain little extra bonuses, skills, maybe a ship hull or so…coughs in SOCT blueprint to manufacture ships only.)
3. Select your Empire Affiliation. [Probably should allow Pirate factions by now.] This allows you some option in selection…(maybe another odd question here is…why with this new system need to chose an empire?)
4. select a school…with various skill advantages/bonuses…allowing you to progress down a track. [Initial start benefit bonus]
5. Either chose to get into the shipcaster and jump to your factions space…or slowboat out via different connections and start your own story.
6. Ignore everything above after Character Creation…do your own thing as an unaligned capsuleer who has to then work their way from the bottom standings etc. [Not really an option at this moment…but with Exordium…it feels like its going to happen sometime]

I also feel that EVE [Even when I joined in 2020, was being systematically stripped of its MMORPG in space…identity. And forced more or less into a MMO-Space Sim. [MMO-S-SIM] But the mechanics of the game do not as of currently come up to par even with older Space Simulator/RTS/RTT/TBS/TBT/4X games. [There is the potential…but I feel it would be more detrimental to the games overall health if such a radical change were to happen drastically.]

But I agree if the Academy process skipped the valuable skills to learn to fit, to direct your skill point budget and training, and certain values of how to budget resources, ISK, and time for content. This means you will have alot of people trying out the game…but then getting perma-locked/shocked by the games differences of game play environment and culture.

We could have better tutorials etc…but I have my concerns on several front with the situation in Exordium. And the HUD situation seems to be building into that problem. Because if the feedback is “modern gamer population” IE a younger generation used to tablet-touch screen gaming, then the HUD situation makes some sense, but it erodes alot of EVEs identity…both with the HUD and Exordium together.

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<div class="post-metadata">

**Author:** ![Drosera\_Binata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drosera_binata/32/516991_2.png) [@Drosera\_Binata](https://forums.eveonline.com/u/Drosera_Binata)\
**Post date:** [November 4, 2026, 7:00pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/590 "2026-11-04T19:00:14Z")

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> [@MILINT\_ARC\_Trooper](#):
>
> button mashing

Reminds me of some people I know, I think the HUD shouldn’t completely replace the current one, but be a permanent option, so that people can use either the current one, or the junky new one, some people in my corp might find the new one useful as they are just starting out, but not sure if they will actually be able to use it better, so just make the current one be in a new setting menu called ‘legacy toggles’ where you can change the music from the modern one to the classic ones like Caldari rock, change the HUD to our current (soon to be old) HUD, if they want you to be able to customize the new hud to your liking, then the best customization would be a legacy toggle back to this one, another legacy toggle could be walking around in stations again, i joined after this was nerfed but i have heard of it and wish it was still a thing, etc. but i think it would be a great ‘quality of life’ improvement

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**Author:** ![Afriles\_Jasmone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/afriles_jasmone/32/505494_2.png) [@Afriles\_Jasmone](https://forums.eveonline.com/u/Afriles_Jasmone)\
**Post date:** [November 4, 2026, 7:18pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/591 "2026-11-04T19:18:02Z")

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> [@Dyver\_Phycad](#):
>
> The numbers are not only visible when you hover over the HUD. They are also visible as readout to the side of it. This option just needs to be active by default.

Yup, I’m aware of that and I have it turned on, though I have it showing percentages (like the bars themselves) rather than HP, mainly because it’s quicker to glance at and takes less space. (However, the screenshot of course had the hover tip, and that’s what I meant.)  
For sure, if I felt that I was very likely to forget which tank I was flying, I’d probably have it showing HP. Nonetheless I can totally see how a tired or absent-minded player (perhaps more likely for a newbie?) who has flown 5 different ships in a day could lose track of their fit in the heat of a surprise attack.

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**Author:** ![CPL593H](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpl593h/32/515678_2.png) [@CPL593H](https://forums.eveonline.com/u/CPL593H)\
**Post date:** [November 4, 2026, 7:54pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/592 "2026-11-04T19:54:28Z")

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I guess this will produce a little cottage industry for “content creators” making new beginner videos explaining the UI/HUD. Which will likely highlight that what actually needed to be “upgraded” was the default Overview and not the HUD at all.

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**Author:** ![CPL593H](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpl593h/32/515678_2.png) [@CPL593H](https://forums.eveonline.com/u/CPL593H)\
**Post date:** [November 4, 2026, 9:27pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/593 "2026-11-04T21:27:55Z")

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> [@Afriles\_Jasmone](#):
>
> I can totally see how a tired or absent-minded player (perhaps more likely for a newbie?) who has flown 5 different ships in a day could lose track of their fit in the heat of a surprise attack.

Most game designers are not tuning their game to accommodate players who aren’t paying attention.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [November 5, 2026, 7:23am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/594 "2026-11-05T07:23:08Z")

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> [@Afriles\_Jasmone](#):
>
> Nonetheless I can totally see how a tired or absent-minded player (perhaps more likely for a newbie?) who has flown 5 different ships in a day could lose track of their fit in the heat of a surprise attack.

That’S what visible passive modules prevent from happening. With them, you always see what kind of tank you have. That’S what CCP wants to take away or make unappealing.

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**Author:** ![Istrulf\_Sinulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/istrulf_sinulf/32/516673_2.png) [@Istrulf\_Sinulf](https://forums.eveonline.com/u/Istrulf_Sinulf)\
**Post date:** [November 5, 2026, 9:18am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/595 "2026-11-05T09:18:29Z")

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More than a bit sure that the majority of current players regard the proposed changes to the HUD as a retrograde and completely unnecessary step but I’m even more sure that Fenris doesn’t care what current players think

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 5, 2026, 9:33am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/596 "2026-11-05T09:33:59Z")

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> [@Istrulf\_Sinulf](#):
>
> Fenris

`You have the right to agree with our vision and its implementation.`  
– FCCCP

:psyccp:

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<div class="post-metadata">

**Author:** ![Drosera\_Binata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drosera_binata/32/516991_2.png) [@Drosera\_Binata](https://forums.eveonline.com/u/Drosera_Binata)\
**Post date:** [November 5, 2026, 3:41pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/597 "2026-11-05T15:41:20Z")

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rogue drone HUD? [Eve Online Rogue drone rock](https://www.youtube.com/watch?v=cLFpRJsCti4)

-if only the HUD was as good as this music

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**Author:** ![CPL593H](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpl593h/32/515678_2.png) [@CPL593H](https://forums.eveonline.com/u/CPL593H)\
**Post date:** [November 6, 2026, 12:53am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/598 "2026-11-06T00:53:37Z")

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> [@Dyver\_Phycad](#):
>
> That’S what visible passive modules prevent from happening.

It really is this simple. Several icons in the shape of a shield staring back at you make it impossible to “forget” what your tanking is, even when extremely hammered. I am told.

The natural conclusion of dumbing down tanking begins with this HUD change, next removes resistances, and concludes with a red bar with “HP” above it like FF14.

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<div class="post-metadata">

**Author:** ![CPL593H](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpl593h/32/515678_2.png) [@CPL593H](https://forums.eveonline.com/u/CPL593H)\
**Post date:** [November 6, 2026, 12:58am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/599 "2026-11-06T00:58:39Z")

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> [@Istrulf\_Sinulf](#):
>
> More than a bit sure that the majority of current players regard the proposed changes to the HUD as a retrograde and completely unnecessary step but I’m even more sure that Fenris doesn’t care what current players think

They’re far too busy interviewing each other exchanging congratulations for what a fabulous job they’ve done. Except Lumi, she’s been looking increasingly embarrassed recently. I’d make her team lead.

Any update on when that “working with you on the HUD” mentioned by Swift comes into play? I guess there’s some merit in waiting for release, but I don’t imagine the multiple fatal errors pointed out in this thread are going to change.

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<div class="post-metadata">

**Author:** ![Drosera\_Binata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drosera_binata/32/516991_2.png) [@Drosera\_Binata](https://forums.eveonline.com/u/Drosera_Binata)\
**Post date:** [November 6, 2026, 1:16am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/600 "2026-11-06T01:16:57Z")

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that would make breacher pods usless

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<div class="post-metadata">

**Author:** ![Ploing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ploing/32/466885_2.png) [@Ploing](https://forums.eveonline.com/u/Ploing)\
**Post date:** [November 6, 2026, 11:45am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/601 "2026-11-06T11:45:23Z")

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> [@CPL593H](#):
>
> congratulations for what a fabulous job they’ve done.

thats what they do all day long.

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