# HUD Feedback Thread!

**URL:** <https://forums.eveonline.com/t/hud-feedback-thread/517102>\
**Category:** Dev Blogs\
**Tags:** devblog\
**Created:** [August 26, 2026, 2:00pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102 "2026-08-26T14:00:01Z")\
**Posts on this page:** 1\
**Showing post:** 273

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**Author:** ![John\_Rochard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_rochard/32/516830_2.png) [@John\_Rochard](https://forums.eveonline.com/u/John_Rochard)\
**Post date:** [August 29, 2026, 3:17pm UTC](https://forums.eveonline.com/t/hud-feedback-thread/517102/273 "2026-08-29T15:17:44Z")

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If it were up to me, The medallion would just be 4 or 5 horizontal bars, but my taste is zen minimalism. When I design business software, I keep it simple for the end user, but here we are in a different setting. The video gamers like a little eye candy.

Also when I design the software for a business, I have the luxury of sitting down with those end users face to face. I tend to focus on need over want, but if their desires reflect something actually helpful and productive, then I go the extra mile. In short, just because one worker likes kittens, I am not going to make it pink with cartoons of kittens all over the GUI.

I realize, I am not well suited to create video game interfaces, because of my standards. Nobody here wants my loading bars in place of a curvaious pie chart. Everyone has their opinions. Good luck with the FC developers.

o7

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