# Idea for new FLEX structure

**URL:** <https://forums.eveonline.com/t/idea-for-new-flex-structure/151021>\
**Category:** Player Features & Ideas\
**Created:** [April 7, 2019, 5:49am UTC](https://forums.eveonline.com/t/idea-for-new-flex-structure/151021 "2019-04-07T05:49:12Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [April 7, 2019, 9:15pm UTC](https://forums.eveonline.com/t/idea-for-new-flex-structure/151021/5 "2019-04-07T21:15:33Z")

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This is actually a really good idea.

It gives smaller corps time to figure out a response fleet and helps getting rid of people they can’t possibly deal with by hurting their ISK per hour. It would allow (at least relative) territorial control without actually implementing any code for it, beyond the EMP itself.

> [@Theft of moon ore and war](https://forums.eveonline.com/t/theft-of-moon-ore-and-war/145756):
>
> After you can steal the moon-ore from highsec moon stations, it has been organized. As HiveDrill who comes with a fleet of 10 orca. And have the player in battelship pushing us as the owner of the station away. We cannot declare war on them. Had we been able to do this, they would have moved to noob corp. I’m sorry to say so. But if we do not find a solution, I take fuel from stations and go Alpha. Since I have no turnover and therefore no need to play Omega. This applies to all allianc…

And this guy.

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