# Iceland in Unreal Engine 4

**URL:** <https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649>\
**Category:** Out Of Pod Experience\
**Created:** [April 5, 2019, 12:39pm UTC](https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649 "2019-04-05T12:39:04Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Rexxar\_Santaro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rexxar_santaro/32/420075_2.png) [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Post date:** [April 5, 2019, 12:39pm UTC](https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649/1 "2019-04-05T12:39:04Z")

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You may know about top two tecnologies on the market to build 3D scenes - Unity and UE.

Interestingly, like two weeks ago Quilex presented a new photorealistic virtual scene model “Rebirth” based on Icelandic environment by using UE4. For anybody familiar with 3D developing technologies, the quality of real rendered scene is mind-blowing, considering that isn’t using ray-tracing:

[![](https://global.discourse-cdn.com/eveonline/original/4X/8/d/6/8d627b8efbaf5881829cf715920e91cc99087777.jpeg "Rebirth: Introducing photorealism in UE4") ](https://www.youtube.com/watch?v=9fC20NWhx4s)

> Introducing Rebirth, a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. With photorealistic results rivaling traditional offline renderers, Rebirth represents a new way of crafting computer graphics.

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**Author:** ![ISD\_Dorrim\_Barstorlode](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_dorrim_barstorlode/32/361083_2.png) [@ISD\_Dorrim\_Barstorlode](https://forums.eveonline.com/u/ISD_Dorrim_Barstorlode)\
**Post date:** [April 5, 2019, 1:54pm UTC](https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649/2 "2019-04-05T13:54:01Z")

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Moving this to OOPE.

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**Author:** ![Xuxe\_Xu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuxe_xu/32/464660_2.png) [@Xuxe\_Xu](https://forums.eveonline.com/u/Xuxe_Xu)\
**Post date:** [April 5, 2019, 10:43pm UTC](https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649/3 "2019-04-05T22:43:22Z")

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cool 👍

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**Author:** ![Rexxar\_Santaro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rexxar_santaro/32/420075_2.png) [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Post date:** [April 6, 2019, 11:06am UTC](https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649/4 "2019-04-06T11:06:30Z")

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It’s a **real-time** rendered scene btw. An example in a nutshell:

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**Author:** ![Leiron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leiron/32/177488_2.png) [@Leiron](https://forums.eveonline.com/u/Leiron)\
**Post date:** [April 7, 2019, 3:16am UTC](https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649/5 "2019-04-07T03:16:15Z")

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+1 Gorgeous

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 6, 2019, 3:16am UTC](https://forums.eveonline.com/t/iceland-in-unreal-engine-4/150649/6 "2019-07-06T03:16:18Z")

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