# HUD Feedback Thread!

**URL:** <https://forums.eveonline.com/t/hud-feedback-thread/517102>\
**Category:** Dev Blogs\
**Tags:** devblog\
**Created:** [August 26, 2026, 2:00pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102 "2026-08-26T14:00:01Z")\
**Posts on this page:** 20\
**Page:** 37

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**Author:** ![Rolder\_Slaton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rolder_slaton/32/498083_2.png) [@Rolder\_Slaton](https://forums.eveonline.com/u/Rolder_Slaton)\
**Post date:** [November 11, 2026, 1:34am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/742 "2026-11-11T01:34:27Z")

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I would like some options to resize various parts of the hud. For example, I would like to make the Speedometer a bit bigger and more visible. I would also like to move the module icons a bit closer together and maybe darken the background on the buttons a bit.

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**Author:** ![Asveron\_Durr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/asveron_durr/32/473468_2.png) [@Asveron\_Durr](https://forums.eveonline.com/u/Asveron_Durr)\
**Post date:** [November 11, 2026, 2:05am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/743 "2026-11-11T02:05:07Z")

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the stupid and simple are easy to entertain…

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**Author:** ![Chan\_Chupinn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_chupinn/32/515750_2.png) [@Chan\_Chupinn](https://forums.eveonline.com/u/Chan_Chupinn)\
**Post date:** [November 11, 2026, 2:12am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/744 "2026-11-11T02:12:33Z")

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I really like the new HUD! It looks fantastic. Great work!

Just one small suggestion regarding the speed bar.

Right now, it’s not very obvious from the speed bar whether the ship is in warp.

Would it be possible to:

1. **Turn the speed bar purple while the ship is in warp** , making the warp state easier to recognize at a glance.

2. **Display the ship’s current warp speed (in AU/s)** in the numerical speed readout instead of the normal speed (m/s) while warping.

I think these small changes would make the new HUD even better.

Thanks for the great work!

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**Author:** ![Auntie\_M](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/auntie_m/32/518584_2.png) [@Auntie\_M](https://forums.eveonline.com/u/Auntie_M)\
**Post date:** [November 11, 2026, 3:15am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/745 "2026-11-11T03:15:26Z")

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My comment is that the new hud takes up a lot of screen real estate. With the overview, & other windows open on left & right side of the screen, & now the bottom 1/4 the hud , the screen is pretty full. anyway we can resize the hud?

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**Author:** ![Princess\_Rose\_Ivory](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/princess_rose_ivory/32/515700_2.png) [@Princess\_Rose\_Ivory](https://forums.eveonline.com/u/Princess_Rose_Ivory)\
**Post date:** [November 11, 2026, 3:38am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/746 "2026-11-11T03:38:42Z")

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> [@Meridan\_Night](#):
>
> Stop ship button looks like a mirrored ‘K’. What is it supposed to be again?

I think that symbol means reverse, did they put a reverse in while I was away??

> [@Jian\_Mira](#):
>
> too much empty space between the buttons, why is it so BIG!!!

My thoughts exactly, too much screen space used. Wait didn’t they have a radar dish on there before. Sure happy they scrapped that bad idea.

> [@Mevora\_Risalo](#):
>
> 无法直接点击超载整级槽位按钮，不如之前方便。我更喜欢手动点击超载整级槽位按钮。虽然可以通过快捷键。

**Translation:** It is not possible to directly click the overloaded full-level slot button, which is not as convenient as before. I prefer to manually click the Overload Full Level Slot button. Although it can be done through shortcut keys.

> [@water\_Bottled](#):
>
> If it moves, it gets covered by the Overview window. 1080p screen.

Yes, I watched the devs video, I will sue Fenris for whiplash with that little bar flying off to the right!! I haven’t got on to play with this yet, I just got back from the hospital. I went to the doctor’s office 10 days ago and asked, “Should my finger bend this way?”. Then I spent the next 10 days in the Midland Hospital. My finger? I told them it was okay to cut it off, not like I am attached to it. Other people, I know don’t care for my middle finger much, but I still got two. They saved the finger with antibiotics. Nice room service at that hospital too, if your insurance can afford it, I highly recommend it.

I will check out the HUD tomorrow after dialysis. Welcome to the party to all the new players who decided to join us here on the HUD debate. To all of you who are saying, don’t do this horrible thing, where were you 6 months ago when they started planning? We are now stuck with it. They plan to have 4 phases to this HUD, opt-in, opt-out, permanent, and rage quit. okay I made the 4th phase up.

Have fun!

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**Author:** ![Beta\_MSAG](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beta_msag/32/518591_2.png) [@Beta\_MSAG](https://forums.eveonline.com/u/Beta_MSAG)\
**Post date:** [November 11, 2026, 3:42am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/747 "2026-11-11T03:42:07Z")

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This gotta be one of the dumbest crap released from CCP ever. But ccp has released so much stupid release so it’s getting hard to tell if this is the best ccp can do.

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**Author:** ![Mike\_Eullon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_eullon/32/518595_2.png) [@Mike\_Eullon](https://forums.eveonline.com/u/Mike_Eullon)\
**Post date:** [November 11, 2026, 4:52am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/748 "2026-11-11T04:52:13Z")

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The newly released cockpit UI in EVE is quite cumbersome to use, mainly for the following reasons:

1. It takes up a huge amount of screen real estate. An option to shrink the UI and a streamlined compact UI variant are needed. Screen space is extremely precious for EVE players, as we have to arrange many dialog windows and overview panels.

2. The new UI uses overly bright, saturated colours that clash heavily with EVE’s art style. It feels poorly designed, lacks texture and has a cheap plastic look.

3. The functional buttons are spaced too far apart. The developers need to carefully rework the layout and presentation of all controls.

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**Author:** ![Lydra\_Victor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lydra_victor/32/515931_2.png) [@Lydra\_Victor](https://forums.eveonline.com/u/Lydra_Victor)\
**Post date:** [November 11, 2026, 5:09am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/749 "2026-11-11T05:09:17Z")

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everyone loves the new HUD so much. 😆 There’s a lot of new happy threads praising its unique design. 😂

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [November 11, 2026, 5:18am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/750 "2026-11-11T05:18:35Z")

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I tested this new HUD for like half an hour and after that I was a 100% convinced that whoever designed it doesn’t really plays the game.

Can’t really say much more, everything has been mentioned before. It’s a downgrade in almost any aspect. More screenspace used, more clicks needed, less readability… no idea what the thougts are behind these changes.

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**Author:** ![Lieutenant\_Ackermann](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lieutenant_ackermann/32/518599_2.png) [@Lieutenant\_Ackermann](https://forums.eveonline.com/u/Lieutenant_Ackermann)\
**Post date:** [November 11, 2026, 5:26am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/751 "2026-11-11T05:26:46Z")

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Everything on new HUD works pretty well.But i wish to have a obvious speed number of the new HUD.Current speed number is small and hardly notice it .

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**Author:** ![gsxs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gsxs/32/518600_2.png) [@gsxs](https://forums.eveonline.com/u/gsxs)\
**Post date:** [November 11, 2026, 6:15am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/752 "2026-11-11T06:15:22Z")

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![8032f742-3bdd-427e-9077-9a6227b474f8](https://global.discourse-cdn.com/eveonline/original/4X/6/d/a/6da62752befd2f324f8bba51e9a56807ba2ee59f.png)

The graphic is too large. I hope it can be adjusted to a smaller size

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**Author:** ![Mecclovin\_Tiberius\_Skywalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mecclovin_tiberius_skywalker/32/518603_2.png) [@Mecclovin\_Tiberius\_Skywalker](https://forums.eveonline.com/u/Mecclovin_Tiberius_Skywalker)\
**Post date:** [November 11, 2026, 6:28am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/753 "2026-11-11T06:28:10Z")

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After day 1, I’m generally quite happy with the direction of the new HUD. But definitely needs some tweaking too.

Best parts:

- Proportional health bar
- Precise velocity control
- Getting additional visual and auditory feedback when they activate or fail to
- Heat damage bar
- Rack heat bar
- Capacitor drain/recharge bar

Needs fixing ASAP:

- Reduced spacing and scaling control. As 1000 others have said, UI real-estate is the name of the game.
- Can’t use at all when scouting until you add back the sensor overlay

Promising but needs tweaking:

- Countdown timer. Helpful to get a very precise number, but there are some cases where it is showing up then disappearing which is odd, and visually when it is active, it draws more attention to it than I think it deserves.
- Add a warp threshold indicator to velocity bar
- Readout option just looks janky when enabled and feels sort of anti the proportional paradigm.
- I use a lot of shift modifier hotkeys for non-HUD tasks. The animation on the HUD whenever shift is pressed is a bit distracting when I am doing things completely unrelated.
- Option to hide tactical camera and Holds & Bay button. I have both keybound and they chew up valuable real-estate for very little value to me.
- Fuzzy/faded glow of the health bars feels visually/stylistically inconsistent.
-

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [November 11, 2026, 7:07am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/754 "2026-11-11T07:07:56Z")

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![grafik](https://global.discourse-cdn.com/eveonline/original/4X/5/5/b/55bec15076c2cad5e5208dd5b3651d7b1220a7bd.jpeg)

Awesome image showcasing how the HUD was shoehorned instead of thought through and properly designed. The effect badges should never overlap with the HP readouts. Instead of fixing this, CCP will obviously do the only right thing to do: Move the badges further up, expending even more precious space.

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**Author:** ![Ainur\_Module](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ainur_module/32/511156_2.png) [@Ainur\_Module](https://forums.eveonline.com/u/Ainur_Module)\
**Post date:** [November 11, 2026, 7:54am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/755 "2026-11-11T07:54:22Z")

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Disadvantages: there is no navigation scanner in the new HUD interface, and there is a lot of free space between the modules, so you have to move the windows so that everything fits horizontally.

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**Author:** ![Emka\_Ottiett](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/emka_ottiett/32/445914_2.png) [@Emka\_Ottiett](https://forums.eveonline.com/u/Emka_Ottiett)\
**Post date:** [November 11, 2026, 8:02am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/756 "2026-11-11T08:02:40Z")

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When i enable the new version on my first character on the account, log out to the character selection screen, log on an alt on the same account and undock, there’s no hud at all. I have to esc, disable the new, enable the new and then it’s there.

Slightly confusing first time, it could very well screw things up badly for someone undocking somewhere less safe. Can’t enable modules with F-keys either, have to re-enable the hud for anything to work.

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**Author:** ![shadow\_ic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shadow_ic/32/518122_2.png) [@shadow\_ic](https://forums.eveonline.com/u/shadow_ic)\
**Post date:** [November 11, 2026, 8:09am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/757 "2026-11-11T08:09:40Z")

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I have noticed that different players have different usage habits and different areas of focus. This would make the design process even more challenging if one wants to accommodate a wider range of people’s needs.  
All along, I have been expecting that Eve’s UI would have some degree of customization capabilities, so that players could decide for themselves what kind of interface they want.

This not only enhances the players’ own practical skills but also reduces the workload of the staff.

I would like to give an example using the Wow action bar module.

 ![33333333333333](https://global.discourse-cdn.com/eveonline/original/4X/9/a/e/9aef6212cfba6da684e4320dc0b929c866c23c2e.png)

Here, I use three colors to represent the requirements of the three modules.

Under the yellow module, if the player wants to move the UI on the right side to the left side, they can drag the position of the UI to a more comfortable location. At the same time, they can also decide whether to keep the UI in the yellow area on the left side in its original position or move it to the position of the yellow UI on the right side for a replacement. This can be determined by personal preferences.

In the red module, I really like the current speed setting. However, the 10-year gaming experience has made me more accustomed to the horizontal display mode. So, I can flip this module in the settings interface and place it wherever I want. This will make it easier to adjust in PvP. Or I can enlarge it separately, which will make my clicks more precise. This will be very helpful.

In the green module, I can choose to scale the UI of a single line or several specific items within it. This is different from the overall scaling. For instance, I can individually enlarge my buff by 150% because it is the item I use most frequently, while other items remain unchanged. Whether it’s a single item or a whole line presentation, this allows me to focus on monitoring the item I want to pay attention to. At the same time, it also prevents low-importance items from occupying too much of the interface.

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**Author:** ![shadow\_ic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shadow_ic/32/518122_2.png) [@shadow\_ic](https://forums.eveonline.com/u/shadow_ic)\
**Post date:** [November 11, 2026, 8:15am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/758 "2026-11-11T08:15:45Z")

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Add a new feature: In the existing blood volume, the areas with higher blood levels will have more visual display.

In PvP, if I am a structure ship but I want to deceive my opponent by using the repair of the shield to achieve a tactical goal, in the past I needed to monitor my shield capacity at the early stage of the battle. If the health points were available, I could customize the proportion of different modules. For example, although I was a structure ship, I could still reduce the proportion of the structure and increase the proportion of the shield. This would be more conducive to my deceptive operations during the battle. This function was achievable in the old version’s UI. If it could be implemented in the new UI, that would be truly great.

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<div class="post-metadata">

**Author:** ![Emka\_Ottiett](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/emka_ottiett/32/445914_2.png) [@Emka\_Ottiett](https://forums.eveonline.com/u/Emka_Ottiett)\
**Post date:** [November 11, 2026, 8:18am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/759 "2026-11-11T08:18:13Z")

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Why does it have to sound like my external harddrive is waking up every time i activate a module?  
Can we get rid of those annoying sound effects without muting the whole game? It gets really annoying really fast.

For us who do pve, mining, trade, flying a freighter and NEVER ever overheat, may we have a setting to hide and disable that overheat function and that extra large part of the panel? Imo it takes up far too much space for something never used.

Also, an option to hide the scanning-related stuff, but keep the “open cargohold” button visible.

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**Author:** ![Lydra\_Victor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lydra_victor/32/515931_2.png) [@Lydra\_Victor](https://forums.eveonline.com/u/Lydra_Victor)\
**Post date:** [November 11, 2026, 8:20am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/760 "2026-11-11T08:20:40Z")

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> [@gsxs](#):
>
> The graphic is too large

 ![eve-echoes-review-5](https://global.discourse-cdn.com/eveonline/original/4X/2/2/3/2239be42621618182a51d7c1394ac7154ed30475.jpeg)

Reminds of this trash game

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**Author:** ![Komi\_Valentine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/komi_valentine/32/502956_2.png) [@Komi\_Valentine](https://forums.eveonline.com/u/Komi_Valentine)\
**Post date:** [November 11, 2026, 8:38am UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/761 "2026-11-11T08:38:11Z")

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[![](https://global.discourse-cdn.com/eveonline/original/4X/4/e/e/4ee4f2d25b7a9b5ed426a13bb83ef29e1159306c.jpeg "New HUD First Thoughts - EVE Online Fractured Skies Update") ](https://www.youtube.com/watch?v=mugB-f4nr2E&t=314)

Timestamp 5:20

I have honestly no clue what’s going on here.  
Why does the Ancil repper have this weird countdown? It is not cycling, it is not reloading. It is not repairing heat? So why is it doing that?

![image](https://global.discourse-cdn.com/eveonline/original/4X/7/0/e/70e9867873d2c3ee7586d35a5ee906ff45145630.png)

First to me this looked like reload but it’s way too short for that. Also the pilot flying probably registered it as reload, because after he didn’t activate the repper again/way too late.

I cannot see what modules are heated or activated compared to videos with the current UI. It flashes a loot and does **crazy things** like rescaling parts of the UI that just add to confusion. The heat damage bar is barely visible (heat is also a problem for older UI since it’s mostly not displaying correctly)

Contrast is too low. It takes too much space.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/5/1/4/5149a6c931fbc4be811eee0e04f6690bb9c8bbdb.jpeg)  
Modules are barely visible in new UI. Guns look “offline”, web and scram and disruptor could be confused in the battle. white overlay on module activation means even less contrast, even harder to see (look at mwd) is it an afterburner maybe?  
In the heat of battle the potential confusion is high!

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