# I WAS A CODE. SPACE BULLY

**URL:** <https://forums.eveonline.com/t/i-was-a-code-space-bully/181117>\
**Category:** Crime & Punishment\
**Tags:** pvp, high-sec\
**Created:** [August 8, 2019, 8:15pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117 "2019-08-08T20:15:52Z")\
**Posts on this page:** 20\
**Page:** 47

<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [December 26, 2019, 10:25am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/945 "2019-12-26T10:25:39Z")

</div>

> [@z0ra\_Berg](#):
>
> That’s completely normal for narcissists.

As if…, a bit of a tired old line, how many alts do you have Sol?

That was not given in good faith, so why would I accept it.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [December 26, 2019, 12:53pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/948 "2019-12-26T12:53:02Z")

</div>

> [@Lucas\_Kell](#):
>
> Every type of gameplay if difficult if you choose the most difficult aspect of it though.

Most of the gameplay in EVE is extremely easy. It’s a game after all. I would be surprised if any of you crybabies ever did something in this game that is even remotely harder than ganking.

Also by “making it harder” you obviously mean “making it more tedious so fewer people do it” which is just beyond stupid when it comes to a game.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [December 26, 2019, 2:57pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/950 "2019-12-26T14:57:21Z")

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> [@Lucas\_Kell](#):
>
> Amusingly one area of gameplay that is considerably harder than ganking is anti-ganking. If you’ve done a decent amount of ganking you’ll know how little you care when there’s anti-gankers about, because chances are they won’t be able to get on grid in time and a couple of extra ships can invalidate pretty much anything they can do if they do land.

If gankers can scale up so can ag. A single ag if done right can cancel multiple ganker chars, so they can even scale at a lower rate and still keep up. They are also at zero risk except if done right. ag is hardly difficult, it’s just that the people doing it are mostly driven by anger and are mostly not the brightest stars in new eden.

Unsurprisingly you could not come up with anything you do that is harder than ganking.

> [@Lucas\_Kell](#):
>
> I do think that ganking should include more risk though than some empty alt losing a ship that costs basically nothing.

There are dozens of activities in eve that have much higher ISK/h at much lower risk and with zero asset investment and which are so insanely easy you could train an animal to do it. I don’t see how ganking is first in line here for another nerf.

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<div class="post-metadata">

**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [December 26, 2019, 4:12pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/951 "2019-12-26T16:12:10Z")

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> [@Lucas\_Kell](#):
>
> Every type of gameplay if difficult if you choose the most difficult aspect of it though.

Yeah, so what about the only gankers that were left the last few years killing freighters running 20-30+ accounts. Difficult or easy?

> [@Lucas\_Kell](#):
>
> Plus, let’s be real, no matter how well a freighter is tanked it can be ganked for less than it costs.

Ganking is broken cheap when we had 3 multiboxers on, and had 60+ dps. But when you have 20 or so less ships, it can get expensive or impossible fast, particularly anywhere outside a 0.6 or 0.5. Even more so with the bump change and us not being able to stall to pull concord without much effort.

> [@Lucas\_Kell](#):
>
> Amusingly one area of gameplay that is considerably harder than ganking is anti-ganking. If you’ve done a decent amount of ganking you’ll know how little you care when there’s anti-gankers about, because chances are they won’t be able to get on grid in time and a couple of extra ships can invalidate pretty much anything they can do if they do land.

Antiganking is way easier, just because the only people who want to do it are braindead doesn’t make it harder.

You just want to be able to stop a gank with 1 or 2 players, when the gankers are using 20+. Even then 1 or 2 players can easily stop or make a gank difficult if they have half a brain.

It’s not even like putting in effort is a barrier. Like a dozen of those idiots sit there 10 hours a days every day for years. It’s literally all incompetence.

> [@Karak\_Terrel](#):
>
> Also by “making it harder” you obviously mean “making it more tedious so fewer people do it” which is just beyond stupid when it comes to a game.

Thats exactly it. They see us run 30 accounts and see what we’re doing is possible and just assume it is easy.

Give any of them our accounts for a week and they wouldnt even be close to good enough to execute ganks anywhere near our standard. They’d failgank constantly, get their loot all stolen, waste billions of isk on easier ships, lose targets ect ect…

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<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [December 26, 2019, 7:06pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/952 "2019-12-26T19:06:21Z")

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> [@Australian\_Excellence](#):
>
> Thats exactly it. They see us run 30 accounts and see what we’re doing is possible and just assume it is easy.

ROFL the arrogant stupid assumptions you make are just hilarious. To think that, shows the normal level of personal stupidity and ignorance which seems to be normal for gankers like you.

And all these comments like it is easy to do AG and yet no detail, because you don’t have any detail, because you are talking total crap.

The stupid comment further above about using thrashers is the assumption of a ganker who funds multiple accounts with his ganking profits and assuming that others have the same sort of income and number of accounts which they can dedicate to ganking wrecks so kil rights and negative security standing does not matter. Your ignorance is pure bliss mate, every time I read one of your posts I think you are even more stupid than I thought you were.

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<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [December 26, 2019, 8:01pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/954 "2019-12-26T20:01:16Z")

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Oh dear, same bullshite.

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<div class="post-metadata">

**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [December 26, 2019, 8:09pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/955 "2019-12-26T20:09:35Z")

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> [@Dracvlad](#):
>
> Oh dear, same bullshite

He says as the rich genius ganker Chad looks over at the ag soyboys crying face as he looks in his wallet and moths fly out

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<div class="post-metadata">

**Author:** ![Valiran\_Teleros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valiran_teleros/32/504787_2.png) [@Valiran\_Teleros](https://forums.eveonline.com/u/Valiran_Teleros)\
**Post date:** [December 26, 2019, 9:07pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/956 "2019-12-26T21:07:59Z")

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> [@z0ra\_Berg](#):
>
> This is incorrect. Some have other options, some don’t. You claim that every single freighter pilot only has one option, which is incorrect. Some freighter pilots can log on an alt to web themselves. Some freighter pilots can take another route. Some freighter pilots don’t get ganked, because they’re part of the group that’s not getting “overlooked”. That includes alts, but also alts of friends.

They can also fit a Higgs Anchor rig, which makes them harder to bump and lowers their align time.

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<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [December 26, 2019, 9:22pm UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/957 "2019-12-26T21:22:08Z")

</div>

Talk about a one track pony…

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [December 27, 2019, 12:27am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/960 "2019-12-27T00:27:45Z")

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> [@Lucas\_Kell](#):
>
> They aren’t though, because an effective AG ship is considerably more expensive than an effective gank alt and often can’t be run on alpha accounts.

It is extremely easy to get an ag alt up. There is almost zero skill requirements as even a simple alpha can lock down multiple ganker accounts with inexpensive t1 hardware easily. A ganker character costs far more and needs to max out to get to max DPS or you are just wasting ISK.

> [@Lucas\_Kell](#):
>
> They aren’t though, because an effective AG ship is considerably more expensive than an effective gank alt and often can’t be run on alpha accounts.

They are cheaper and can be alpha.

> [@Lucas\_Kell](#):
>
> Most activities are harder than ganking. I honestly don’t even believe that you really think ganking is that hard since it’s so demonstrably not.

Most activities are extremely easier than ganking and yield far grater rewards at less cost and risk.

> [@Lucas\_Kell](#):
>
> Ganking isn’t measured in ISK/h though since it’s not an income-driven activity. That’s like saying that spectre fleet is more difficult because of the negative ISK/h of almost certainly losing your ship, since the aim of the activity is to go out and fight, not generate ISK.

Highsec ganking especially freighter ganking is piracy which means it is done for the ISK. If you compare it to regular PvP then stop the “unbalanced” tears as all PvP in EVE is by definition unbalanced and purely situational and player driven.

> [@Lucas\_Kell](#):
>
> Not true. Ganking is almost risk-free. The loss of a ship in ganking is guaranteed so it’s a cost, not a risk. The only risk is that you fail a gank, which any ganker with more than a days experience will rarely do.

The ganking ship is an investmet which you lose if the ganke fails or nothing drops. There is simply no other activity in EVE that has a higher risk because of that.

> [@Lucas\_Kell](#):
>
> Of course you don’t, because it’s your gameplay and you’re opposed to anything that makes your gameplay harder. I actually prefer a challenge so I tend to welcome changes to make my gameplay harder.

I’m just opposed to nonsensical arguments by trolls who try to satisfy their inner white knight feelings or butthurtness for loosing their stuff to a gank by trying to meta game ganking away. Get over it.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [December 27, 2019, 1:14am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/962 "2019-12-27T01:14:13Z")

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> [@Lucas\_Kell](#):
>
> No it’s really not. Not if you want them to be even remotely effective.

Yes they can be extremely effective and cancel out multiple gank alts.

> [@Lucas\_Kell](#):
>
> A ganker needs to fly a catalyst and fire hybrids. That’s it. An AG needs enough skills to blap catalysts before they can deliver damage or ECM skills, as well as the skills to actually be able to beat gankers onto their target grid at a minimum.

There is a lot more to ganking than arriving on grid and pressing F1. Most of the work comes way before and after that. It shows how you only see this from a victims perspective which is probably why you are so mad about ganking in the first place. An ag can just sit on the gate and press F1 when a gank happens. He also has nothing at stake since it isn’t his ship that is under fire. It’s probably one of the easiest things in EVE and completely astonishing how they still are incapable of doing anything. Must be about the people doing it honestly.

> [@Lucas\_Kell](#):
>
> False.

True.

> [@Lucas\_Kell](#):
>
> e. They offer _different_ rewards. Ganking is a PvP activity, so comparing it in ISK/h is pointless. Compared to all other PvP activities it gives a ludicrously high K:D ISK ratio, which is why most gankers run around claiming their killboards make them epic PvPers.
> 
> Compared to other PvP, ganking has almost no risks and a significantly lower cost, while not needing to leave highsec.

When ganking you lose your ship in almost all cases, which means it is a far bigger investment than any other form of PvP in this game. To simply write that investment off because it is certain is the kind of dishonesty you are already known for, but no one with a brain is actually buying that (some ag might).

> [@Lucas\_Kell](#):
>
> That’s simply not true, which is why people still blap wrecks and often don’t loot. The vast majority of gankers are doing it to get kills, not for ISK.

All freighter ganking is done for ISK to at least sustain the ganking. This may be different with miner ganking, I still managed to do that though.

> [@Lucas\_Kell](#):
>
> 🤣 🤣 🤣 🤣 🤣 🤣 🤣 The catalyst is basically ammo. You pay a cost you know a particular gank attempt will cost. The math around ganking makes it almost impossible to fail unless you’re a bad ganker.

It is still an investment and it is a lot higher than anything in any other aspect of the game.

> [@Lucas\_Kell](#):
>
> No you’re not, you’re opposed to any increase to the difficulty of your gameplay because you’re not particularly good at EVE. Just learn to actually PvP or be a half decent ganker and it won’t matter.

I don’t think you have ever demonstrated that you can even remotely judge something like that.

> [@Lucas\_Kell](#):
>
> You couldn’t be further from the truth. For the most part if a freighter involved in my gameplay gets ganked I make ISK off of the collateral. Seems like you’ve not done your research here.

I’m aware of your multiboxing history and how CCP shut down your isboxer cheat mining operation which you still blame on the gankers (since they banned it because someone started to use it for ganking). It’s pretty obvious what you are trying to achieve here.

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<div class="post-metadata">

**Author:** ![Jita\_Point\_Bot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jita_point_bot/32/383046_2.png) [@Jita\_Point\_Bot](https://forums.eveonline.com/u/Jita_Point_Bot)\
**Post date:** [December 27, 2019, 1:30am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/963 "2019-12-27T01:30:30Z")

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After a long hiatus this post is still going? Why, it’s clearly devolved into garbage. ISD?

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<div class="post-metadata">

**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [December 27, 2019, 1:44am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/965 "2019-12-27T01:44:22Z")

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> [@Lucas\_Kell](#):
>
> First off, that’s simply not true. Secondly, it’s easy. I’m a multiboxer myself, and multiboxing is not difficult particularly when you’ve got the same actuion to perform sequentially on each client.

Lol, you do realize clicking collect ore on 30 ships is different then ganking where youre running all the dps and support yourself

> [@Lucas\_Kell](#):
>
> Only if you choose to make it more expensive.

What does that even mean LOL

If I’m by myself and the freighter is going down the jita pipe and the lowest system I can catch him in is a 0.9 unpulled, there isn’t any other ship than Talos I can use.

> [@Lucas\_Kell](#):
>
> You mean the bunp change where you have to suicide a rookie ship every couple of minutes? That change was primarily to stop people from getting stuck on stations for eternity. It has barely any impact on a competent gank fleet.

Yeah, that’s why code AND miniluv is completely dead now lmao

> [@Lucas\_Kell](#):
>
> The fact that you resort to insults shows you have no actual evidence here. I’ve done both and can conclusively say that antiganking is way harder. If you want to prove it’s not, feel free to demonstrate your mad anti-ganking skills at scale. I’d really like to see you trying to multibox an AG fleet.

It’s not even a baseless insult. I’ve seen the same 2 dozen players follow me around for years failing nonstop. They’re idiots of the highest order.

One of the literal last times I played we made miniluv fail gank and took the kill lmao, its a joke how much easier it is to antigank. One decent player in a machariel will force a cat fleet to have to go back and get bombers or talos.

> [@Lucas\_Kell](#):
>
> I don’t assume anything. I’m well and truly familiar with ganking and anti-ganking from first-hand experience. It is incredibly easy to gank, and I totally understand why you’d want to keep it that way because you want to protect your easy gameplay, but EVE is not here to be easy for people. It’s supposed to be a challenge.

I’m sure you didn’t just press f1 in someone elses gank fleet right? Link the characters and your solo ganks

I haven’t even played for over 6 months, I really don’t care about ganking being dead tbh

> [@Lucas\_Kell](#):
>
> Depends on the players. Antiganking can’t be multiboxed at anywhere near the same scale as ganking can be, and certainly not with the same cost and character SP, so if you’ve got a 30+ character ganking fleet controlled by one person, how many physical people do you think it should take to stop it?

Yeah and it doesn’t need to be and is significantly cheaper since you aren’t losing ships constantly if you’re not bad.

30-50% is fair, but in reality 5-20% is how it currently is, agers are just currently trash too.

> [@Lucas\_Kell](#):
>
> LOL, you’re definitely not a top-tier PvPer. Ganking is carebear PvP at best, so even if you’re the best ganker ever you’re on the bottom rung of PvP.
> 
> As for the trillion, first off it’s most likely BS chest-beating, but if it’s not then it’s evidence that ganking is conclusively in need of nerfing, since it’s easy gameplay even if you assume gankers are only breaking even.

I’m at the pinacle in the game and I dont even play.

How is that bs chest beating, go look at my kb which is translated to my gigantic wallet (The one dracvlad is so jealous of).

> [@Lucas\_Kell](#):
>
> See, once again you feel the need to resort to attacks. Are your points not strong enough to stand on their own?

Be fair here, I said that at a complete drooling tard who couldn’t be honest if someone had his family at gunpoint.

Well, honestly you’re just as deluded as he is tbh

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<div class="post-metadata">

**Author:** ![Galaxy\_Pig](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galaxy_pig/32/374625_2.png) [@Galaxy\_Pig](https://forums.eveonline.com/u/Galaxy_Pig)\
**Post date:** [December 27, 2019, 1:46am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/966 "2019-12-27T01:46:41Z")

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> [@Lucas\_Kell](#):
>
> I do think that ganking should include more risk though than some empty alt losing a ship that costs basically nothing.

This is way I mean when I say the dude dislikes fundamental aspects of EVE Online, like the fact that a bunch of little cheap ships can dunk a big shiney one.

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<div class="post-metadata">

**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [December 27, 2019, 1:55am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/967 "2019-12-27T01:55:24Z")

</div>

> [@Galaxy\_Pig](#):
>
> This is way I mean when I say the dude dislikes fundamental aspects of EVE Online, like the fact that a bunch of little cheap ships can dunk a big shiney one.

That’s exactly it, they don’t like the most fundamental parts of the game.

It’s funny, the bump change effectively killed redfrog too, a large amount of the people using their services were doing it to avoid risk. Now there’s no risk and no contracts for the amount of haulers they have anymore lmao

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<div class="post-metadata">

**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [December 27, 2019, 2:20am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/970 "2019-12-27T02:20:26Z")

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> [@Lucas\_Kell](#):
>
> Then find a different freighter. Again, you’re mkaing a choice to pick _that_ freighter.

That’s probably the dumbest thing I’ve seen someone say this year

Kudos

> [@Lucas\_Kell](#):
>
> No, they are dead because the players involved are the definition of carebears.

Yeah sure.

> [@Lucas\_Kell](#):
>
> It is a baseless insult though. Other than them not being able to stop you ganking you know nothing about them. And it’s amusing that you multibox gank at a massive scale then when antigankers are unable to stop you, you don’t think “oh hey, is it possible that my gameplay is difficult to counter?”, you just assume they are idiots.

They have wasted thousands of hours following me around. I know theyre useless and complete losers in the game and real life too. This is a fact

> [@Lucas\_Kell](#):
>
> Nope, I’ve run fleets too and coordinate simultaneous ganks using multiple squads during Burn Amarr. Look at my corp on ZKB, there’s some of my characters on there. You’ll have to look back a bit because I haven’t played in a few years up until recently.

Link them, I’m not going to go hunting through zkill to find some characters that don’t exist or is a single f1 monkey

I don’t even have to see them to know how full of bs you are. Like most agers who said theyve ganked, what theyve done is sit in someone elses fleet and press f1 when theyre told like a good monkey

> [@Lucas\_Kell](#):
>
> But then you also get no income from it. So you have to invest more to get up and running, have a much more active gameplay and get nothing out of it most of the time.

My characters cost over 400bil+ all up to skill inject, making ag character is a drop in the ocean. VERY cheap, and childlike easy.

> [@Lucas\_Kell](#):
>
> Why would I be fair to you openly attacking someone? I assume by the length of time you’ve played EVE that you are an adult, so I hold you to the standard I would expect an adult to adhere to.

What about the other “adults” in antiganking who do nothing all day but sit there and play eve following a couple of other players around all day for years.

A lot of them don’t even work lmao, just play eve. And play it about as poorly as someone possibly could

> [@Lucas\_Kell](#):
>
> Again, one rookie ship every couple of minutes invalidates the bump changes. It’s not a big thing for anyone competent.

Even someone as dim as you can look at zkill and see that NO FREIGHTERS ARE DYING ANYMORE lmao

Like how is that hard to understand 🤣

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [December 27, 2019, 2:21am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/971 "2019-12-27T02:21:03Z")

</div>

> [@Lucas\_Kell](#):
>
> And still ignoring that AG gameplay is not “take fleet warp, lock, hit F1”. There’a reason there’s loads of multibox gank fleets, but no multibox AG fleets.

ag being completely disorganized doesn’t mean the activity is difficult. They could easily shutdown gankers with just a hand full of alts since one ag can counter multiple gankers easier. Obviously it’s not the brightest placers who take up that profession and the motivation mostly comes from anger and some deep rooted white knight desires. It’s about the people not about the game play.

> [@Lucas\_Kell](#):
>
> Only for the bumper and/or character setting up the gank. For all of the actual gankers it’s that simple. That’s why it’s possible for one person to run 30 alts in a multibox gank, because it’s literally that simple.

When I talk about ganking I talk about the whole process which includes, scouting, calculating, situational awareness, positioning, execution, collecting and overall the whole logistics involved in getting the gank material where it needs to be. Ganking in highsec is one of the most complex things you can do in this game.

> [@Lucas\_Kell](#):
>
> If the best you got is claiming that I’m a victim, even though it would be simple AF to check and see I’ve been on a significant number of ganks, then you’re in over your head. I see this from a **balanced** perspective. Unlike you, I have experience in both ganking and anti-ganking, and unlike you’re I’m not desperate to protect my gameplay over the balance of the game.

You are literally wrong about any statement about ganking you present here so I guess you where just an F1 monkey in a gank fleet without any knowledge how the whole thing is setup or you are simply inventing the thing. As for the ag part, I have no trouble believing it was super challenging for you even though it is objectively simple.

> [@Lucas\_Kell](#):
>
> Only if the AG knows where and when the gank is going to happen. As I say, we had this during burn Amarr, and it was trivial to spare a bumper to fake a gank setup to shift enough AGs so we could gank elsewhere.

And with “we” you mean those other people who told you to press F1 right? Those people used different game mechanics to outmaneuver the lazy ag who couldn’t probably come up with anything even it would be super simple to adapt to those tactics. Also nicely shows how dishonest you where about ganking just being “press f1”

> [@Lucas\_Kell](#):
>
> Again, this is false, and this is once again you trying to insult people wit ha different playstyle. If it’s so easy, it will be a trivial task for you to prove it, right? Go ahead, go and show everyone how easy it is to be an AG. You won’t because you know it’s nowhere near as easy as you claim and is worth at best nothing financially.

I have no interest in doing anything like that. I like actually interesting gameplay. ag gameplay is not only super easy it’s also extremely boring.

> [@Lucas\_Kell](#):
>
> No, it realy isn’t. 10m ISK is not a big investment.

I was talking about a gank fleet capable of killing a Freighter not about a single gank ship. Once again shows your F1 monkey perspective and no awareness about the actual investment and work involved.

> [@Lucas\_Kell](#):
>
> I’m not writing it off, I’m saying that it is low. It is low cost, low risk.

Maybe you are just not good at math. The investment in a fleet of ships capable of killing a Freighter is quite substantial and the risk of losing that investment without return is extremely high compared to other forms of ISK making activities.

> [@Lucas\_Kell](#):
>
> The only people not buying it are gankers.

Apart from some ag (who simply lack judgment because of anger issues) no one has ever taken your stuff serious

> [@Lucas\_Kell](#):
>
> Categorically false. Who exactly do you think you are convincing with this? There’s mountains of evidence to the contrary not least of which the “burn X” events. A lot of freighter ganks don’t even have a looter on grid because theyr aren’t even trying to get ISK at all, let alone have it as the main motivation.

We are not talking about the burn events which are setup and financed by nullsec empires. We are talking about sustained ganking which pays for itself and is actually ISK positive, which is what CODE. freighter ganking was all about. I’m sorry if you never managed to make a profit, but given your flawed understanding of all the processes involved necessary to pull that off it is hardly surprising.

> [@Lucas\_Kell](#):
>
> Sorry, I didn’t realise you were space poor. No, it’s not a big investment. I pay more than that on brokers fees in any given hour.

We are still not talking about a single cat

> [@Lucas\_Kell](#):
>
> Sure I have. You not accepting it doesn’t change that.

Pressing F1 in a suicide gank fleet or in a nullsec blob when the FC tells you makes you hardly a PvP specialist to judge this. Even the most simple miner ganker puts way more effort into their gameplay than you ever have.

> [@Lucas\_Kell](#):
>
> My views on the ISBoxer ban were about the implementation of the detection and the potential for false positives, not the ban itself.

The salt was real

> [@Lucas\_Kell](#):
>
> Yes, balanced ganking mechanics.

Such linear and one dimensional thinking. Ganking is balanced by the amount of stuff people load into their Freighter and not by the game mechanics. Even if CCP changes the game mechanics there will be adaption and the same thing will continue at another potential loot level as the haulers grow more confident and present fatter targets.

And then people like you will be back to cry for more nerfs.

It’s pretty simple. You are either to dense to comprehend how this is self balancing or you simply want it to be so tedious no one will do it anymore.

---

<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [December 27, 2019, 2:51am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/974 "2019-12-27T02:51:34Z")

</div>

> [@Lucas\_Kell](#):
>
> No, the activity being difficult makes it difficult. The people who then still choose to play AG being disorganised is the result of that. Who would choose to play AG when it’s difficult and unrewarding?

ag is super easy and it can be easily rewarding given all the loot (blue and otherwise) and bounties on the gankers.

> [@Lucas\_Kell](#):
>
> Congratulations. You’ve once again guessed wrong.

I don’t think so.

> [@Lucas\_Kell](#):
>
> Of course you don’t, because it;s difficult and unrewarding and you only want easy gameplay.

It’s boring and easy and not the kind of company I’m interested in.

> [@Lucas\_Kell](#):
>
> But each gankers has their own cost. You can’t just bundles them up into a single cost because you’ve decided to multibox it. Yes, 20 people engaged in an activity is more expensive than one person engaged in an activity, but the per person investment is low.

I don’t see any reason why you would ever talk about “per person investment” unless you are completely incapable of understanding what we are talking about or you just willfully dishonest while desperately try to come up with something.

> [@Lucas\_Kell](#):
>
> Ganking is a PvP activity, not an ISK making activity. If you want PvE, go shoot rats. In terms of PvP it’s incredibly low risk for an almost guaranteed kill. You have to be pretty bad to fail at it.

It is simply both. Again the one dimensional thinking. Maybe you should not participate in discussions where you can’t even grasp the nature of the topic.

> [@Lucas\_Kell](#):
>
> Then why are you so desperate to shut me down?

People like you are the reason this game is a boring wasteland and will eventuially die.

> [@Lucas\_Kell](#):
>
> It’s not though. It’s to get kills to pad killboards. Gaining ISK is secondary, because the cost of ganking is so low that the cost is almost irrelevant.

I addressed this before, how are you still stuck on the same mistake?

> [@Lucas\_Kell](#):
>
> If you say so.

Oh it was

> [@Lucas\_Kell](#):
>
> No it’s not.

Ganking is balanced by the amount of stuff people load into their Freighter and not by the game mechanics.

---

<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [December 27, 2019, 2:54am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/976 "2019-12-27T02:54:59Z")

</div>

If ganking freighters is so gosh darn easy, how come more people aren’t doing it?

---

<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [December 27, 2019, 3:00am UTC](https://forums.eveonline.com/t/i-was-a-code-space-bully/181117/978 "2019-12-27T03:00:47Z")

</div>

> [@Lucas\_Kell](#):
>
> I’m done reading your walls of text. I get it, you like ganking and disagree with anyone who thinks you should have to put effort in. Let me know when you actualyl understand mechanics from more than just your limited point of view and are willing to drop the repeated insults and maybe we can have a reasonable disucssion. Until then I’m going to continue for CCP to bring balance to ganking.

I disagree with you because your “arguments” are utter nonsense, backed by only your gut feelings and invented stories.

I can’t imagine how butt hurt you must be to try to meta game a game mechanic you have no clue about for all this years.

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