# If eve had to be remade, what what you change?

**URL:** <https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721>\
**Category:** General Discussion\
**Created:** [December 22, 2019, 6:05am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721 "2019-12-22T06:05:16Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [December 23, 2019, 3:40am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/44 "2019-12-23T03:40:09Z")

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> [@Jonah\_Gravenstein](#):
>
> This being the internet you could be a spotty 13 year old with a bad haircut and delusions of grandeur, living in wherethehellisit county, nowhere USA.

Nah, we’ve already established that Naari is a furry making porn games for a living, so they have to be at least 18 years old to open a bank account and get paid. Personally I’m going to go with 30-something incel living in their parents’ basement and thinking they’re a “prodigy game developer” because their mom said the FPS map they made looked cool.

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**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [December 23, 2019, 3:44am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/45 "2019-12-23T03:44:29Z")

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> [@Mevatla\_Vekraspek](#):
>
> Hilarious as always, thank you for existing.

I am here to serve.  
Thanks for existing, I appreciate you.

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**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [December 23, 2019, 3:46am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/46 "2019-12-23T03:46:38Z")

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> [@Merin\_Ryskin](#):
>
> Personally I’m going to go with 30-something incel living in their parents’ basement and thinking they’re a “prodigy game developer” because their mom said the FPS map they made looked cool.

Great minds lived in the basement of mom’s home, and created many great companies from it.

but no, i live in a nice house alone, with my four (1 mamma cat, 3 kittens). Just the 5 of us, unless you count the voices in my head.

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**Author:** ![Mevatla\_Vekraspek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mevatla_vekraspek/32/377519_2.png) [@Mevatla\_Vekraspek](https://forums.eveonline.com/u/Mevatla_Vekraspek)\
**Post date:** [December 23, 2019, 4:40am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/47 "2019-12-23T04:40:57Z")

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> [@Naari\_Naarian](#):
>
> unless you count the voices in my head.

You made my day.

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**Author:** ![Mara\_Pahrdi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mara_pahrdi/32/277369_2.png) [@Mara\_Pahrdi](https://forums.eveonline.com/u/Mara_Pahrdi)\
**Post date:** [December 23, 2019, 6:35am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/48 "2019-12-23T06:35:33Z")

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> [@Malcom\_Duke](#):
>
> I would remove multiboxing.

This. And I would limit High Sec to the immediate starter systems.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [December 23, 2019, 6:49am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/49 "2019-12-23T06:49:13Z")

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nah, that would be horrible; bad enough everyone wants to drop hels on anything that moves already.

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**Author:** ![Xiombarg\_Ohmsford](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xiombarg_ohmsford/32/172425_2.png) [@Xiombarg\_Ohmsford](https://forums.eveonline.com/u/Xiombarg_Ohmsford)\
**Post date:** [December 23, 2019, 6:52am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/50 "2019-12-23T06:52:01Z")

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Change the doughnut put null in the middle with high-sec on the outside.

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**Author:** ![Commander\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/commander_kane/32/199755_2.png) [@Commander\_Kane](https://forums.eveonline.com/u/Commander_Kane)\
**Post date:** [December 23, 2019, 7:09am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/51 "2019-12-23T07:09:48Z")

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Watchlists…

Have it make more sense. Have it more in line with Lore (as much as you can I guess) where it would make more sense that it is fully functional in low/high and NPC null, but treat player controlled null the same as WH… (Sorry that player is outside my sphere of influence). This protects targeting capital pilots, the reason for the change.

So you have ways to get away from it. Yes wardeccers get free intel and so does defenders if they want to target specific people. This bring back targeted hunts and I bet you the big wardec blocks will be become small 3/4 man corps again that don’t need to camp trade hubs. This also allows defenders to actively defend and kill attackers like they use to in the past. And also deccers killing each other like they use to.

Add 3 wars limit to corps and 10 wars for alliances (I do think there needs to be additional hoops people need to go through to create alliances, because even I have an alt and he is only used and skilled for creating alliances). By adding a war limit people actually need to think about their targets they go after rather than just blanket wardec everything that breaths.

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**Author:** ![Mara\_Pahrdi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mara_pahrdi/32/277369_2.png) [@Mara\_Pahrdi](https://forums.eveonline.com/u/Mara_Pahrdi)\
**Post date:** [December 23, 2019, 7:24am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/52 "2019-12-23T07:24:24Z")

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> [@Lugburz](#):
>
> nah, that would be horrible; bad enough everyone wants to drop hels on anything that moves already.

Let’s change that then 🙂 . No capitals in 03 and above. Freighters only.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [December 23, 2019, 7:37am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/53 "2019-12-23T07:37:21Z")

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Don’t get me wrong i have several capitals and friends that use them, but all a little too often; perhaps one of the main issues is there is no npc content that really requires their use or no real risk to using them (provided you have more than the other person).

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [December 23, 2019, 7:56am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/54 "2019-12-23T07:56:07Z")

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Almost no NPCs…all roles, including “Concord” would be player staffed.

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**Author:** ![Andre\_Matar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andre_matar/32/296078_2.png) [@Andre\_Matar](https://forums.eveonline.com/u/Andre_Matar)\
**Post date:** [December 23, 2019, 8:07am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/55 "2019-12-23T08:07:28Z")

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> [@Naari\_Naarian](#):
>
> Imo, the citadels should have insane damage that really make fleets scared of approaching, and even eat alive 500+ capitals. Imo, Citidels should be the bane of capital existence, and many capitals should be loss in killing them (free of what players do).

Nobody is gonna attack any citadel if you do this.

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**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [December 23, 2019, 8:13am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/56 "2019-12-23T08:13:37Z")

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> [@Andre\_Matar](#):
>
> Nobody is gonna attack any citadel if you do this.

na, they will because they will get fat with loot and people will want to crack the egg for chocolate.

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**Author:** ![Andre\_Matar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andre_matar/32/296078_2.png) [@Andre\_Matar](https://forums.eveonline.com/u/Andre_Matar)\
**Post date:** [December 23, 2019, 8:15am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/57 "2019-12-23T08:15:48Z")

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So no asset safety and reinforcement timers, then. Well nobody is gonna put their stuff in citadels in that case.

The balancing of EVE is not a straightforward endeavor. It’s more like a neverending dance between the players and the devs.

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [December 23, 2019, 8:16am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/58 "2019-12-23T08:16:23Z")

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> [@Andre\_Matar](#):
>
> Nobody is gonna attack any citadel if you do this.

That’s what he wants…a carebear utopia…

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [December 23, 2019, 10:32am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/59 "2019-12-23T10:32:42Z")

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> [@Naari\_Naarian](#):
>
> na, they will because they will get fat with loot and people will want to crack the egg for chocolate.

oooh invincible wormhole homes!! cant see an issue there…

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [December 23, 2019, 10:33am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/60 "2019-12-23T10:33:59Z")

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How does one make isk with very few npc’s?

> [@Runa\_Yamaguchi](#):
>
> “Concord” would be player staffed

I dont think that would work as well as you think it would…

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<div class="post-metadata">

**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [December 23, 2019, 10:36am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/61 "2019-12-23T10:36:46Z")

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I think missions would still be in the NPC realm but not law enforcement, stations, governance, military (ie FW), etc…

It’s very grandiose I know but I’d like a move to even more of a sandbox and less hand-holding…

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [December 23, 2019, 11:08am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/62 "2019-12-23T11:08:57Z")

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you would need a hell of lot more players to make that even close to viable without npc’s.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [December 23, 2019, 11:09am UTC](https://forums.eveonline.com/t/if-eve-had-to-be-remade-what-what-you-change/207721/63 "2019-12-23T11:09:12Z")

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> [@Runa\_Yamaguchi](#):
>
> “Concord” would be player staffed.

Shenanigans ensue…

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