# Ideas to improve new player experience and retention

**URL:** <https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148>\
**Category:** General Discussion\
**Created:** [September 1, 2019, 7:56am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148 "2019-09-01T07:56:12Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Kay\_Liy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kay_liy/32/189976_2.png) [@Kay\_Liy](https://forums.eveonline.com/u/Kay_Liy)\
**Post date:** [September 8, 2019, 4:35pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/142 "2019-09-08T16:35:47Z")

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No 🙂 You think I am. That is something different.

- Missioning
- Exploration
- Trading
- Building
- Mining
- Invention
- Hauling
- Incursions
- Invasions
- Combat sites
- Spying
- Scamming
- Socializing

Oh yes, and then there is pvp 🙂 (pretty sure I missed alot of other stuff you can do ingame without saying you are doing pvp).

Sure you can say that by undocking you will be vulnerable for pvp, but by doing pvp you are vulnerable for trading as well, but you will not call yourself a buyer or lootseller for it.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 8, 2019, 4:38pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/143 "2019-09-08T16:38:37Z")

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How do you spy on the Guristas?

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [September 8, 2019, 4:57pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/144 "2019-09-08T16:57:29Z")

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Project Discovery is the only true PvE in Eve.

😉

Oh, and buying stuff from the NES.

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**Author:** ![Kay\_Liy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kay_liy/32/189976_2.png) [@Kay\_Liy](https://forums.eveonline.com/u/Kay_Liy)\
**Post date:** [September 8, 2019, 6:37pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/145 "2019-09-08T18:37:21Z")

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Seems “pvp” players on the forums are those with too much tears. Only point out there is more to the game and the tears are out. So easy it starts to feel terrible to watch. Probably the only true PvP’ers are ingame having the real fun together with those people that play the game with them their own way (pve or a mix).

Anyway, this topic was a nice read - some good ideas, some good counters and alot of stuff to forget soon :). Hopefully the idea behind the topic (someone showing some ideas how he thinks the game can improve) get through to the powers that be. In one way or the other!

Fly safe or have fun or both 🙂

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**Author:** ![Compo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/compo/32/167680_2.png) [@Compo](https://forums.eveonline.com/u/Compo)\
**Post date:** [September 8, 2019, 6:41pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/146 "2019-09-08T18:41:34Z")

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![spy](https://global.discourse-cdn.com/eveonline/original/3X/0/3/03e2d3bb6c23baa8795314c40c26a5709ec901c3.jpeg)

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [September 8, 2019, 6:42pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/147 "2019-09-08T18:42:46Z")

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Yeah, I agree 100%

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**Author:** ![Herzog\_Wolfhammer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/herzog_wolfhammer/32/452132_2.png) [@Herzog\_Wolfhammer](https://forums.eveonline.com/u/Herzog_Wolfhammer)\
**Post date:** [September 8, 2019, 7:28pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/148 "2019-09-08T19:28:06Z")

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Hmmm… pretending to be confused. Where have I read about that tactic before? 🤔

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [September 9, 2019, 6:42am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/149 "2019-09-09T06:42:20Z")

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Trading is PvP …

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**Author:** ![Merovee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merovee/32/167629_2.png) [@Merovee](https://forums.eveonline.com/u/Merovee)\
**Post date:** [September 9, 2019, 10:51pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/150 "2019-09-09T22:51:02Z")

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🙄 not much of a gank.

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**Author:** ![Andre\_Matar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andre_matar/32/296078_2.png) [@Andre\_Matar](https://forums.eveonline.com/u/Andre_Matar)\
**Post date:** [September 11, 2019, 10:57am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/151 "2019-09-11T10:57:57Z")

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> [@Merovee](#):
>
> New players need to be pounded on and chased, it’s the adrenalin that will retain new players, not hand holding or participation ribbons. 😉

I tend to think it’s both. Both because the “new player” is not of one kind, and because people can enjoy different types of stimulation at the same time.

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**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [September 11, 2019, 11:57am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/152 "2019-09-11T11:57:21Z")

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> [@Hugo\_Spacca](#):
>
> Highsec mechanics exploits by griefers, gankers make the new player very likely to quit soon.

Did you people know that this is a myth perpetuated in literally _every single game out there_? I’ve once met such a guy in real life. He’s a neighbour of mine. He suddenly went on a mindless rant about some people sitting at the gates of the town ganking new players and it took him five minutes to calm down.

I asked him to show me these people and he _refused_.

Tell you what. That’s the same person who constantly talks about how there’s victims who need help and how some people are so poor and need understanding and whatnot. He always posts some political stuff regarding the bad people of “the other party that’s filled with bad people” on facebook.

Then, one time, he came into my shop to buy some stuff. We talked, I was hungry and he said he was going shopping to the supermarket. I asked him if he could pick me up some small thing I would have paid of course, and he seriously said _No_. He didn’t give a reason. He just said _No_. He outright _refused_ to help me.

It wouldn’t have added any time, because he would pass by my shop anyway. It wouldn’t have cost him anything, because I would have paid for it. Yet he said _No_.

And you know _why_ he said _No_?

Because when it comes to doing things themselves, they expose that they’re all just wannabe good people. Hypocrites who do it for the attention and not because they’re genuine. They never truly care about the fact that they deny those people, they want to pretend to help, any and all dignity. To them someone in a wheelchair is a _victim_, instead of a person who simply can’t ■■■■■■■ walk. They treat such people with special care, ignoring that such behaviour denys them any and all dignity as human beings.

The “evil gankers” ■■■■■■■■ is a _myth_. If they were an actual relevant cause for losing new players then CCP would have done something about it already. All those companies out there would be doing something against it in case it really actually was a thing. Anyone denying this is either deliberately lying out of purely irrational hate, or too stupid to think about things logically.

It’s a _myth_ spread by assholes. The alternative is that there’s a conspiracy going on by CCP, and every other company out there, who secretly want gankers to kill everyone and destroy the game from the inside.

OF COURSE some people who kill new players ALWAYS exist, but that doesn’t justify making it sound like it’s an actual epidemic affecting a signifcant portion of people. _It ■■■■■■■ doesn’t_.

Again: Anyone declaring that evil gankers make people leave the game, while ignoring that it IF it even happens then it MUST be an INSIGNIFICANT amount, is either full of hate or completely deranged from actual reality and logic!

ALL EVIDENCE SUGGESTS THAT THEY ARE WRONG!  
Evidence is the fact that IF they were right, something would be done about it!

You’re welcome!

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**Author:** ![Merovee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merovee/32/167629_2.png) [@Merovee](https://forums.eveonline.com/u/Merovee)\
**Post date:** [September 12, 2019, 9:37pm UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/153 "2019-09-12T21:37:35Z")

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I’ve just talked to someone who tried EvE for a couple of days then quit, his reason was UI was too complex, I dont know this guy but he saw my logo on my jacket.

I can see this from coming back after a long break, but years of playing off and on was a big help in understanding,

I think a more detail teaching aid in explaining the ins and outs of the UI would go along way.

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**Author:** ![BOINGBOINGBOINGBOING\_BOINGOBBLEOI](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/boingboingboingboing_boingobbleoi/32/203433_2.png) [@BOINGBOINGBOINGBOING\_BOINGOBBLEOI](https://forums.eveonline.com/u/BOINGBOINGBOINGBOING_BOINGOBBLEOI)\
**Post date:** [September 13, 2019, 4:46am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/154 "2019-09-13T04:46:27Z")

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> [@Solecist\_Project](#):
>
> The “evil gankers” ■■■■■■■■ is a _myth_ . If they were an actual relevant cause for losing new players then CCP would have done something about it already.

I think you are making assumptions about the nature of CCP. Do you really think they are logical enough to solve problems that way? Just look at all the other problems Eve has. There are too many to list, and I’m sure you know them well anyway.

As far as ganking scaring people away… not sure if it’s relevant or not. Maybe it used to be relevant when it was more common. Nowadays, not so sure. In either case, I wouldn’t trust CCP to step in and stop the bleeding. (If there is bleeding)

It’s very difficult to draw conclusions from CCP’s actions. They try to remain as opaque as they can.

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**Author:** ![Oleg\_K77](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oleg_k77/32/329549_2.png) [@Oleg\_K77](https://forums.eveonline.com/u/Oleg_K77)\
**Post date:** [September 13, 2019, 7:47am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/155 "2019-09-13T07:47:42Z")

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> [@DeMichael\_Crimson](#):
>
> Talk about a spineless carebear, you’re the perfect example of that, ganking Industrial ships and then calling it PvP. What’s even worse is that whenever anybody mentions adding a little risk to ganking, you immediately jump in and start making mountains out of molehills because you’re worried that CCP just might listen and add some risk to your risk free ISK making career.

I honestly think shooting somebody in Hi-sec should give you long suspect flag on top of short criminal flag. Like 24 hours suspect flag, or something more advanced, 1-2 hours more on next timer for every criminal act, capped at week, for example. You want PvP you get PvP.

And why would CONCORD protect well known criminal?

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**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [September 13, 2019, 8:03am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/156 "2019-09-13T08:03:46Z")

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You guys are the actual griefers, hating on a minority that doesn’t play how you like it, while it doesn’t even affect the vast majority of you in the slightest. You’re the most hateful bunch I’ve ever seen and I hope that some day CCP gets rid of you, to make room for people who aren’t intolerant assholes like yourselves.

People who actually understand the value of _playing together_ even if it means _against each other_.

Tolerating the intolerant, which is you guys, is unacceptable.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 13, 2019, 9:29am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/157 "2019-09-13T09:29:20Z")

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> [@Oleg\_K77](#):
>
> And why would CONCORD protect well known criminal?

Because they arent the police, as it happens. Lore exists to explain game mechanics, not the other way around.

You should perhaps be more concerned as to why the police, navy and CONCORD dont seem to care about the Triglavian invasion.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [September 13, 2019, 9:38am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/158 "2019-09-13T09:38:12Z")

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> [@Ramona\_McCandless](#):
>
> You should perhaps be more concerned as to why the police, navy and CONCORD dont seem to care about the Triglavian invasion.

 ![](https://global.discourse-cdn.com/eveonline/original/3X/2/5/254c2189a6046d7d76eabadd394f211429fecc96.jpeg)

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [September 14, 2019, 12:25am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/160 "2019-09-14T00:25:24Z")

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> [@Solecist\_Project](#):
>
> You guys are the actual griefers, hating on a minority that doesn’t play how you like it, while it doesn’t even affect the vast majority of you in the slightest. You’re the most hateful bunch I’ve ever seen and I hope that some day CCP gets rid of you, to make room for people who aren’t intolerant assholes like yourselves.
> 
> People who actually understand the value of _playing together_ even if it means _against each other_.
> 
> Tolerating the intolerant, which is you guys, is unacceptable.

🤔

You just posted a perfect description of CODE and all the other ‘Just PvP only’ players in the game.

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**Author:** ![Eivar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eivar/32/178879_2.png) [@Eivar](https://forums.eveonline.com/u/Eivar)\
**Post date:** [September 17, 2019, 8:38am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/161 "2019-09-17T08:38:22Z")

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> [@Merovee](#):
>
> 🙄 not much of a gank.

Tell that to the traders who were fighting in 0.01 ISK increments against each other during the black-out. It was plain silly to see 29,134 mjolnir light missiles for 14.00 ISK get ganked by 43,920 for 13.99 ISK 😛

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**Author:** ![Abruzzi\_Oskold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abruzzi_oskold/32/279259_2.png) [@Abruzzi\_Oskold](https://forums.eveonline.com/u/Abruzzi_Oskold)\
**Post date:** [September 17, 2019, 9:31am UTC](https://forums.eveonline.com/t/ideas-to-improve-new-player-experience-and-retention/187148/162 "2019-09-17T09:31:00Z")

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> [@DeMichael\_Crimson](#):
>
> You just posted a perfect description of CODE

Several groups including CODE. and Privateers.  
Some of the old Privateers wanted to force a FPS style on those who weren’t into it.

Of course the “apologist” will have a different, recollection. 😀

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