# Ideas for making ganking less prevalent

**URL:** <https://forums.eveonline.com/t/ideas-for-making-ganking-less-prevalent/180610>\
**Category:** Player Features & Ideas\
**Created:** [August 6, 2019, 12:51pm UTC](https://forums.eveonline.com/t/ideas-for-making-ganking-less-prevalent/180610 "2019-08-06T12:51:15Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 6, 2019, 9:04pm UTC](https://forums.eveonline.com/t/ideas-for-making-ganking-less-prevalent/180610/21 "2019-08-06T21:04:25Z")

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> [@Ennihi\_Anninen](#):
>
> I’ve read posts here by many who thinks that if PvP isn’t your cup of tea, you probably should play some other MMO. The problem is that the thing that drew me into EVE initially was the player driven economy. Not many other MMO’s have that. I haven’t found any, at least.

You answered your own question, the **REASON** those other games don’t have a player driven economy **IS PVP**.

It’s not just the destruction, it is the restrictions on production. Without PvP people would mine endlessly, supply would sky rocket and prices would plummet.

All the parts work together to form the whole.

-1 sandbox changes without a deep sandbox understanding.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [August 6, 2019, 9:18pm UTC](https://forums.eveonline.com/t/ideas-for-making-ganking-less-prevalent/180610/22 "2019-08-06T21:18:05Z")

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> [@Ennihi\_Anninen](#):
>
> but rather having a flag, somewhat of a white flag, announcing to others that you’re not here primarily to fight other players.

So, a “I’m a free target please kill me” flag? The only use it would see would be PvP players putting it up to bait people into attacking them.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 6, 2019, 9:26pm UTC](https://forums.eveonline.com/t/ideas-for-making-ganking-less-prevalent/180610/23 "2019-08-06T21:26:22Z")

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> [@Ennihi\_Anninen](#):
>
> but it must be on somewhat equal terms

No, one of the skills of PvP is attacking with an advantage. That is the fun of it, it is not supposed to be fair, you have to plot and plan.

Even a miner has to think about risk, select location, watch local/dscan, etc because PvP starts when you undock, the battle is the ending.

For all industrialists surviving is winning. 😤

If a you attack an indie and it gets away, loser 🤣

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [August 7, 2019, 2:00am UTC](https://forums.eveonline.com/t/ideas-for-making-ganking-less-prevalent/180610/24 "2019-08-07T02:00:28Z")

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> [@Ennihi\_Anninen](#):
>
> The problem is that the thing that drew me into EVE initially was the player driven economy

You’re coming across as extremely entitled to think that you can take advantage of the player interactions through the economy while trying to completely shield yourself from the player interactions through combat.

You can’t play the game in isolation, nor should you be able to.

> [@Ennihi\_Anninen](#):
>
> **Solution 1:** Have players choose at the character creation one of three “danger levels”:
> 
> - _Completely safe_ – you can’t ever be attacked by other players and neither attack other players (other than perhaps if you’re with a corporation that’s in a war).

If a player chooses this mode, they should also be prohibited from interacting with anything else made by, sold by, traded by, or in any other way, influenced by other players. That means you can only build goods sold and seeded by NPCs, since that’s exactly the game you want to play.

> [@Ennihi\_Anninen](#):
>
> _Mostly safe_ – you can only be attacked by and attack others who are withing a certain SP range from you, for example +/- 20 % (average of all your characters). This won’t completely prevent PvP but it will level out the playing field.

If you think +/- 20% SP “levels out the playing field”, then you are not experienced enough in the game (though I doubt you’ll ever get to that point with this mindset) to understand that this would do nothing.

An alpha character with 5,000,000 SP into ONLY ganking skills (Gallente Catalyst, Small Hybrid Turrets, Turret support skills, etc.) compared to say, a 5,000,000 SP character that ONLY has Planetary Production and Mining skills will not be fighting at the same capacity.

> [@Ennihi\_Anninen](#):
>
> **Solution 2:** If you attack a player with much less SP than you (see the previous solution), you’re forced to fully compensate the loss of ship, modules, cargo etc. to the player you attacked.

Why? You are taking the risk as a low SP (and admittedly, low skill in general) player to undock in a shiny expensive ship without understanding how the game works. You should be punished for making such a huge mistake.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 5, 2019, 2:00am UTC](https://forums.eveonline.com/t/ideas-for-making-ganking-less-prevalent/180610/25 "2019-11-05T02:00:29Z")

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