# HUD Feedback Thread!

**URL:** <https://forums.eveonline.com/t/hud-feedback-thread/517102>\
**Category:** Dev Blogs\
**Tags:** devblog\
**Created:** [August 26, 2026, 2:00pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102 "2026-08-26T14:00:01Z")\
**Posts on this page:** 20\
**Page:** 31

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**Author:** ![Erdinhok](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erdinhok/32/515762_2.png) [@Erdinhok](https://forums.eveonline.com/u/Erdinhok)\
**Post date:** [November 10, 2026, 12:33pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/622 "2026-11-10T12:33:27Z")

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The left one is not an indicator of ammo, but of weapons group. So makes sense they are not the same.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [November 10, 2026, 12:34pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/623 "2026-11-10T12:34:32Z")

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Okay, makes sense, but it is completely unintuitive compared to the old HUD with the red stack counter and the black ammo counter.

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**Author:** ![Uruak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uruak/32/515019_2.png) [@Uruak](https://forums.eveonline.com/u/Uruak)\
**Post date:** [November 10, 2026, 12:41pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/624 "2026-11-10T12:41:30Z")

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My feedback: Harder to read info that takes up more space. The interactions are less agile.

Trying to think about something positive to say about it, but with all due respect to your work and time spent, i got nothing.

I really don’t mind this exists as long as i can choose to use the old HUD.

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**Author:** ![Erdinhok](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erdinhok/32/515762_2.png) [@Erdinhok](https://forums.eveonline.com/u/Erdinhok)\
**Post date:** [November 10, 2026, 12:41pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/625 "2026-11-10T12:41:59Z")

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With the old HUD you could hit a hotkey twice quickly to activate a module for only one cycle. With the new HUD you need to wait for the activation animation to be complete before clicking again. I feel like the old behavior is better.

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**Author:** ![CPL593H](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpl593h/32/515678_2.png) [@CPL593H](https://forums.eveonline.com/u/CPL593H)\
**Post date:** [November 10, 2026, 12:46pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/626 "2026-11-10T12:46:53Z")

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> [@Dyver\_Phycad](#):
>
> Okay, makes sense, but it is completely unintuitive compared to the old HUD with the red stack counter and the black ammo counter.

Gonna have to stop you there, Dyver. Just shared this with my partner who is a graphic designer and she is in tears. Of laughter. Will update as she regains the power of speech.

Oh wait some communication coming through now. Ah… not sure I can type that on the forums, honey. Okay… say again?

Breaks every [redacted] rule of basic [redacted] design principles, scaling is un [redacted] “tas de guano de chauve-souris” (? no idea, may have misheard), and the color palette is… no I definitely can’t say that.

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**Author:** ![water\_Bottled](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/water_bottled/32/518359_2.png) [@water\_Bottled](https://forums.eveonline.com/u/water_Bottled)\
**Post date:** [November 10, 2026, 12:55pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/627 "2026-11-10T12:55:18Z")

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This UI element should stay where it was in the screenshot. If it moves, it gets covered by the Overview window. 1080p screen.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/d/c/a/dcad90a13e3190a415235a498ced37a14f17fc18.jpeg)

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/8/9/4/894da11b40ad305cc5ec63d0d124070becef9782.jpeg)

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**Author:** ![The\_Kan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_kan/32/518357_2.png) [@The\_Kan](https://forums.eveonline.com/u/The_Kan)\
**Post date:** [November 10, 2026, 12:55pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/628 "2026-11-10T12:55:40Z")

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maybe im repeating what other said already but .. here’s my 2 cents:

1. too much empty space between modules and around the capacitor

2. i find it very hard to understand what module is active, and i cannot make up how much ammo left on the guns

3. the auto pilot buton is not useful in the position it’s at (should be bellow not above the capacitor) and it’s far too small

4. the utility buttons are too small and they should be on the left of the HUD, not on the right side

5. the proportional size of the shield/armor bars in relation to the amount on the ship, makes no useful sense at all, make them as they were, and on top of the capacitor, not around it, it’s harder to read on stressful combat situations

6. the icon for offline modules is uncompreensible and useless

7. the speed bar to warp is gone, cannot understand how long left to get into warp

8. speed tooltip does not show speed while in warp .. bro!!!

9.

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**Author:** ![Amad\_Kadu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amad_kadu/32/505466_2.png) [@Amad\_Kadu](https://forums.eveonline.com/u/Amad_Kadu)\
**Post date:** [November 10, 2026, 1:01pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/629 "2026-11-10T13:01:59Z")

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Still some on on this but the overall aproach is good.Some smaller issues:

- Speed number is a bit small and needs a background. Would suggest some form of rounded square with an at least double the size the speed.
- The Modules are a bit wide spread, lot of wasted space here. Could get some more space with a better space management here.
- The Stop Indicator for speed is a bit missleading. The whole world uses a stop sign for that, USE IT!
- Why are the system indicator on the right side of the modules? Move them to the left side of the empblem between speed and inventory and other utils. Also let us chose which part of these buttons we want and what not.

Those are my parts now. Most likely will add more later. Need to get accustomed to the new optics to bring less biased feedback.

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**Author:** ![Yaka-Tovitoba](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yaka-tovitoba/32/518368_2.png) [@Yaka-Tovitoba](https://forums.eveonline.com/u/Yaka-Tovitoba)\
**Post date:** [November 10, 2026, 1:01pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/630 "2026-11-10T13:01:59Z")

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new hud is too big than old,hope allow adjust hud independently

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**Author:** ![Dace\_Cad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dace_cad/32/517979_2.png) [@Dace\_Cad](https://forums.eveonline.com/u/Dace_Cad)\
**Post date:** [November 10, 2026, 1:02pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/631 "2026-11-10T13:02:20Z")

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Issues:

**UI Pointers**

Some UI Pointers don’t work with elements in the new HUD. A few examples:

- Tactical Overlay _(missing a dedicated button and seemingly hidden in HUD Settings)_
- Tactical Camera

**Size**

The area taken up by the space between modules feels a little large. Readability should be as compact as it allows to be, and it seems it could allow being a bit more compact (or possibly have a Compact Mode).

**Sounds**

Sounds seem to play with each activation/deactivation of a Module. Can HUD sounds have their own entry in the Settings → Audio please?

All things considered, a generally good step forward aesthetically, and even functionally to an extent!

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**Author:** ![Mevora\_Risalo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mevora_risalo/32/518370_2.png) [@Mevora\_Risalo](https://forums.eveonline.com/u/Mevora_Risalo)\
**Post date:** [November 10, 2026, 1:07pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/632 "2026-11-10T13:07:44Z")

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![image](https://global.discourse-cdn.com/eveonline/original/4X/e/5/c/e5cc884e3faee3c6dc5adade8ea4fdd284e1fb11.jpeg)  
无法直接点击超载整级槽位按钮，不如之前方便。我更喜欢手动点击超载整级槽位按钮。虽然可以通过快捷键。

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**Author:** ![andrei\_haiducul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andrei_haiducul/32/420104_2.png) [@andrei\_haiducul](https://forums.eveonline.com/u/andrei_haiducul)\
**Post date:** [November 10, 2026, 1:09pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/633 "2026-11-10T13:09:21Z")

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Some de-cycled modules incorrectly show the cooldown indicator with the activity indicator in the off position.

> **This MWD is still running, but the indicator says it's not**
>
> ![Screenshot From 2026-11-10 15-04-17](https://global.discourse-cdn.com/eveonline/original/4X/0/e/f/0eff7c347dc8b4ee72114d3d8d4a77db91f8b4a6.png)

> **This de-cycled ADC correctly shows the activity indicator in the on position**
>
> ![Screenshot From 2026-11-10 15-08-12](https://global.discourse-cdn.com/eveonline/original/4X/9/b/5/9b5059a4169abd99b7be5b9d99e2c28b21d59155.png)

> **For comparison, this ADC is on cooldown and not currently running.**
>
> ![Screenshot From 2026-11-10 15-05-45](https://global.discourse-cdn.com/eveonline/original/4X/7/9/7/7970c4d43a08cfa01ae1cc88f01d563bfc1ba436.png)

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**Author:** ![Gaudete\_Jamie\_Rockledge](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gaudete_jamie_rockledge/32/516186_2.png) [@Gaudete\_Jamie\_Rockledge](https://forums.eveonline.com/u/Gaudete_Jamie_Rockledge)\
**Post date:** [November 10, 2026, 1:20pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/634 "2026-11-10T13:20:00Z")

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Excellent Work! Thank you very much. This is a great improvement. It is wonderful to have it all in one place with easily clickable icons included even for settings and cargo.

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**Author:** ![ThingsIdo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thingsido/32/518259_2.png) [@ThingsIdo](https://forums.eveonline.com/u/ThingsIdo)\
**Post date:** [November 10, 2026, 1:21pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/635 "2026-11-10T13:21:08Z")

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it’s terrible i disagree with your assessment.

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**Author:** ![andrei\_haiducul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andrei_haiducul/32/420104_2.png) [@andrei\_haiducul](https://forums.eveonline.com/u/andrei_haiducul)\
**Post date:** [November 10, 2026, 1:22pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/636 "2026-11-10T13:22:26Z")

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I think we need two separate threads - one for reporting issues and bugs and a separate one for shitting on the new HUD and general purpose whining.

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**Author:** ![CPL593H](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpl593h/32/515678_2.png) [@CPL593H](https://forums.eveonline.com/u/CPL593H)\
**Post date:** [November 10, 2026, 1:25pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/637 "2026-11-10T13:25:54Z")

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See what happens in real games is the devs test for bugs before deployment. This would allow the feedback thread on the particular topic of the HUD design to be restricted to how ■■■■■■■ terrible it is.

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**Author:** ![dunaio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dunaio/32/518375_2.png) [@dunaio](https://forums.eveonline.com/u/dunaio)\
**Post date:** [November 10, 2026, 1:26pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/638 "2026-11-10T13:26:10Z")

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You want players to clearly know what speed they’ve set, but the speed isn’t displayed when they hover over it—they can only see it after clicking “Confirm.” I think this is wrong; the speed should be displayed as soon as the mouse hovers over it.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 10, 2026, 1:26pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/639 "2026-11-10T13:26:22Z")

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> [@andrei\_haiducul](#):
>
> two separate threads

Even better, a true EVE traditional solution: maybe FCCCP should organize a brawl event at the Jita sun, blue fleet those who like the new HUD, red fleet the ones who don’t, then turn everyone suspect on grid and see which side wins. 🤔

> **Hint...**
>
> Random (non-suspect) third parties (including gankers) will win. 😉

:ccpguard:

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [November 10, 2026, 1:27pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/640 "2026-11-10T13:27:54Z")

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![grafik](https://global.discourse-cdn.com/eveonline/original/4X/2/3/f/23f1df55f68de734f3f254ea795d3317e238fa2a.png)

While the manual speed input is amazing, the field should follow MY UI colors. I have green as base theme of my UI, but this field uses blue. On top of that, the blue makes it really hard to read the numbers.

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/e/b/e/ebe39df974109b0a251f4840c836a58199917c0a.png)

Unlike the old HUD, which told you in a tooltip what speed you were currently hover over in the speed dial, the new HUD shows you NOTHING. NOT in a tooltip, NOT in the speed readout below. NOTHING.

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**Author:** ![andrei\_haiducul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andrei_haiducul/32/420104_2.png) [@andrei\_haiducul](https://forums.eveonline.com/u/andrei_haiducul)\
**Post date:** [November 10, 2026, 1:28pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/641 "2026-11-10T13:28:41Z")

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What actually happens in “real” games and software dev in general is that bugs and corner cases still appear despite extensive testing and the maximum amount of effort.

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