# I am launching a Player Driven Bounty Hunting System

**URL:** <https://forums.eveonline.com/t/i-am-launching-a-player-driven-bounty-hunting-system/414733>\
**Category:** Mercenary Services\
**Tags:** pvp\
**Created:** [August 4, 2023, 5:12am UTC](https://forums.eveonline.com/t/i-am-launching-a-player-driven-bounty-hunting-system/414733 "2023-08-04T05:12:06Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [August 4, 2023, 1:09pm UTC](https://forums.eveonline.com/t/i-am-launching-a-player-driven-bounty-hunting-system/414733/23 "2023-08-04T13:09:48Z")

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Yes, enthusiasm has temporarily killed it. Computers have a tendency to die at inopportune moments, when one‘s attention is unavailable. It’ll be brought back live later today.

See: [Capsuleer Bounties: Private Brokerage - #11 by Hatsu\_Okeshimata](https://forums.eveonline.com/t/capsuleer-bounties-private-brokerage/412165/11)

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