# I am launching a Player Driven Bounty Hunting System

**URL:** <https://forums.eveonline.com/t/i-am-launching-a-player-driven-bounty-hunting-system/414733>\
**Category:** Mercenary Services\
**Tags:** pvp\
**Created:** [August 4, 2023, 5:12am UTC](https://forums.eveonline.com/t/i-am-launching-a-player-driven-bounty-hunting-system/414733 "2023-08-04T05:12:06Z")\
**Posts on this page:** 1\
**Showing post:** 9

<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [August 4, 2023, 5:53am UTC](https://forums.eveonline.com/t/i-am-launching-a-player-driven-bounty-hunting-system/414733/9 "2023-08-04T05:53:04Z")

</div>

@CCP_Swift

Is the bounty system ever going to be replaced?

@CCP_Dopamine indicated it would be returning in 2020, but it is now 2023. It’d be cool if CCP gave some indication whether this is still “temporary”.

> [@Player Bounties & Killrights temporarily disabled](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017):
>
> Intrepid Capsuleers, With [today’s release](https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10) (13 October) we will be temporarily disabling both the player bounty and kill rights features on Tranquility. We are taking this action as part of an ongoing initiative at CCP into the exploration of server and client performance during large fleet fights. When these features are disabled for an extended amount of time, we will be able to take a different look at how both the server and client performs. In regards to the performance load from these fea…

Personally, I think the bounty system was great, exactly as it was.

---

_[View the full topic](https://forums.eveonline.com/t/i-am-launching-a-player-driven-bounty-hunting-system/414733)._
